Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I feel like that could be an ultra-light version without the need for really any other new reagents, or maybe just one new reagent that says something like "decorate marked item only".
I feel like that alone may solve like 80% of the issues with decorating right now, since that can be combined with already existing stockpile methods to get significantly more control over the process.
As DF and DFHack gets updated, we'll have a better idea of what is and isn't possible, and I definitely think that a toggle-able approach to the recipes available is a feature that we could all really use! :D
Also do you have plans to add food to the mod? The original version of DF let you choose which ingredients would be used for any given order in the kitchen.