Project Zomboid

Project Zomboid

Wilbore, KY
 This topic has been pinned, so it's probably important
pointblank98  [developer] 26 Dec, 2022 @ 12:32am
Visual Bug/Issue Thread
Can't believe I didn't think to do this on day 1.

Anyway, post any visual bugs/issues you find in the map here! Anything from curbs not appearing somewhere, to bookshelves being where they're not meant to be (pantry), or even shelves over doors/floating/etc.
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Showing 1-8 of 8 comments
Agitatio 5 Jan, 2023 @ 5:40pm 
The highway portion that connects with the road to Wilbore is shifted one tile to the south.
FabulousTiger 15 Jan, 2023 @ 1:03am 
Street lights are insanely bright. To the point in feels like day in at 00.01. Any thoughts on this?
pointblank98  [developer] 23 Jan, 2023 @ 1:26pm 
Originally posted by Agitatio:
The highway portion that connects with the road to Wilbore is shifted one tile to the south.
On the in-game map or in the physical world? If the latter, I'll check on that. Sorry for delayed response.


Originally posted by FabulousTiger:
Street lights are insanely bright. To the point in feels like day in at 00.01. Any thoughts on this?
Odd, I never seemed to notice that. But I think it might just be the case that the street lights were placed very close to each other. I built them purposely that way based on a lot of reference photos of various suburban neighborhoods. A couple playthroughs made it look very liminal space-y until the lights went out.
FabulousTiger 28 Jan, 2023 @ 1:51pm 
Originally posted by pointblank98:
Originally posted by Agitatio:
The highway portion that connects with the road to Wilbore is shifted one tile to the south.
On the in-game map or in the physical world? If the latter, I'll check on that. Sorry for delayed response.


Originally posted by FabulousTiger:
Street lights are insanely bright. To the point in feels like day in at 00.01. Any thoughts on this?
Odd, I never seemed to notice that. But I think it might just be the case that the street lights were placed very close to each other. I built them purposely that way based on a lot of reference photos of various suburban neighborhoods. A couple playthroughs made it look very liminal space-y until the lights went out.

Yeah mby, we fixed it by just turning the power off, as we were actually doing a soft restart. As we had played for a month ingame and migrated the server. For us the lights were blinding but mby we just like it more moody with the street lights.
eromanov87 5 Apr, 2023 @ 1:24pm 
Will you be updating the mod to ad foraging zones?
pointblank98  [developer] 9 Apr, 2023 @ 10:36pm 
Originally posted by eromanov87:
Will you be updating the mod to ad foraging zones?
Foraging zones should already exist. The majority of zones around the town are typically forest zones, and higher density tree areas are deep forest zones. Unless I messed something up on my end by accident. I'll have to check it out when I have the chance!
Lt.Bustanut 22 Aug, 2023 @ 2:07pm 
Hi! Love the map btw, but there's a visual glitch in the big warehouse neat the entrance where anything i put near the north east wall clips through the objects like in my screenshot! thanks.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3024289340
Joji Bread 22 Dec, 2023 @ 12:09am 
The gigamart isn't spawning any loot. 0
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