Barotrauma

Barotrauma

Jobs Extended Beta
Noble  [developer] 28 Dec, 2022 @ 11:13pm
Issues
Please provide log with an error
Please provide steps to reproduce the error
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Showing 1-14 of 14 comments
Dr.arielpro 3 Jan, 2023 @ 5:42am 
This is more of a compatibility issue, but it seems like the mod currently conflicts with EK Armory due to a flare gun item.
Noble  [developer] 3 Jan, 2023 @ 5:52am 
Originally posted by Dr.arielpro:
This is more of a compatibility issue, but it seems like the mod currently conflicts with EK Armory due to a flare gun item.
Oh yea. Items are still WIP. Gonna fix them in about 3 days.
Dr.arielpro 4 Jan, 2023 @ 3:49am 
I have noticed that happening as well, some textures appear to disappear after starting a server a few times.

A file validation fixes it, but it is still odd that it happens.
Guadaña 4 Jan, 2023 @ 2:29pm 
Hey! Here is my crash report using only this mod

Barotrauma Client crash report (generated on 01/04/2023 17:15:37) Barotrauma seems to have crashed. Sorry for the inconvenience! B5C3AB2BBD7769A420A018E6898F0875 Game version 0.20.16.1 (ReleaseWindows, branch release, revision 33a42adf77) Graphics mode: 1920x1080 (Fullscreen) VSync ON Language: English Selected content packages: Vanilla, Jobs Extended Beta Level seed: no level loaded Loaded submarine: None Selected screen: Barotrauma.NetLobbyScreen SteamManager initialized Client (Round hadn't been started) System info: Operating system: Microsoft Windows NT 10.0.22000.0 64 bit GPU name: NVIDIA GeForce RTX 3060 Laptop GPU Display mode: {Width:1920 Height:1080 Format:Color AspectRatio:1.7777778} GPU status: Normal Exception: Value cannot be null. (Parameter 'texture') (System.ArgumentNullException) Target site: Void CheckValid(Microsoft.Xna.Framework.Graphics.Texture2D) Stack trace: at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Graphics\SpriteBatch.cs:line 249 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw(Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Graphics\SpriteBatch.cs:line 472 at Barotrauma.GUI.DrawBackgroundSprite(SpriteBatch spriteBatch, Sprite backgroundSprite, Single aberrationStrength) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 689 at Barotrauma.NetLobbyScreen.Draw(Double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\NetLobbyScreen.cs:line 2760 at Barotrauma.GameMain.Draw(GameTime gameTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 967 at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 669 at Microsoft.Xna.Framework.Game.Tick() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 508 at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 93 at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 397 at Microsoft.Xna.Framework.Game.Run() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 367 at Barotrauma.Program.Main(String[] args) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 58 Last debug messages: [01/04/2023 17:15:37] Sprite "Content/Map/LocationPortraits/NaturalFormations2.png" not found! [01/04/2023 17:15:37] Alc.CaptureOpenDevice attempt 2 failed: error code 40964 [01/04/2023 17:15:37] alcCaptureOpenDevice failed: exception thrown (Device init failed: 0x80004005) [01/04/2023 17:15:37] WASAPI capture open failed: HRESULT 0x80004005 (1) [01/04/2023 17:15:37] Alc.CaptureOpenDevice attempt 1 failed: error code 40964 [01/04/2023 17:15:37] alcCaptureOpenDevice failed: exception thrown (Device init failed: 0x80004005) [01/04/2023 17:15:37] WASAPI capture open failed: HRESULT 0x80004005 (1) [01/04/2023 17:15:10] Alc.CaptureOpenDevice attempt 2 failed: error code 40964 [01/04/2023 17:15:10] alcCaptureOpenDevice failed: exception thrown (Device init failed: 0x80004005) [01/04/2023 17:15:10] WASAPI capture open failed: HRESULT 0x80004005 (1) [01/04/2023 17:15:10] Alc.CaptureOpenDevice attempt 1 failed: error code 40964 [01/04/2023 17:15:10] alcCaptureOpenDevice failed: exception thrown (Device init failed: 0x80004005) [01/04/2023 17:15:10] WASAPI capture open failed: HRESULT 0x80004005 (1) [01/04/2023 17:14:33] Attempting to open ALC device "OpenAL Soft on Speakers (Realtek(R) Audio)" [01/04/2023 17:14:30] Logged in as Antistita (SteamID STEAM_1:0:62360664)
Noble  [developer] 4 Jan, 2023 @ 2:47pm 
Originally posted by Antistita:
Hey! Here is my crash report using only this mod

