RUNNING WITH RIFLES

RUNNING WITH RIFLES

Running with HellDivers 地狱潜兵 [keep updating]
Tutorial [Translated from official tutorial]
Teamkill Punishment:
This Mod has many weapons with friendly fire attributes, but that doesn't mean we don't take action against intentional teamkill. If you teamkill too many other players, you will receive damage reflection and even be kicked out of the server by the system. During the waiting period(transition to next map) after a successful campaign, if you TK other players under any circumstances, you will be kicked out of the server, and you will also receive a significant amount of RP and XP punishment.

Unique Key System:
In this Mod, you can type "/key exampleKey12345" in the chat to use the key to get rewards. Different keys have their usage limits. You can only receive rewards once, regardless of how many game sub-accounts(different usernames) are under your Steam account.

Reward Box Contents and Tiers
Reward boxes have MK1~MK6 in a total of 6 tiers. You can directly buy MK1~MK3 weapons in ice cream van stores, but some MK3 weapons are not on sale. MK4~MK5 weapons can be acquired by reward boxes. MK6 weapons can not be acquired. Currently, the reward boxes have:
• Weapon I [MK1 Box]
• Weapon II [MK2 Box]
• Weapon λ [MK3 Box]
• Weapon Δ [MK4 Box]
• Weapon V [MK5 Box]
• Weapon β [MK1~MK5 Hybrid Box]
• Weapon γ [MK1~MK5 Hybrid Box]
• Weapon θ [MK1~MK5 Hybrid Box]
• Weapon μ [MK1~MK5 Hybrid Box]
• Weapon π [MK1~MK5 Hybrid Box]
• Weapon Ω [MK1~MK3 Hybrid Box]

I can't connect to the server
The multiplayer server now requires the NAT server authentication to be skipped. Go to Steam Library, right-click the game, and click "Properties". Under the "General" tab, find "Launch Options" and enter "skip_nat_server_usage" in the input box.

Skin Binding and Unbinding
When the player equips skin in the Throwable equipment slot, it will replace the player model. Attention: the skin brought by the weapon has a higher priority, that is, to avoid Mecha weapon models being replaced by the skin.
Binding the skin: the system will scan players' throwable slots; if there is a skin, it will bind it. If a different skin appears, it will switch the binding to the current skin. If the throwable slot is empty, it will automatically refill a skin and cost you 200 RP
To unbind the skin, buy grenades from the Armory and replace the skin. A message will pop up in the upper right corner to notify you that the skin is unbonded.

Stratagem Support System
Stratagem Support System is the Mod's unique feature that allows players to get many different stratagem support. Type the Stratagem Command in the chat, such as "ddw(→→↑)" and "wsdaw(↑↓→←↑)", and then the player will get a throwable beacon and throw it to the enemies. Type "/call 1~4" to view different Stratagem commands. Bombardment types of commands will gradually unlock while leveling up. And the player will unlock all contents at level 30 (>2510000 XP)

Crafting Respawnable MK Weapons
1. Equip the weapon you want to craft.
2. Bring 10 of the same weapons in your backpack. (1 in the weapon slot, 10 in the backpack, total of 11)
3. Sell 1 weapon in your backpack to the store to see if the script is working normally.
4. If the script is working fine, the system will notify you that you have entered the crafting stage and will return the weapon you just sold.
5. After entering the crafting stage, sell 10 weapons in your backpack, and two respawnable version of the weapon will appear in your backpack.
6. If you disconnect or rejoin the server, the crafting counts will reset.
7. If you also sell your weapon in the equipment slot, the weapon will be directly sold out, and you will not get the respawnable version of the weapon.
8. In other circumstances, the weapons will return to you to avoid accidentally selling the weapon.

Battle End Reward System
The players will receive bonus RP and XP based on their performance. You can use booster cards to increase the bonus multiplier. If you TK players or the campaign exceeds 30 minutes, the multiplier will decrease or decrease over time.
The specific calculations:
For example, in RP rewards calculation, the online reward is 3000RP/min, up to 30 mins, and then decreases over time. It will only decrease to a 0.5 multiplying rate.
• Kill bonus: 50RP/per enemy
• Killstreak bonus: 15~30RP/per enemy (no limit)
• TK punishment: 700RP/per player
• Side Quest bonus: 5000RP/per player (up to 8 players counts, and doing the same side quests will count as one time.
• Total reward limit: 640000

