Divinity: Original Sin 2

Divinity: Original Sin 2

The Guardian - Frontline Spellcaster and Support [LeaderLib Version]
Cleric  [developer] 22 Dec, 2022 @ 7:59pm
Bug Reports and Known Issues
Bug Reports

Issues and Bug Reports are more than welcome and will generally be addressed fairly quickly depending on the scale of the problem on my end. Please provide AS MUCH information as possible. A video of your whole screen in game would be the BEST thing (so I can see statuses on your characters, enemies if applicable, the animations and skills used, etc.). Otherwise, skills used, skills active, statuses active, skills preceding the issue, context (fighting enemies - please tell me which encounter, just in case; just walking around; location, etc).

Sometimes the silliest tidbit of information will be the key!

Known Issues

Icons are not showing or some statuses do not apply!

Ensure you have my Shared Resources, Norbyte's Script Extender and LeaderLib downloaded and active. Shared Resources and LeaderLib are mods, so they should show in your Mod Folder and the mod list in game. Norbyte's Script Extender prints the version number on all loading screens and the main menu! Ensure you have all these things before posting a report! They are critically necessary to many functions of this mod.

Traders do not have my skill books!

If traders are only missing a handful of books, then please report it! I may have set up the treasure tables wrong. If a trader is missing ALL books in a specific school but other traders are not, then it could be a mod conflict. Make a report with all active class, trader, and overhaul mods listed and I can see about investigating.
Otherwise, if the mod was activated mid-playthrough, wait for a trader refresh (which happens about once per hour, when you level up, or when you change maps).

Worst case scenario, Cleric the Cleric should be selling all books appropriate for your level from all my mods that are active! Their inventory almost certainly cannot be in conflict with other traders and mods, so they are a safe bet if the base game traders are messed up. Like other traders, they will require an inventory refresh before the books are available.
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Showing 1-15 of 20 comments
NeVerForEver 23 Dec, 2022 @ 6:58am 
First of all - thanks for the mod, looks very interesting!

I'm running into a bit of a confusion tho, when I use Symbol of Courage, enemies get a new permanent debuff called Symbolic Power, which does some physical dot BUT also gives them a huge dps increase. That's not how the skill is supposed to work, is it? The tooltip doesn't mention such. I am using Divinity Unleashed alongside this mod, but I'm not sure how that could be the culprit? Thanks in advance!
Cleric  [developer] 23 Dec, 2022 @ 7:16pm 
Absolutely unintended and an oversight. Long story short, the Damage entry for the status was also placed into it's Bonus Weapon entry, granting them a damage bonus. After looking over the other statuses, it seems this was done with Zealot's Fire which I had copied for this effect.

Also will be removing the resistance changes of Symbolic Power.

Thank you for the report, an update is being prepared and will go live just a few minutes after this post!
NeVerForEver 24 Dec, 2022 @ 7:06am 
Awesome - thank you so much, works as intended now!
TraceSilvan 6 Mar, 2023 @ 10:23pm 
Willbender Focus: On Casting Flowing Resolve (Virtue of Resolve) my 2 last Skills from Spellbook vanish because Flowing Resolve switches from Category "Skills from items" to "memorized Skills"
Cleric  [developer] 6 Mar, 2023 @ 10:57pm 
Originally posted by TraceSilvan:
Willbender Focus: On Casting Flowing Resolve (Virtue of Resolve) my 2 last Skills from Spellbook vanish because Flowing Resolve switches from Category "Skills from items" to "memorized Skills"

