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https://i.imgur.com/nOHn3Pv.png
https://i.imgur.com/k9aMJeX.png
https://i.imgur.com/3yQ7vR9.png
I think I have all the needed parts to start arranging it into a sprite sheet and soon, putting them in-game. I might get naked portraits going before moving on to making the clothing sprites, but I don't think I'll push an update with portraits until I have all the art done. We'll see,
I don't think any of us mind a few naked kobolds in the meantime
Personally, I love your design for Kobolds in Dwarf Fortress -- they're cutie-patooties, but still close enough to the game's original style to feel 'authentic', and not seem out-of-place in an otherwise vanilla generated world.
Naked kobolds? What a tragedy! Well, I'm sure we'll endure...
I started work on implementing the portraits in-game, which has been going well: https://i.imgur.com/fbvjpfP.png
But I had a realization that the portrait RAWs were going to be incredibly long and a pain in the ass to make, with lots of duplicate entries because of how the kobold's tile sprites work (since I want the portrait to match their tile sprite).
So I decided I'm going to overhaul the tile sprites! It's going to look the same in the end, but I'm going to try and make the kobold's appearance match their description a bit. Also since I discovered that you can use the palette swapping with tile sprites (which is what portraits use), I can drastically reduce the size of the sprite sheets, to just one page! https://i.imgur.com/myQIa1o.png
I also want to make the tile sprites update based on the kobold's body, like if they lose their arm, their sprite won't have an arm, but it either doesn't work or is very inconsistent for when it updates, which is something I noticed with portraits too. I'm still gonna set it up to be like that, so we'll see.
I've only experimented with it in the object testing arena.
I'm just starting on rewriting the tile sprite raws today, they look like this right now: https://i.imgur.com/VcdyJCl.png
Here's the current look for the kobolds: https://i.imgur.com/em50zY7.png
Top to bottom: a superior leather cap, a normal-quality metal helm, and a finely-crafted cloth cap
As it turns out, it's a bit difficult to come up with incremental improvements to the looks of clothing, so it's been a bit of a struggle even when referencing the dwarf fortress sprites. But I'm getting there! I also did metal caps and half of metal helms since taking this screenshot.
(up left to bottom right, we have chainmail, hood, cloak, cape, and mask)
I made a spreadsheet to track how much I still need to do, based on the clothing dwarves have. I'm going to not do as many clothing variants as dwarves, so with those cut out, my spreadsheet says I'm about 62% done with the art for this update! Almost there...
If you're curious, the remaining items are: vests, veils, turbans, togas, headveils, coats, leather armor, and couple of leather cap qualities, and artifact quality metal helmet.