Project Zomboid

Project Zomboid

Wilbore, KY
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Showing 1-5 of 5 comments
Dahak 9 Dec, 2022 @ 9:20pm 
This is just past that northmost house with the detached long garage. The town here doesn't show on the map but it is plainly visible and zombies and loot spawn in it as normal.
pointblank98  [developer] 9 Dec, 2022 @ 10:05pm 
Originally posted by Dahak:
This is just past that northmost house with the detached long garage. The town here doesn't show on the map but it is plainly visible and zombies and loot spawn in it as normal.

That's odd. I think I vaguely remember moving my map cells down one and adding the bottom two in order to connect to the vanilla road. But I can't see why it would cause the top cells to repeat unless they're still considered part of the files for some reason. I'll have to check it out!
pointblank98  [developer] 9 Dec, 2022 @ 10:20pm 
Alright, it seems that my initial guess may have been correct. The map generates out onto 15,32 and 16,32, even though I don't use those lots. It seems like they just copy the information for 15,33 and 16,33 and duplicate it. I'm going to test something out on my end, and if it works, I'll put out a patch.
pointblank98  [developer] 9 Dec, 2022 @ 10:47pm 
Originally posted by pointblank98:
Alright, it seems that my initial guess may have been correct. The map generates out onto 15,32 and 16,32, even though I don't use those lots. It seems like they just copy the information for 15,33 and 16,33 and duplicate it. I'm going to test something out on my end, and if it works, I'll put out a patch.

UPDATE: I deleted those extra lots in the files, and that seemed to fix the issue. Putting out a patch.
Dahak 10 Dec, 2022 @ 6:14am 
Awesome! Thanks for the quick fix! Loving the new town
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