Project Zomboid

Project Zomboid

Universal Gun Repair
Cosmic  [developer] 21 Dec, 2022 @ 3:30pm
Translations
Would you like to submit translations for this mod for your language? Please post them here along with the encoding needed for your language.

Edit (2023/03/02):
I've added an additional Sandbox Setting to the mod in the latest update
Sandbox_NormalCleaningEfficacy = "Normal Cleaning Efficacy", Sandbox_NormalCleaningEfficacy_tooltip = "Adjust how much Condition each use of a normal Cleaning Solvent restores.",
Last edited by Cosmic; 2 Feb, 2023 @ 11:46pm
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Showing 1-15 of 16 comments
XpaDDer 14 Dec, 2022 @ 5:03pm 
Translation - Spanish (ES)
Requires encode 1252! Order: ContextMenu, IGUI, ItemName, Sandbox.

ContextMenu_ES = { ContextMenu_UGRDisassemble = "Desmontar", ContextMenu_UGRClean = "Limpiar", ContextMenu_UGRNormal = "Normal", ContextMenu_UGRFull = "Completo", ContextMenu_UGRRepair = "Reparar", ContextMenu_UGRReassemble = "Rearmar", ContextMenu_UGRTooDamagedCleaning = "Arma muy dañada, no es posible limpiarla.", ContextMenu_UGRTooDamagedRepairing = "Arma muy dañada, no es posible repararla.", ContextMenu_UGRNotSkilledEnough = "Se necesitan más conocimientos de Armas de Fuego.", }

IGUI_ES = { IGUI_UGRParts = "Partes", IGUI_JobType_UGRDisassemble = "Desmontar Arma de Fuego", IGUI_JobType_UGRClean = "Limpiar Arma de Fuego", IGUI_JobType_UGRRepair = "Reparar Arma de Fuego", IGUI_JobType_UGRReassemble = "Rearmar Arma de Fuego", }

ItemName_ES = { ItemName_Base.DisassembledGunPartsSmall = "Piezas de armas pequeñas", ItemName_Base.DisassembledGunPartsLarge = "Piezas de armas largas", ItemName_Base.FirearmMaintenanceKit = "Kit de mantenimiento de armas de fuego", ItemName_Base.GunsmithingTools = "Herramientas para armas de fuego", ItemName_Base.CleaningSolvent = "Solvente de limpieza", ItemName_Base.CleaningSolventBlackLabel = "Solvente de limpieza de alta calidad", ItemName_Base.FirearmLubricant = "Lubricante para armas de fuego", }

Sandbox_ES = { Sandbox_UniversalGunRepair = "Kit de reparación de armas de fuego universal", Sandbox_MinimumCleanThreshold = "Umbral mínimo para limpieza", Sandbox_MinimumCleanThreshold_tooltip = "Ajusta la condición mínima que te permite restaurar un arma a través de la limpieza.", Sandbox_MinimumRepairThreshold = "Umbral mínimo para reparación", Sandbox_MinimumRepairThreshold_tooltip = "Ajusta la condición mínima que te permite restaurar un arma a través de la reparación.", Sandbox_MinimumFirearmSkill = "Umbral mínimo de experiencia con Armas de Fuego", Sandbox_MinimumFirearmSkill_tooltip = "Ajusta el requerimiento de experiencia en Puntería o Armas de Fuego para reparar las armas.", Sandbox_MaintenanceKitRarity = "Rareza del Kit de mantenimiento de armas de fuego", Sandbox_MaintenanceKitRarity_tooltip = "Ajusta la rareza de estos kits de mantenimiento.", Sandbox_MaintenanceKitRarity_option1 = "Extremadamente raro", Sandbox_MaintenanceKitRarity_option2 = "Raro", Sandbox_MaintenanceKitRarity_option3 = "Normal", Sandbox_MaintenanceKitRarity_option4 = "Común", Sandbox_MaintenanceKitRarity_option5 = "Abundante", Sandbox_GunsmithingToolsRarity = "Rareza de Herramientas para armas de fuego", Sandbox_GunsmithingToolsRarity_tooltip = "Ajusta la rareza de estas herramientas.", Sandbox_GunsmithingToolsRarity_option1 = "Extremadamente raro", Sandbox_GunsmithingToolsRarity_option2 = "Raro", Sandbox_GunsmithingToolsRarity_option3 = "Normal", Sandbox_GunsmithingToolsRarity_option4 = "Común", Sandbox_GunsmithingToolsRarity_option5 = "Abundante", Sandbox_SolventRarity = "Rareza del Solvente de limpieza", Sandbox_SolventRarity_tooltip = "Ajusta la rareza de estos solventes.", Sandbox_SolventRarity_option1 = "Extremadamente raro", Sandbox_SolventRarity_option2 = "Raro", Sandbox_SolventRarity_option3 = "Normal", Sandbox_SolventRarity_option4 = "Común", Sandbox_SolventRarity_option5 = "Abundante", Sandbox_LubricantRarity = "Lubricante para armas de fuego", Sandbox_LubricantRarity_tooltip = "Ajusta la rareza de estos lubricantes.", Sandbox_LubricantRarity_option1 = "Extremadamente raro", Sandbox_LubricantRarity_option2 = "Raro", Sandbox_LubricantRarity_option3 = "Normal", Sandbox_LubricantRarity_option4 = "Común", Sandbox_LubricantRarity_option5 = "Abundante", }
Cosmic  [developer] 14 Dec, 2022 @ 5:24pm 
Thank you. I'll get these added shortly.
XpaDDer 18 Dec, 2022 @ 12:59am 
Originally posted by Cosmic:
Thank you. I'll get these added shortly.
Hey there, you forgot to save with the encoding, either 1252 or ANSI
Cosmic  [developer] 18 Dec, 2022 @ 5:20am 
I swear I set it to Windows-1252 in Notepad++ but the change didn't seem to have stuck as it went right back to UTF-8 on reopening.