Barotrauma Client crash report (generated on 01/04/2023 17:15:37) Barotrauma seems to have crashed. Sorry for the inconvenience! B5C3AB2BBD7769A420A018E6898F0875 Game version 0.20.16.1 (ReleaseWindows, branch release, revision 33a42adf77) Graphics mode: 1920x1080 (Fullscreen) VSync ON Language: English Selected content packages: Vanilla, Jobs Extended Beta Level seed: no level loaded Loaded submarine: None Selected screen: Barotrauma.NetLobbyScreen SteamManager initialized Client (Round hadn't been started) System info: Operating system: Microsoft Windows NT 10.0.22000.0 64 bit GPU name: NVIDIA GeForce RTX 3060 Laptop GPU Display mode: {Width:1920 Height:1080 Format:Color AspectRatio:1.7777778} GPU status: Normal Exception: Value cannot be null. (Parameter 'texture') (System.ArgumentNullException) Target site: Void CheckValid(Microsoft.Xna.Framework.Graphics.Texture2D) Stack trace: at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Graphics\SpriteBatch.cs:line 249 at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw(Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Graphics\SpriteBatch.cs:line 472 at Barotrauma.GUI.DrawBackgroundSprite(SpriteBatch spriteBatch, Sprite backgroundSprite, Single aberrationStrength) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 689 at Barotrauma.NetLobbyScreen.Draw(Double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\NetLobbyScreen.cs:line 2760 at Barotrauma.GameMain.Draw(GameTime gameTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 967 at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 669 at Microsoft.Xna.Framework.Game.Tick() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 508 at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 93 at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 397 at Microsoft.Xna.Framework.Game.Run() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 367 at Barotrauma.Program.Main(String[] args) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 58 Last debug messages: [01/04/2023 17:15:37] Sprite "Content/Map/LocationPortraits/NaturalFormations2.png" not found! [01/04/2023 17:15:37] Alc.CaptureOpenDevice attempt 2 failed: error code 40964 [01/04/2023 17:15:37] alcCaptureOpenDevice failed: exception thrown (Device init failed: 0x80004005) [01/04/2023 17:15:37] WASAPI capture open failed: HRESULT 0x80004005 (1) [01/04/2023 17:15:37] Alc.CaptureOpenDevice attempt 1 failed: error code 40964 [01/04/2023 17:15:37] alcCaptureOpenDevice failed: exception thrown (Device init failed: 0x80004005) [01/04/2023 17:15:37] WASAPI capture open failed: HRESULT 0x80004005 (1) [01/04/2023 17:15:10] Alc.CaptureOpenDevice attempt 2 failed: error code 40964 [01/04/2023 17:15:10] alcCaptureOpenDevice failed: exception thrown (Device init failed: 0x80004005) [01/04/2023 17:15:10] WASAPI capture open failed: HRESULT 0x80004005 (1) [01/04/2023 17:15:10] Alc.CaptureOpenDevice attempt 1 failed: error code 40964 [01/04/2023 17:15:10] alcCaptureOpenDevice failed: exception thrown (Device init failed: 0x80004005) [01/04/2023 17:15:10] WASAPI capture open failed: HRESULT 0x80004005 (1) [01/04/2023 17:14:33] Attempting to open ALC device "OpenAL Soft on Speakers (Realtek(R) Audio)" [01/04/2023 17:14:30] Logged in as Antistita (SteamID STEAM_1:0:62360664)
sure this is my mod? apperently this made error:
[01/04/2023 17:15:37] Sprite "Content/Map/LocationPortraits/NaturalFormations2.png" not found!

I dont use this texture, at all.
Guadaña 4 Jan, 2023 @ 3:55pm 
I tried validating files and I disabled all mods but this one, as evidenced in "Selected content packages: Vanilla, Jobs Extended Beta", so should I try reinstalling?
Noble  [developer] 4 Jan, 2023 @ 4:03pm 
Originally posted by Antistita:
I tried validating files and I disabled all mods but this one, as evidenced in "Selected content packages: Vanilla, Jobs Extended Beta", so should I try reinstalling?
try it
Guadaña 5 Jan, 2023 @ 1:33pm 
Hmm, well, I tried reinstalling, and it didn't work. On closer inspection, I navigated to the mod's folder, and indeed, in the map sub-folder, there is the locationTypes.xml file, which contains paths to files such as:

- EndPortrait4.png
- HabitationOutpost2.png

Which are missing from game folder, as it only contains:
├──AlienRuins.png
├── Colony.png
├── HabitationOutpost.png
├── NaturalFormations.png
├── WorkCampMilitary.png
├── WorkCampMining1.png
├── WorkCampMining2.png
├── WorkCampMining3.png
├── WorkCampMining4.png
├── WorkCampResearchFacility1.png
├── WorkCampResearchFacility2.png
└── WorkCampResearchFacility3.png

I also noticed that in singleplayer, I get an error about missing an EK item for flare rounds; is it possible you left some dependencies in the mod that are otherwise unstated in the description?

