Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://discord.gg/kitfoxgames
The entire file should just be a few line. like so....
entity_default
[OBJECT:ENTITY]
[ENTITY:MOUNTAIN]
[WEAPON:ITEM_WEAPON_MUSKET]
[WEAPON:ITEM_WEAPON_MUSKETBAYONET]
[AMMO:ITEM_AMMO_MUSKETBALL]
[WEAPON:ITEM_AMMO_SLUGTHROWER]
[AMMO:ITEM_AMMO_SLUG]
[WEAPON:ITEM_WEAPON_LONGRIFLE]
[ITEM_AMMO:RIFLEBULLET]
[WEAPON:ITEM_WEAPON_SIEGECANNON]
[ITEM_AMMO_CANNONBALL]
[PERMITTED_REACTION:MAKE_MUSKET_BAYONET]
[PERMITTED_REACTION:MAKE_RIFLED_MUSKET_BAYONET]
____________________
This will just add the ability to add gun to the already existing [ENITIY:MOUNTAIN]. that way other mods can edit the mountain entity too with less chance of conflict.
you can do the same for forest, skulking, ect....