I think I've got it fixed now. At least it looked right in-game.

Does it look right on your end?
Last edited by Cosmic; 18 Dec, 2022 @ 5:32am
XpaDDer 18 Dec, 2022 @ 7:42am 
Originally posted by Cosmic:
I swear I set it to Windows-1252 in Notepad++ but the change didn't seem to have stuck as it went right back to UTF-8 on reopening.

I think I've got it fixed now. At least it looked right in-game.

Does it look right on your end?
Oh ye, allg now!
Coiahy 20 Dec, 2022 @ 3:07am 
PTBR translation
ContextMenu_PTBR = {
ContextMenu_UGRDisassemble = "Desmontar",
ContextMenu_UGRClean = "Limpar",
ContextMenu_UGRNormal = "Normal",
ContextMenu_UGRFull = "Completa",
ContextMenu_UGRRepair = "Reparar",
ContextMenu_UGRReassemble = "Remontar",
ContextMenu_UGRTooDamagedCleaning = "Muito danificado para restaurar Condição com limpeza.",
ContextMenu_UGRTooDamagedRepairing = "Muito danificado para restaurar a Condição.",
ContextMenu_UGRNotSkilledEnough = "Precisa de mais habilidade em armas de fogo.",
}

IGUI_PTBR = {
IGUI_UGRParts = "peças",
IGUI_JobType_UGRDisassemble = "Desmontar arma de fogo",
IGUI_JobType_UGRClean = "Arma de fogo limpa",
IGUI_JobType_UGRRepair = "Consertar arma de fogo",
IGUI_JobType_UGRReassemble = "Remontar arma de fogo",
}

ItemName_PTBR = {
ItemName_Base.DisassembledGunPartsSmall = "Peças de armas desmontadas",
ItemName_Base.DisassembledGunPartsLarge = "Peças de armas desmontadas",
ItemName_Base.FirearmMaintenanceKit = "Kit de manutenção de armas de fogo",
ItemName_Base.GunsmithingTools = "Ferramentas de armeiro",
ItemName_Base.CleaningSolvent = "Solvente de limpeza",
ItemName_Base.CleaningSolventBlackLabel = "Solvente de limpeza premium",
ItemName_Base.FirearmLubricant = "Lubrificante para armas de fogo",
}

Sandbox_PTBR = {
Sandbox_UniversalGunRepair = "Conserto universal de armas",

Sandbox_MinimumCleanThreshold = "Limite Mínimo de limpeza",
Sandbox_MinimumCleanThreshold_tooltip = "Ajuste a condição mais baixa que você pode restaurar as armas de fogo por meio da limpeza.",

Sandbox_MinimumRepairThreshold = "Limite Mínimo de Reparo",
Sandbox_MinimumRepairThreshold_tooltip = "Ajuste a condição mais baixa que você pode restaurar armas de fogo por meio de reparos.",

