Barotrauma

Barotrauma

EuropaWar
椎名黑冬  [developer] 16 Dec, 2022 @ 6:43pm
BUG report
Leave your message
Last edited by 椎名黑冬; 16 Dec, 2022 @ 6:45pm
< >
Showing 1-15 of 22 comments
For some reason, specifically when trying to download this mod, Barotrauma cannot actually download the files and thus constantly starts and stops the download.
всеотец 21 Dec, 2022 @ 7:12am 
yeaah sure ive got this problem too
椎名黑冬  [developer] 21 Dec, 2022 @ 8:53am 
try pause and cancel download,Verify game integrity.
Done these things, yeah. Every time I try, has errors.
Exclusively this mod gives this issue to be clear. I can download other mods just fine. Resetting my downloads and clearing the cache, verifying integrity, etc, does nothing.
Krzeszny 6 Jan, 2023 @ 10:35am 
Pirates spawn in non-standard, nameless and description-less variants of vanilla diving suits (including the mech suit) plus a black suit. They can be used and deconstructed into mostly vanilla materials. Not sure if this is intended on its own.

The mech suit can be used without battery power, unlike in vanilla.
The black suit has a wrong icon and diving locker color.
The suit that looks exactly like a combat suit deconstructs into Physicorium, along with other materials.

Also, besides the insane HP pirates and clowns have, they teleport inside the submarine. It's unfair.
Last edited by Krzeszny; 6 Jan, 2023 @ 2:20pm
椎名黑冬  [developer] 14 Jan, 2023 @ 6:12am 
Thank you for your response,diving suit issue will be fixed next time.Monster damage reduction will be reduced even more
Mockingjay 26 Jan, 2023 @ 9:37pm 
Ive randomly had 20-ish clowns appear in the middle of the sub while deconstructing things, havent been able to figure out what causes it.
Elium 17 Feb, 2023 @ 10:01am 
Steam downloader can't seem to download the mod. It just keep disconnecting.
Black Lenin 24 Mar, 2023 @ 3:46pm 
Failed to load sound file "C:/Users/marma/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2902324647/Characters/Vanilla_Creatures/Coelanth/damage3.ogg" (file not found). {Sound file "C:/Users/marma/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2902324647/Characters/Vanilla_Creatures/Coelanth/damage3.ogg" doesn't exist!}
at Barotrauma.Sounds.SoundManager.LoadSound(String filename, Boolean stream) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Sounds\SoundManager.cs:line 361
at Barotrauma.RoundSound.Load(ContentXElement element, Boolean stream) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Map\RoundSound.cs:line 105
Hanckoock 25 Mar, 2023 @ 4:41pm 
Not a bug, but I wanted to know on the basis of what human enemies are made? REELSONAR will not damage them, which is extremely bad for the game + is there an opportunity to enable / disable drop things
椎名黑冬  [developer] 29 Mar, 2023 @ 11:54pm 
Originally posted by Hanckoock:
Not a bug, but I wanted to know on the basis of what human enemies are made? REELSONAR will not damage them, which is extremely bad for the game + is there an opportunity to enable / disable drop things
human enemies are actually monsters like husk. It's hard to do an opportunity to enable / disable drop things.
椎名黑冬  [developer] 30 Mar, 2023 @ 12:53am 
Originally posted by Black Lenin:
Failed to load sound file "C:/Users/marma/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2902324647/Characters/Vanilla_Creatures/Coelanth/damage3.ogg" (file not found). {Sound file "C:/Users/marma/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2902324647/Characters/Vanilla_Creatures/Coelanth/damage3.ogg" doesn't exist!}
at Barotrauma.Sounds.SoundManager.LoadSound(String filename, Boolean stream) in \Barotrauma\BarotraumaClient\ClientSource\Sounds\SoundManager.cs:line 361
at Barotrauma.RoundSound.Load(ContentXElement element, Boolean stream) in \Barotrauma\BarotraumaClient\ClientSource\Map\RoundSound.cs:line 105
Strange bug.This sound is not used directly in the mod. Could you please tell me any other creatures mods enabled?
经常遇到出潜艇被看不见的东西黑枪,看了下控制台都是关于Characters/Defensebot丢失的报错,可我就算是重装mod和验证游戏完整性都没用

Failed to load sound file "C:/Users/92072/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2902324647/Characters/Defensebot/DEFENCEBOT_interact1.ogg" (file not found). {Sound file "C:/Users/92072/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2902324647/Characters/Defensebot/DEFENCEBOT_interact1.ogg" doesn't exist!}
at Barotrauma.Sounds.SoundManager.LoadSound(String filename, Boolean stream) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Sounds\SoundManager.cs:line 361
at Barotrauma.RoundSound.Load(ContentXElement element, Boolean stream) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Map\RoundSound.cs:line 105

Sprite "C:/Users/92072/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2902324647/Characters/Defensebot/DefenseBot.png" not found!
发现问题了,我自己打了个Better Looking Defense Bot的mod它修改了防御机器人的皮肤:lunar2019crylaughingpig:,换回原版就没报错了
< >
Showing 1-15 of 22 comments
Per page: 1530 50