I reinstalled and verified files, twice even
Last edited by Guadaña; 5 Jan, 2023 @ 1:33pm
Noble  [developer] 5 Jan, 2023 @ 2:50pm 
Originally posted by Antistita:
Hmm, well, I tried reinstalling, and it didn't work. On closer inspection, I navigated to the mod's folder, and indeed, in the map sub-folder, there is the locationTypes.xml file, which contains paths to files such as:

- EndPortrait4.png
- HabitationOutpost2.png

Which are missing from game folder, as it only contains:
├──AlienRuins.png
├── Colony.png
├── HabitationOutpost.png
├── NaturalFormations.png
├── WorkCampMilitary.png
├── WorkCampMining1.png
├── WorkCampMining2.png
├── WorkCampMining3.png
├── WorkCampMining4.png
├── WorkCampResearchFacility1.png
├── WorkCampResearchFacility2.png
└── WorkCampResearchFacility3.png

I also noticed that in singleplayer, I get an error about missing an EK item for flare rounds; is it possible you left some dependencies in the mod that are otherwise unstated in the description?

I reinstalled and verified files, twice even
ooooh. okey ill fix it
Noble  [developer] 5 Jan, 2023 @ 2:52pm 
Originally posted by Antistita:
Hmm, well, I tried reinstalling, and it didn't work. On closer inspection, I navigated to the mod's folder, and indeed, in the map sub-folder, there is the locationTypes.xml file, which contains paths to files such as:

- EndPortrait4.png
- HabitationOutpost2.png

Which are missing from game folder, as it only contains:
├──AlienRuins.png
├── Colony.png
├── HabitationOutpost.png
├── NaturalFormations.png
├── WorkCampMilitary.png
├── WorkCampMining1.png
├── WorkCampMining2.png
├── WorkCampMining3.png
├── WorkCampMining4.png
├── WorkCampResearchFacility1.png
├── WorkCampResearchFacility2.png
└── WorkCampResearchFacility3.png

I also noticed that in singleplayer, I get an error about missing an EK item for flare rounds; is it possible you left some dependencies in the mod that are otherwise unstated in the description?

I reinstalled and verified files, twice even
reason for this, i deveoped this mod mostly on unstable, they must have changed somethings
Noble  [developer] 5 Jan, 2023 @ 2:54pm 
Originally posted by Antistita:
Hmm, well, I tried reinstalling, and it didn't work. On closer inspection, I navigated to the mod's folder, and indeed, in the map sub-folder, there is the locationTypes.xml file, which contains paths to files such as:

- EndPortrait4.png
- HabitationOutpost2.png

Which are missing from game folder, as it only contains:
├──AlienRuins.png
├── Colony.png
├── HabitationOutpost.png
├── NaturalFormations.png
├── WorkCampMilitary.png
├── WorkCampMining1.png
├── WorkCampMining2.png
├── WorkCampMining3.png
├── WorkCampMining4.png
├── WorkCampResearchFacility1.png
├── WorkCampResearchFacility2.png
└── WorkCampResearchFacility3.png

I also noticed that in singleplayer, I get an error about missing an EK item for flare rounds; is it possible you left some dependencies in the mod that are otherwise unstated in the description?

I reinstalled and verified files, twice even
im sorry for this.
Guadaña 5 Jan, 2023 @ 5:15pm 
Its alright fam! Hope this helped iron out the issues
Planning to play this mod with a group of friends, so I decided to give this version a whirl. I like the idea a LOT, and I think with some polishing it could go really far. The main issues I've found, though, are as follows:

- Talent trees are incomplete. There are certain jobs who have faulty talent trees, with only one or two options. Passenger and Custodian come to mind now.
- Talent trees require polishing in regards to spelling & formatting. The Executive Officer and the Diver, for example, have talents that have messed-up formatting in their tooltips & talent description. This ranges from skills not being described properly to recipes using the internal string, as well as some general spelling errors.
- Non-vanilla jobs are locked out of their 'general' talents after level 4. You can only select two talents in each of the top two talent rows if you're playing one of the mod-added jobs.
- Some recipes don't function. The main one I can call out is the big backpack.
- There's one talent (I think in the XO tree) that retains the "gain all other talents from this tree". This kind of bugs out, giving an error message.
- There is also an error message with the Crew Chief's outfit and one of the Diver clothing articles, I assume that is due to certain damage resistances being input wrongly.

Would love to go into further discussion about these issues if necessary.
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