Just pushed an update to remove the memory cost from Flowing Resolve. Will check tomorrow and ensure that was the only issue affecting that and make sure other similar issues aren't present with other virtue skills. Thank you!
JerryTheWiseWolf 16 Mar, 2023 @ 8:18pm 
Hello, just found out this mod and now playing with my friend.
Just some minor bug that there is no sound effects for justice related skill ie: virtual of justice, blaze of justice and zealot flame.
Not serious bug but feel weird.
Thank you for the Awesome mod !
Zwei 20 Mar, 2023 @ 5:19pm 
Haven't tested it yet in other areas but Symbol of Justice is hitting the rooftops of areas that aren't "inside" - for instance where Griff and his crew are in Fort Joy.
Cleric  [developer] 20 Mar, 2023 @ 5:32pm 
From what I've seen so far, it will conflict in the same places as the ice spell that also drops from the sky. In griff's camp that'll be mostly the area where Butters is. The rest of the kitchen seems safe.
I'll double check the height it all drops from, and see about lowering it a little.
Last edited by Cleric; 20 Mar, 2023 @ 5:34pm
Zwei 21 Mar, 2023 @ 4:49pm 
Originally posted by Cleric:
From what I've seen so far, it will conflict in the same places as the ice spell that also drops from the sky. In griff's camp that'll be mostly the area where Butters is. The rest of the kitchen seems safe.
I'll double check the height it all drops from, and see about lowering it a little.

Played a bit more today, the skill is also hitting the rooftop of the trial area (where Orivand is)
Cleric  [developer] 24 Mar, 2023 @ 6:42pm 
Originally posted by JerryTheWiseWolf:
Hello, just found out this mod and now playing with my friend.
Just some minor bug that there is no sound effects for justice related skill ie: virtual of justice, blaze of justice and zealot flame.
Not serious bug but feel weird.
Thank you for the Awesome mod !

I am sure I missed adding sounds to some skills. It is a manual addition, so if I don't do it, it's less bug and more neglect. Functionally doesn't affect anything. When I get some time, I'll look over my created FX and see if I cannot find something suitable to add.

Originally posted by Zwei:
Originally posted by Cleric:
From what I've seen so far, it will conflict in the same places as the ice spell that also drops from the sky. In griff's camp that'll be mostly the area where Butters is. The rest of the kitchen seems safe.
I'll double check the height it all drops from, and see about lowering it a little.

Played a bit more today, the skill is also hitting the rooftop of the trial area (where Orivand is)

I'll look over the code/projectiles involved in the skill and see if I cannot tweak it more than a simple fix. See if there's other things at play.
Last edited by Cleric; 24 Mar, 2023 @ 6:43pm
Beef [bD] 3 Apr, 2023 @ 2:41am 
I'm not sure if it's a bug or not but the spell "Zealot's Flame" applies shock...

Plus when you use "Zealot's Flame" you can't use "Smite Ailments" to remove the debuff on yourself if you wanted, even though it states it can remove "Zealot's Flame"
Last edited by Beef [bD]; 3 Apr, 2023 @ 4:13am
Cleric  [developer] 3 Apr, 2023 @ 6:08am 
Originally posted by APX | MadCappedBeef:
II'm not sure if it's a bug or not but the spell "Zealot's Flame" applies shock...
This is due to the passive of Justice. When you apply Zealot's Fire or Burning to enemies, you follow up with a bolt of wrath which shocks:
"Gain Virtue of Justice. Damage you deal is slightly increased. When applying Burning or Zealot's Fire, follow up with a Bolt of Wrath that deals x Physical Damage."

While intentional, I will clarify that in the description.

Originally posted by APX | MadCappedBeef:
Plus when you use "Zealot's Flame" you can't use "Smite Ailments" to remove the debuff on yourself if you wanted, even though it states it can remove "Zealot's Flame"
Zealot's Flame and Zealot's Fire are not the same status effect. If you use Zealot's Flame, you gain a special aura that applies Zealot's Fire to enemies and Zealot's Flame to yourself. The only way to cure Zealot's Flame is using the Fireball skill it unlocks or waiting out it's duration.

I'll clarify the description here as well.
notthatguy1990 21 Apr, 2023 @ 12:22pm 
@Cleric ok soo infuse life does not deal any piercing damage too the user and does not heal the target but it does apply regeneration to the target if the target is in a symbol and the text says restores 0 vitality under the skill i have tried too only have the leaderlib and the shared Resources
Last edited by notthatguy1990; 22 Apr, 2023 @ 2:19am
Cleric  [developer] 14 Jun, 2023 @ 10:27pm 
Infuse Vitality should now be working properly. I apologize for completely ignoring or missing this in April, thank you for the report and for posting a comment again recently.
TimRtec 20 Jun, 2023 @ 10:46pm 
for whatever reasion, the mod isent showing up in my load order, so i cant enable it
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