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I also can't change the rate of fire of these weapons. It's currently hardcoded into the game that ranged weapons take X amount of time to fire.
The blunderbuss idea is cool, but it's also impossible. I'll be creating a slug thrower though. Something that fires big bullets. Theoretically, it should perform similarly to the musket, but I'm not sure. We'll see.
Give me a little bit, I'll make the pistol and slug-thrower. I'm not going to call it a shotgun, even though it's going to be based on a shotgun.
As for graphics, I've never done anything graphical for DF, so I'm gonna have to take a couple days to learn how. ETA on the pistol and slugthrower/shotgun is probably tomorrow or a few days after. It's incredibly easy to make ranged weapons, I just need to do research on what weapons I'm basing the physics of them off of.
I still need to add the pistol, but I've been having trouble finding information on muzzle velocity and other characteristics for a flintlock pistol. I'll add it whenever I find it.
is it possible to get multiple shots per reload cycle? if so, perhaps a double (or triple?) barreled version of some weapons that has high burst damage (ie double/triple-tap) but long reload times (ie reload all barrels). one could even scale up the concept into an Infernal Machine-type organ gun at the ballista/siege cannon size bracket.