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Would you be opposed to creating another separate mod for your faction potential changes much like how you have separate mods for intercultural relations and the different aspects of the AI behavior? The reason being I think your tackling of AI faction potential is really satisfying and it is awesome to see the "living, dynamic world" unfold before you while still giving Major factions an edge in importance but minor factions can still do wonders too. I really want to take that portion of this mod and combine it with other AI mods to have some fun with experimentation. I think it would be neat to use that to compare this mod with other AI mods and so find all of our personal preferences with what I believe should be universal setting that CA should have implemented into base game (Your take on faction potential). As well as the auto resolve balancing you implemented between AI vs AI that you described in the FACTION POTENTIAL section of your AI overhaul mod page.
Also last thing ... have you ever thought about taking a try at creating your own AI recruitment mod where you try and modify the types of armies that the AI recruits alongside their compositions? There are a couple out there much like AI recruitment and compositions from the modder Helljumper but I would love to see what you could create if you were ever interested. Thanks for your passion and sharing your incredible skill with us players :D
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2792395073
Also do you know if you can force AI warriors of chaos to upgrade their units? I see a lot of rank 7+ chaos marrauders in chaos armies, and they don't upgrade them to chaos warriors and so on.
I often see 8+ agents from various factions around my armies trying to kill eachother.
Asaide from just unnecessary bloat I believe it inreases the end turn time, so I think it would be great to decrease AI agent activity.