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ANIMAL_CHARACTERにするとユニーク動物で判定できます。
WEAPON, ARMOUR, CONTAINER, CROSSBOW, LIMB_REPLACEMENT, MAP_ITEM, NEST_ITEMにするとITEM以外の価格補正を設定できます。
WEAPON, ARMOUR, CONTAINER, CROSSBOW, LIMB_REPLACEMENT, MAP_ITEM, NEST_ITEMにするとITEM以外を禁制品に設定できます。
ただし、ゲームの仕様でインベントリ以外にある禁制品はDC_HAS_ILLEGAL_ITEMで検出できません。
ANIMAL_CHARACTERにすると指定の動物で判定できます。
ARMOUR, CONTAINER, CROSSBOW, LIMB_REPLACEMENT, MAP_ITEM, NEST_ITEM, RESEARCH, WEAPON_MANUFACTURERにするとITEM以外を受け取れます。
クロスボウと義肢は、level 0になり、表示が試作品等級になります。
防具もlevel 0ですが、level 100として扱われるため、傑作のlevel 95を超える性能になります。(等級は表示されず、価格と重量がinventoryの設定値に従います)
設計図は、メッセージにblueprint itemの名前が表示されますが、指定した設計図を受け取れます。
WEAPONだとクラッシュしますが、WEAPON_MANUFACTURERならweapon modelsとweapon typeの設定に応じて抽選された武器を受け取ることが可能です。(抽選は1回のみでval1を2以上にしても同一武器が渡されます)
特定の武器を受け取るには、専用の製造元を用意する必要があります。
WEAPON, ARMOUR, CONTAINER, CROSSBOW, LIMB_REPLACEMENT, MAP_ITEM, NEST_ITEMにするとITEM以外で判定できます。
ただし、装備すると条件が不成立となります。
Replace with ANIMAL_CHARACTER to determine unique animal status.
You can set price compensation for equipment, etc. by replacing WEAPON, ARMOUR, CONTAINER, CROSSBOW, LIMB_REPLACEMENT, MAP_ITEM, and NEST_ITEM.
Equipment and other items can be designated as contraband by replacing them with WEAPON, ARMOUR, CONTAINER, CROSSBOW, LIMB_REPLACEMENT, MAP_ITEM, and NEST_ITEM.
However, contraband located outside of inventory cannot be detected by DC_HAS_ILLEGAL_ITEM.
Replace with ANIMAL_CHARACTER to judge by the specified animal.
If you replace it with ARMOUR, CONTAINER, CROSSBOW, LIMB_REPLACEMENT, MAP_ITEM, NEST_ITEM, RESEARCH, WEAPON_MANUFACTURER, you will receive equipment and other items.
Crossbows and prosthetic limbs are level 0 and are displayed as prototype grade.
Armor is also level 0, but is treated as level 100, so it will have a performance level higher than the masterwork level 95. (The grade is not displayed, but the price and weight follow the inventory settings.)
Blueprints will show the name of the blueprint item in the message, but you will receive the blueprint you specify.
WEAPON will crash, but WEAPON_MANUFACTURER can receive weapons chosen from the weapon models and weapon type settings.
To receive a specific weapon, you must have a specific manufacturer.
If you replace it with WEAPON, ARMOUR, CONTAINER, CROSSBOW, LIMB_REPLACEMENT, MAP_ITEM, or NEST_ITEM, you can judge with the item in question.
However, if the item is equipped, the condition will not be satisfied.