Total War: WARHAMMER III

Total War: WARHAMMER III

Hecleas AI Overhaul [6.2]
Hecleas  [developer] 27 Nov, 2024 @ 5:52pm
Ideas / Suggestions
Submit your ideas wherever possible:
-Balancing
-Addition
-Etc
Last edited by Hecleas; 27 Nov, 2024 @ 5:56pm
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Showing 1-6 of 6 comments
@Hecleas

Would you be opposed to creating another separate mod for your faction potential changes much like how you have separate mods for intercultural relations and the different aspects of the AI behavior? The reason being I think your tackling of AI faction potential is really satisfying and it is awesome to see the "living, dynamic world" unfold before you while still giving Major factions an edge in importance but minor factions can still do wonders too. I really want to take that portion of this mod and combine it with other AI mods to have some fun with experimentation. I think it would be neat to use that to compare this mod with other AI mods and so find all of our personal preferences with what I believe should be universal setting that CA should have implemented into base game (Your take on faction potential). As well as the auto resolve balancing you implemented between AI vs AI that you described in the FACTION POTENTIAL section of your AI overhaul mod page.

Also last thing ... have you ever thought about taking a try at creating your own AI recruitment mod where you try and modify the types of armies that the AI recruits alongside their compositions? There are a couple out there much like AI recruitment and compositions from the modder Helljumper but I would love to see what you could create if you were ever interested. Thanks for your passion and sharing your incredible skill with us players :D
Mosketero 18 Dec, 2024 @ 2:13pm 
Not_My_Spiderman I use this Hecleas mod and Stronger and Fairer mod, there you can touch multiple things and for sure you will have the hardest game.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2792395073
Karol 27 Dec, 2024 @ 6:59am 
Would it be possible to improve how AI lords allocate skill points? I have noticed that they don't really have any skill points in the red (army) line. Checked many level 30+ AI lords and they mostly have skill points in the yellow line.

Also do you know if you can force AI warriors of chaos to upgrade their units? I see a lot of rank 7+ chaos marrauders in chaos armies, and they don't upgrade them to chaos warriors and so on.
Karol 27 Dec, 2024 @ 11:57am 
AI spams a lot of agents on map and I saw that you increased the agents activity.
I often see 8+ agents from various factions around my armies trying to kill eachother.
Asaide from just unnecessary bloat I believe it inreases the end turn time, so I think it would be great to decrease AI agent activity.
Ar_An 19 Jan @ 12:25am 
Hi, may be you should split autoresolve and behavior tables to different mods. Because AI it is about AI, not about autoresolve.
Hello! I noticed recently that even on normal difficult, some factions who have like 0 or +-10 relation with you declare war and prioritize you the most, in result we have war on 5-10 turn between Empire and whole Bretonnia, but those who actually should have war - don't have it. Maybe some recent updates broke something in the mod...but It really shouldn't be like this.
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