Stellaris
All Ascension Paths
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Draconas  [개발자] 2023년 1월 15일 오전 7시 35분
Mod Conflicts & Load Order Problems
One of the problems is the massively inconsistent ways the overriding works. Where there is both mod-order, which works for some things and then file order, which works for others. File order being that if all the mods are combined together in 1, whichever ones file is named alphabetically first, or alphabetically last is the one that wins, irrespective of the mod load orders. I have to deal with this for certain vanilla overrides where i have to prefix my files "0_" or "z_" but my overrides for ascension perks just use aap_ so can be trumped by anything that comes alphabetically later.

Doing merge-patches using Irony mod manager is probably relatively simple, as the areas of code we are modifying in the ascension perks and tradition categories should be understandable even to a non coder with some time spent reading them.
Note you have to do the merge and manually select my files - by default with a merge patch Irony will follow Stellaris rules. You need to look for Ascension Perks and Tradition Categories which is where the conflict should be.

I am not getting into a modding war with other modders by prefixing all of mine zzz, that's just not cool.


Vanilla Files changed: (aka conflict areas)
  • All Ascension Path AP's
  • All Ascension Path tradition categories
  • Synthetic Actuators Tradition in the synth ascension tradition tree (add the biological points if you are a cyborg)
  • Most of the Ascension Path Council Agendas
  • citizenship_assimilation
  • scripted_effect: create_cybernetic_species_mod
  • scripted_effect: assimilation_effect
  • scripted_trigger: can_harvest_dna
  • special_project: SYNTHETIC_EVOLUTION_PROJECT
  • Leader Traits: Cyborg & Psionic
  • event: action.64 (assimilate synths on yearly pulse)
  • event: utopia.2509 (new leaders get erudite) - this is the only one of these events that does not play nice with the others
  • event: utopia.2600 (mind over matter)
Draconas 님이 마지막으로 수정; 2023년 7월 31일 오전 6시 39분
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Draconas  [개발자] 2023년 1월 15일 오전 7시 37분 
Ascension Perks and Tradition characters appear to use file order, so even if my mod is at the bottom, will be overridden by any mod that prefixes their files with something alphabetically after: "aap_"
Draconas  [개발자] 2023년 1월 24일 오전 10시 18분 
Mods that are definitely compatible:

Anything made by me
Gigastructural Engineering
Guillis Planet Modifiers
Zenith of Fallen Empires
UI Overhaul Dynamic
UI Overhaul Dynamic - More Tradition Slots / Ascension Perks
Draconas  [개발자] 2024년 9월 24일 오후 2시 47분 
Psionic Species Expansion https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2461999384 apparently does not detect the that you have become psionic if running AAP.
A-Sartek 2024년 11월 8일 오전 6시 03분 
Hello Draconas, I'm the author of the following mod:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2979443893

It increases override priority for your changes and other mods. because I want to start a modding war, jk. You can let that mod handle compatibility while you focus on making this mod great.

:crashthumbsup:
Draconas  [개발자] 2024년 11월 8일 오후 1시 33분 
Awesome, thanks :)
Jeor Mormont "the old bear" 2024년 12월 9일 오전 5시 32분 
Draconas 님이 먼저 게시:
Psionic Species Expansion https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2461999384 apparently does not detect the that you have become psionic if running AAP.
seems to work just fine on my end btw
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