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I made 2 save games for you load in. before tradition slot picked and after (last not really needed as soon you pick tradition skill it get locked out)
https://app.box.com/s/5v0bdeetr747jin3xmf84nzrjg0dc79y
I hope it helps.
also cannot pick the living standars due spiecies must have assimilation citizenship what is blocked by the mentioned above.
I know it's explicitly banned from doing so, but I think it'd be neat if the AI could also pick multiple ascensions - maybe just 2/3 so they maintain some identity. Would you be open to allowing that as an optional feature?
Thanks
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3475281874&searchtext=All+Ascension+Paths+3.14
The edicts don't pay attention to what you have set, because it never used to exist and it may be you don't actually need them anymore - I've stopped playing for a bit as 4.0 instability was causing me problems.
I think most likely you can just use the settings in the species screen and ignore the edicts, hopefully being able to set the default template makes it irrelevant, I'll make some notes to investigate how useful they are in 4.0
So I guess my next question is should I set a certain template as default before enacting either edict? And If I understand correctly as well, the edicts are not an "And" thing but an "either or" thing. So in other words, I don't need to set a default bio template and then enact the bio edict and then set a default synth template and enact the synthetic edict?
Those edicts basically either select a synthetic species as the dominant one for the empire, or a biological one for the purposes of game code.
I have completed all 4 Ascension pathways (psy, genetic, cyber, synth in that order.)
I do not actually modify the synth creation stuff in any way. I make a note of your biological species when you start the ascension path, then afterwards swap a % of your pops back to that species. The actual synth stuff is 100% vanilla.
you may end up having to let robots be assembled then assimilate them into synths.
Also https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3518290482 it might even be natively compatible, but I will have a look later this week and see if I can patch it if its not.
I can't rule out mod compatibility, but given several people have it, its likely a big / popular one.