Sandbox_MinimumFirearmSkill = "Habilidade Mínima de Arma de Fogo",
Sandbox_MinimumFirearmSkill_tooltip = "Ajuste o requisito de habilidade em Mirar ou Recarregar para consertar armas de fogo.",

Sandbox_MaintenanceKitRarity = "Raridade do kit de manutenção",
Sandbox_MaintenanceKitRarity_tooltip = "Ajuste a raridade dos kits de manutenção de armas de fogo.",

Sandbox_MaintenanceKitRarity_option1 = "Extremamente Raro",
Sandbox_MaintenanceKitRarity_option2 = "Raro",
Sandbox_MaintenanceKitRarity_option3 = "Normal",
Sandbox_MaintenanceKitRarity_option4 = "Comum",
Sandbox_MaintenanceKitRarity_option5 = "Abundante",

Sandbox_GunsmithingToolsRarity = "Raridade de ferramentas de armeiro",
Sandbox_GunsmithingToolsRarity_tooltip = "Ajuste a raridade das ferramentas de armeiro.",

Sandbox_GunsmithingToolsRarity_option1 = "Extremamente Raro",
Sandbox_GunsmithingToolsRarity_option2 = "Raro",
Sandbox_GunsmithingToolsRarity_option3 = "Normal",
Sandbox_GunsmithingToolsRarity_option4 = "Comum",
Sandbox_GunsmithingToolsRarity_option5 = "Abundante",

Sandbox_SolventRarity = "Raridade do Solvente de Limpeza",
Sandbox_SolventRarity_tooltip = "Ajuste a raridade do solvente limpo.",

Sandbox_SolventRarity_option1 = "Extremente Raro",
Sandbox_SolventRarity_option2 = "Raro",
Sandbox_SolventRarity_option3 = "Normal",
Sandbox_SolventRarity_option4 = "Comum",
Sandbox_SolventRarity_option5 = "Abundante",

Sandbox_LubricantRarity = "Raridade doLubrificante de Arma de Fogo ",
Sandbox_LubricantRarity_tooltip = "Ajuste a raridade do lubrificante para armas de fogo.",

Sandbox_LubricantRarity_option1 = "Extremente Raro",
Sandbox_LubricantRarity_option2 = "Raro",
Sandbox_LubricantRarity_option3 = "Normal",
Sandbox_LubricantRarity_option4 = "Comum",
Sandbox_LubricantRarity_option5 = "Abundante",
}
Last edited by Coiahy; 20 Dec, 2022 @ 6:22am
Cosmic  [developer] 20 Dec, 2022 @ 4:59am 
Thanks. I'll get these added later today.
Coiahy 20 Dec, 2022 @ 6:24am 
no need to thank me, it's a pleasure to help
CompanyEmployee 21 Dec, 2022 @ 12:52am 
Translation - Italian IT
(Same as spanish) Requires encode 1252 Order: ContextMenu, IGUI, ItemName, Sandbox.


ContextMenu_IT = {
ContextMenu_UGRDisassemble = "Smonta",
ContextMenu_UGRClean = "Pulisci",
ContextMenu_UGRNormal = "Normale",
ContextMenu_UGRFull = "Completo",
ContextMenu_UGRRepair = "Ripara",
ContextMenu_UGRReassemble = "Riassembla",
ContextMenu_UGRTooDamagedCleaning = "Arma gravemente danneggiata, non è possibile pulirla.",
ContextMenu_UGRTooDamagedRepairing = "Arma gravemente danneggiata, non è possibile ripararla.",
ContextMenu_UGRNotSkilledEnough = "È necessaria una maggiore conoscenza delle armi da fuoco.",
}


IGUI_IT = {
IGUI_UGRParts = "Parti",
IGUI_JobType_UGRDisassemble = "Smonta arma da fuoco",
IGUI_JobType_UGRClean = "Pulisci arma da fuoco",
IGUI_JobType_UGRRepair = "Ripara arma da fuoco",
IGUI_JobType_UGRReassemble = "Riassembla arma da fuoco",
}


ItemName_IT = {
ItemName_Base.DisassembledGunPartsSmall = "Parti di arma piccole",
ItemName_Base.DisassembledGunPartsLarge = "Parti di arma grandi",
ItemName_Base.FirearmMaintenanceKit = "Kit manutenzione armi da fuoco",
ItemName_Base.GunsmithingTools = "Strumenti per armi da fuoco",
ItemName_Base.CleaningSolvent = "Solvente per pulizia",
ItemName_Base.CleaningSolventBlackLabel = "Solvente per pulizia di alta qualità",
ItemName_Base.FirearmLubricant = "Lubrificante per armi da fuoco",
}


