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Mono config path = 'D:/Games/Steam/steamapps/common/RimWorld/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.30f1 (e8c891080a1f)
[Subsystems] Discovering subsystems at path D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1660 Ti (ID=0x2191)
Vendor:
VRAM: 5991 MB
Driver: 31.0.15.1740
Begin MonoManager ReloadAssembly
- Completed reload, in 0.113 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.892800 ms
RimWorld 1.4.3613 rev641
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000286B5CF7010.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000002863CB461D0.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000286B5E37A20.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000286B5EB0020.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000286B5C37030.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000286B5C3CA50.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000286B5EB5C40.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000286B5EBE450.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000286B5F19AA0.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000286B5F214D0.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000286B5F32500.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000286B5F4FF30.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000286B5F54140.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000286B5F78B50.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000286B5FB2FA0.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000286B5FB6DD0.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000286B5FBA5E0.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000286B5FD6800.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000286B5FF1010.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000286B5FF2E20.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000286B5FF4430.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000286B5FF5A40.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000286B6009250.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000286B6013E70.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000286B6181010.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000286B6183C20.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000286B61DB470.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000286B64AD020.dll
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000286B657B120.dll
[HugsLib] version 10.0.1
Fallback handler could not load library D:/Games/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000286B70880B0.dll
XML error: Duplicate XML node name targetParams in this XML block: <li><label>Biohazard Round</label><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>CF_Biohazard_Round</defaultProjectile><warmupTime>3.0</warmupTime><range>27</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>10</burstShotCount><targetParams><canTargetLocations>true</canTargetLocations></targetParams><soundCast>Confessor_ShotHeavy</soundCast><soundAiming>AA_minigun_long</soundAiming><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>9</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams><forcedMissRadius>0.9</forcedMissRadius></li>
Root node: <ThingDef ParentName="VFEP_BaseWarcasketGun"><defName>WarcasketGun_Confessor</defName><label>Confessor</label><description>"Guidance for the masses."\n\nConfessor is an unholy union of a flamer and a gatling gun, that comes in the shape of an oversized assault rifle.\n\nStandard loadout includes AP, seeker, and biohazard rounds. Quite possibly the best crowd control tool a warcasket can bring to a battlefield.\n\nm.p.V.S</description><graphicData><texPath>Things/Item/Weapons/Confessor</texPath><drawSize>1.5</drawSize></graphicData><tickerType>Normal</tickerType><soundInteract>Interact_ChargeRifle</soundInteract><statBases><MarketValue>5250</MarketValue><WorkToMake>45000</WorkToMake><Mass>25</Mass><AccuracyTouch>0.95</AccuracyTouch><AccuracyShort>0.95</AccuracyShort><AccuracyMedium>0.85</AccuracyMedium><AccuracyLong>0.75</AccuracyLong><RangedWeapon_Cooldown>2.2</RangedWeapon_Cooldown></statBases><costList><ComponentIndustrial>15</ComponentIndustrial><Steel>350</Steel><Plasteel>250</Plasteel><ComponentSpacer>10</ComponentSpacer></costList><verbs><li><label>AP Round</label><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>CF_AP_Round</defaultProjectile><warmupTime>4.0</warmupTime><range>27</range><ticksBetweenBurstShots>5</ticksBetweenBurstShots><burstShotCount>50</burstShotCount><soundCast>Confessor_ShotHeavy</soundCast><soundAiming>AA_minigun_long</soundAiming><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>20</muzzleFlashScale></li><li><label>Biohazard Round</label><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>CF_Biohazard_Round</defaultProjectile><warmupTime>3.0</warmupTime><range>27</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>10</burstShotCount><targetParams><canTargetLocations>true</canTargetLocations></targetParams><soundCast>Confessor_ShotHeavy</soundCast><soundAiming>AA_minigun_long</soundAiming><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>9</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams><forcedMissRadius>0.9</forcedMissRadius></li><li><label>Seeker Round</label><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>CF_Seeker_Round</defaultProjectile><warmupTime>4.0</warmupTime><range>37</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>4</burstShotCount><soundCast>Confessor_ShotHeavy</soundCast><soundAiming>AA_minigun_long</soundAiming><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>15</muzzleFlashScale></li><li><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>VWE_Bullet_WarcasketHeavyFlamer</defaultProjectile><warmupTime>1</warmupTime><range>19.9</range><ai_AvoidFriendlyFireRadius>3</ai_AvoidFriendlyFireRadius><ticksBetweenBurstShots>20</ticksBetweenBurstShots><burstShotCount>1</burstShotCount><targetParams><canTargetLocations>true</canTargetLocations></targetParams><soundCast>VFEP_Shot_HeavyFlamer</soundCast><soundCastTail>GunTail_Medium</soundCastTail><muzzleFlashScale>9</muzzleFlashScale></li></verbs><tools><li><label>stock</label><capacities><li>Blunt</li></capacities><power>20</power><cooldownTime>2</cooldownTime></li><li><label>barrel</label><capacities><li>Blunt</li><li>Poke</li></capacities><power>25</power><cooldownTime>2</cooldownTime></li></tools><modExtensions><li Class="VFECore.FloorGraphicExtension"><graphicData><graphicClass>Graphic_Single</graphicClass><texPath>Things/Item/WeaponsBoxed/Confessor_OnFloor</texPath><onGroundRandomRotateAngle>0</onGroundRandomRotateAngle><drawSize>1</drawSize></graphicData></li></modExtensions><comps><li><compClass>CompQuality</compClass></li><li Class="CompToggleFireMode.CompProperties_ToggleFireMode" /><li Class="CompProperties_Art"><nameMaker>NamerArtWeaponGun</nameMaker><descriptionMaker>ArtDescription_WeaponGun</descriptionMaker><minQualityForArtistic>Excellent</minQualityForArtistic></li></comps></ThingDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
XML Verse.VerbProperties defines the same field twice: targetParams.
