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A file validation fixes it, but it is still odd that it happens.
[01/04/2023 17:15:37] Sprite "Content/Map/LocationPortraits/NaturalFormations2.png" not found!
I dont use this texture, at all.
- EndPortrait4.png
- HabitationOutpost2.png
Which are missing from game folder, as it only contains:
├──AlienRuins.png
├── Colony.png
├── HabitationOutpost.png
├── NaturalFormations.png
├── WorkCampMilitary.png
├── WorkCampMining1.png
├── WorkCampMining2.png
├── WorkCampMining3.png
├── WorkCampMining4.png
├── WorkCampResearchFacility1.png
├── WorkCampResearchFacility2.png
└── WorkCampResearchFacility3.png
I also noticed that in singleplayer, I get an error about missing an EK item for flare rounds; is it possible you left some dependencies in the mod that are otherwise unstated in the description?
I reinstalled and verified files, twice even
- Talent trees are incomplete. There are certain jobs who have faulty talent trees, with only one or two options. Passenger and Custodian come to mind now.
- Talent trees require polishing in regards to spelling & formatting. The Executive Officer and the Diver, for example, have talents that have messed-up formatting in their tooltips & talent description. This ranges from skills not being described properly to recipes using the internal string, as well as some general spelling errors.
- Non-vanilla jobs are locked out of their 'general' talents after level 4. You can only select two talents in each of the top two talent rows if you're playing one of the mod-added jobs.
- Some recipes don't function. The main one I can call out is the big backpack.
- There's one talent (I think in the XO tree) that retains the "gain all other talents from this tree". This kind of bugs out, giving an error message.
- There is also an error message with the Crew Chief's outfit and one of the Diver clothing articles, I assume that is due to certain damage resistances being input wrongly.
Would love to go into further discussion about these issues if necessary.