Sandbox_IT = {
Sandbox_UniversalGunRepair = "Kit di riparazione universale per armi da fuoco",

Sandbox_MinimumCleanThreshold = "Soglia minima pulizia",
Sandbox_MinimumCleanThreshold_tooltip = "Regola la condizione minima che ti consente di ripristinare un'arma attraverso la pulizia.",

Sandbox_MinimumRepairThreshold = "Soglia minima riparazione",
Sandbox_MinimumRepairThreshold_tooltip = "Regola la condizione minima che ti consente di ripristinare un'arma attraverso la riparazione.",

Sandbox_MinimumFirearmSkill = "Soglia minima esperienza con armi da fuoco",
Sandbox_MinimumFirearmSkill_tooltip = "Regola i requisiti di esperienza di mira o nelle armi da fuoco per riparare le armi.",

Sandbox_MaintenanceKitRarity = "Rarità del kit di manutenzione dell'arma da fuoco",
Sandbox_MaintenanceKitRarity_tooltip = "Regola la rarità dei kit di manutenzione.",

Sandbox_MaintenanceKitRarity_option1 = "Estremamente raro",
Sandbox_MaintenanceKitRarity_option2 = "Raro",
Sandbox_MaintenanceKitRarity_option3 = "Normale",
Sandbox_MaintenanceKitRarity_option4 = "Comune",
Sandbox_MaintenanceKitRarity_option5 = "Molto comune",

Sandbox_GunsmithingToolsRarity = "Rarità degli strumenti per armi da fuoco",
Sandbox_GunsmithingToolsRarity_tooltip = "Regola la rarità degli strumenti.",

Sandbox_GunsmithingToolsRarity_option1 = "Estremamente raro",
Sandbox_GunsmithingToolsRarity_option2 = "Raro",
Sandbox_GunsmithingToolsRarity_option3 = "Normale",
Sandbox_GunsmithingToolsRarity_option4 = "Comune",
Sandbox_GunsmithingToolsRarity_option5 = "Molto comune",

Sandbox_SolventRarity = "Rarità del solvente per pulizia",
Sandbox_SolventRarity_tooltip = "Regola la rarità dei solventi.",

Sandbox_SolventRarity_option1 = "Estremamente raro",
Sandbox_SolventRarity_option2 = "Raro",
Sandbox_SolventRarity_option3 = "Normale",
Sandbox_SolventRarity_option4 = "Comune",
Sandbox_SolventRarity_option5 = "Molto comune",

Sandbox_LubricantRarity = "Rarità del lubricante per armi da fuoco",
Sandbox_LubricantRarity_tooltip = "Regola la rarità dei lubrificanti.",

Sandbox_LubricantRarity_option1 = "Estremamente raro",
Sandbox_LubricantRarity_option2 = "Raro",
Sandbox_LubricantRarity_option3 = "Normale",
Sandbox_LubricantRarity_option4 = "Comune",
Sandbox_LubricantRarity_option5 = "Molto comune",
}
Last edited by CompanyEmployee; 21 Dec, 2022 @ 1:14am
Cosmic  [developer] 21 Dec, 2022 @ 3:29pm 
Thank you for the translations. They've been added to the mod.
BLUmountain 22 Dec, 2022 @ 3:46am 
This is Korean translation

Requires Save as UTF-16 BE / Order: ContextMenu, IGUI, ItemName, Sandbox.

ContextMenu_KO = {
ContextMenu_UGRDisassemble = "분해하기",
ContextMenu_UGRClean = "손질하기",
ContextMenu_UGRNormal = "보통",
ContextMenu_UGRFull = "Full",
ContextMenu_UGRRepair = "수리하기",
ContextMenu_UGRReassemble = "재조립하기",
ContextMenu_UGRTooDamagedCleaning = "너무 손상되어 손질해도 복구할 수 없습니다.",
ContextMenu_UGRTooDamagedRepairing = "너무 손상되어 복구할 수 없습니다.",
ContextMenu_UGRNotSkilledEnough = "기술 레벨이 부족합니다.",
}




IGUI_KO = {
IGUI_UGRParts = "부품",
IGUI_JobType_UGRDisassemble = "총기 분해",
IGUI_JobType_UGRClean = "총기 손질",
IGUI_JobType_UGRRepair = "총기 수리",
IGUI_JobType_UGRReassemble = "총기 재조립",
}