Field contents: true.
Whole XML:
<li><label>Biohazard Round</label><verbClass>Verb_Shoot</verbClass><hasStandardCommand>true</hasStandardCommand><defaultProjectile>CF_Biohazard_Round</defaultProjectile><warmupTime>3.0</warmupTime><range>27</range><ticksBetweenBurstShots>10</ticksBetweenBurstShots><burstShotCount>10</burstShotCount><targetParams><canTargetLocations>true</canTargetLocations></targetParams><soundCast>Confessor_ShotHeavy</soundCast><soundAiming>AA_minigun_long</soundAiming><soundCastTail>GunTail_Heavy</soundCastTail><muzzleFlashScale>9</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams><forcedMissRadius>0.9</forcedMissRadius></li>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Translation data for language French has 139 errors. Generate translation report for more info.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
MVCF successfully applied 27 patches
[UnlimitedHugs.HugsLib] Patches on methods annotated as Obsolete were detected by HugsLib: Verse.Game.DeinitAndRemoveMap
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[HugsLib][warn] Exception during log publishing (gist creation): System.Exception: HTTP/1.1 400 Bad Request
at HugsLib.Utils.HugsLibUtility+<>c__DisplayClass22_0.<AwaitUnityWebResponse>b__0 () [0x000a6] in <4a46802aeab646ab99159f7eecb6b57e>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[HugsLib][warn] Exception during log publishing (gist creation): System.Exception: HTTP/1.1 400 Bad Request
at HugsLib.Utils.HugsLibUtility+<>c__DisplayClass22_0.<AwaitUnityWebResponse>b__0 () [0x000a6] in <4a46802aeab646ab99159f7eecb6b57e>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[HugsLib][warn] Exception during log publishing (gist creation): System.Exception: HTTP/1.1 400 Bad Request
at HugsLib.Utils.HugsLibUtility+<>c__DisplayClass22_0.<AwaitUnityWebResponse>b__0 () [0x000a6] in <4a46802aeab646ab99159f7eecb6b57e>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[HugsLib][warn] Exception during log publishing (gist creation): System.Exception: HTTP/1.1 400 Bad Request
at HugsLib.Utils.HugsLibUtility+<>c__DisplayClass22_0.<AwaitUnityWebResponse>b__0 () [0x000a6] in <4a46802aeab646ab99159f7eecb6b57e>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
You should unsubscribe from the mod and resubscribe in order to get the updated version. Steam might take its time and update the mod tomorrow. So better unsub and then sub (its faster that way).
I encountered no bugs while testing. Here is my load order:
1. Harmony
2. Core
3. Royalty
4. Ideology
5. Biotech
6.HugsLib
7. Vanilla Expanded Framework
8. VEF - Pirates
9. This mod
10. Mod Error Checker
11. RimmSqol
12. Rocketman
So the MVCF part of VEF was updated and it looks like it's caused issues with the plasma shooting ability of the helmets. The reactor gizmo is completely gone and sometimes it's merged with the weapons being used
I can't provide any error logs because there aren't any errors in the debug console.
Going to run another test shortly to see if it's maybe any QoL mods causing issues
EDIT: Ok, did some testing and things seem to be working with minimal mods but I'll test with all my mods and check if there's interference somewhere. I know it wasn't working for me yesterday but seems to be fine for now. Sorry for the random post.
If I do find something, I'll keep you posted
EDIT2: So minimum mods or all of the mods I use, the gizmo is gone. I can't attack anything with the plasma shooting reactor thing because I can't force pawns to use it and if they're armed with a weapon, the weapon sometimes takes preference and other times, the ability does. Not sure what broke anymore.
Error log is to long for steam.
edit: I didn't see i need biotech since i usually check that in the mod menu.