ItemName_KO = {
ItemName_Base.DisassembledGunPartsSmall = "분해된 총기 부품",
ItemName_Base.DisassembledGunPartsLarge = "분해된 총기 부품",
ItemName_Base.FirearmMaintenanceKit = "총기 유지보수 키트",
ItemName_Base.GunsmithingTools = "총기 수리 도구",
ItemName_Base.CleaningSolvent = "총기 손질용 기름",
ItemName_Base.CleaningSolventBlackLabel = "고급 총기 손질용 기름",
ItemName_Base.FirearmLubricant = "총기 윤활유",
}


Sandbox_KO = {
Sandbox_UniversalGunRepair = "Universal Gun Repair",

Sandbox_MinimumCleanThreshold = "최소 손질 요구량",
Sandbox_MinimumCleanThreshold_tooltip = "총기 손질로 복구할수 있는 최소 내구도를 조정합니다.",

Sandbox_MinimumRepairThreshold = "최소 수리 요구량",
Sandbox_MinimumRepairThreshold_tooltip = "총기 수리로 복구할수 있는 최소 내구도를 조정합니다.",

Sandbox_MinimumFirearmSkill = "최소 요구 기술",
Sandbox_MinimumFirearmSkill_tooltip = "총기 수리를 할 수 있는 조준, 재장전 스킬 레벨을 조정합니다.",

Sandbox_MaintenanceKitRarity = "총기 유지보수 키트 희귀도",
Sandbox_MaintenanceKitRarity_tooltip = "총기 유지보수 키트의 희귀도를 조정합니다.",

Sandbox_MaintenanceKitRarity_option1 = "매우 적음",
Sandbox_MaintenanceKitRarity_option2 = "적음",
Sandbox_MaintenanceKitRarity_option3 = "보통",
Sandbox_MaintenanceKitRarity_option4 = "많음",
Sandbox_MaintenanceKitRarity_option5 = "아주 많음",

Sandbox_GunsmithingToolsRarity = "총기 수리 도구 희귀도",
Sandbox_GunsmithingToolsRarity_tooltip = "총기 수리 도구의 희귀도를 조정합니다.",

Sandbox_GunsmithingToolsRarity_option1 = "매우 적음",
Sandbox_GunsmithingToolsRarity_option2 = "적음",
Sandbox_GunsmithingToolsRarity_option3 = "보통",
Sandbox_GunsmithingToolsRarity_option4 = "많음",
Sandbox_GunsmithingToolsRarity_option5 = "아주 많음",

Sandbox_SolventRarity = "총기 손질용 기름 희귀도",
Sandbox_SolventRarity_tooltip = "총기 손질용 기름의 희귀도를 조정합니다.",

Sandbox_SolventRarity_option1 = "매우 적음",
Sandbox_SolventRarity_option2 = "적음",
Sandbox_SolventRarity_option3 = "보통",
Sandbox_SolventRarity_option4 = "많음",
Sandbox_SolventRarity_option5 = "아주 많음",

Sandbox_LubricantRarity = "총기 윤활유 희귀도",
Sandbox_LubricantRarity_tooltip = "총기 윤활유의 희귀도를 조정합니다.",

Sandbox_LubricantRarity_option1 = "매우 적음",
Sandbox_LubricantRarity_option2 = "적음",
Sandbox_LubricantRarity_option3 = "보통",
Sandbox_LubricantRarity_option4 = "많음",
Sandbox_LubricantRarity_option5 = "아주 많음",
}
Cosmic  [developer] 22 Dec, 2022 @ 4:07pm 
Thank you. They've been added to the mod.
Cosmic  [developer] 2 Feb, 2023 @ 11:46pm 
I've added an additional Sandbox Setting to the mod in the latest update
Sandbox_NormalCleaningEfficacy = "Normal Cleaning Efficacy", Sandbox_NormalCleaningEfficacy_tooltip = "Adjust how much Condition each use of a normal Cleaning Solvent restores.",
KwerTTY 23 Apr, 2023 @ 1:01pm 
Hello, you can find the French translation files here : https://filetransfer.io/data-package/w2397UKF#link

Double check if they are ANSI encoded
Cosmic  [developer] 24 Apr, 2023 @ 3:06pm 
Thank you for the translations.
Let me know if there is any issues with them.
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