Various Items and Rewards with Unique Features
• Armory Upgrade feature: Buy it and only effective for the current campaign. It is a way to spend RP to improve the gaming experience.
• Sample: All faction enemies(except Super Earth) have a small chance to drop samples upon death. Once a player picks it up, it will be shared with all other players and automatically stored in the script inventory. For individual sample rewards, selling it to the shop does the same thing. You can exchange research points using the function in the script inventory. With ten samples of cyborg/illuminate/bug, you can exchange one research point, then use the research point to unlock armor or weapon in the Armory. (The EX-supply-box shop has unique weapons that can be unlocked with research points) You can also exchange 20000 RP at the script inventory.
• Collectible: Items with Collectible tags can be used at script inventory to exchange different items; some items need a certain set of collectibles to be exchanged. MK6 weapons can be exchanged for a limited period of time and a limited amount.
• Music Box: Categorized into two types: Gramophone and Piano. When the Gramophone is destroyed, the BGM of the current campaign will be replaced until trigger alert of the enemy.
• Vote Ticket: You can exchange the SuperEarth Lottery tickets or other unique items in the script inventory panel. You need to store them in the script inventory before exchanging items. (selling vote tickets to shop will automatically store them in the script inventory)
• Others: untagged items with a price over 0 RP are usually Spoils of War; you can sell them in the shop to gain RP. If you want to store them in script inventory, you must manually open the inventory first.

What is a Vote Ticket, and how to acquire it?
Vote Ticket is a reward issued upon completing a successful campaign. Store them in the script inventory, then open the script inventory panel to exchange unique items. To acquire it, you must satisfy one of the four conditions:
1. Playtime is within 7~30 minutes, TK counts less than or equal to one, and finish any side quest.
2. Playtime is within 7~30 minutes, and the death count is over 20 times.
3. Playtime is over 60 minutes.
4. Over 750 Kills.
NOTE: You can get tickets in the AFK server by AFK until the campaign automatically closes/succeeds due to the long campaign time(around 2 hours for it triggers).

How to use script inventory
Script inventory can let you store items outside of vanilla storage, and you can exchange unique items via designated items. Before using script inventory, you must open the inventory first by right-clicking the rightmost option in 1st row to buy it into your backpack, and the script will execute automatically. When inventory is open, a window with instructions will pop up. Follow the instructions to proceed. All operations are done via right-click/buy; if the option did not disappear after right-click/buy, that means the script has gone wrong. Please stop processing any further operations to avoid loss and report the issue.

Emoji
Sending the following messages will trigger a pop-up Emoji(case insensitive): ty, thx, thanks, love, mua, heart, le, haha, pu, sry, sorry.

Game Modes
• Players will have different body and weapon capabilities in different game modes, but the data are shared across different game modes.
• Classic: Play as Super Earth Helldivers against the other three factions; your enemies have different attack styles and weaknesses. In this mode, Only the weapons sold in the Armory, vehicles, and stratagem will record kill counts in the Battle End Reward System.
• Zombie outbreak: Play as Helldiver to eliminate a certain amount of zombies. No friendly AI respawn. No health recovery over time. Can not equip ACG/MK weapons. Can not equip Mecha armor. Limited Stratagems and longer cooldown. Only the classic HD vehicles can drive over zombies. Fixed tilted/top-down camera. FOV enabled.
• Vanilla: Play as the ACG faction against Super Earth. Based on RWR vanilla PVP game mode with improvements. Players must fight against enemies with powerful armor and long-range weapons. Under this mode, ACG/MK weapons kill counts are counted toward the Battle End Reward System. Mecha cannot recover health upon kills. Limited Stratagems and longer cooldown. Conceal stats greatly increased for players' running and lying down actions, but open fire will expose you.
• PVP: Super Earth(player) vs Super Earth(player); Currently not available.

Faction: Bugs
• Scout: high movement speed, will attack with melee while moving around the target.
• Vanguard: can raise alerts, has high movement speed, can leap into midair, and will attack with melee while moving around the target.
• Tunneler: invincible toward normal bullets while moving underground, will come out when close to the target.
• Baneling: explodes upon death, can be stunned by melee for 3 seconds.
• Zerg Baneling: explodes upon death and wounded targets, can be stunned by melee for 3 seconds.
• Shadow: can raise alerts.
• Elite: increases movement speed and armor(hit_success_probability) when getting hit.
• Stalker: can be knocked back when getting hit.
• Brood Commander: increases movement speed when getting hit, has higher health and higher armor(hit_success_probability)
• Behemoth: has a full-body shield, with limited long-range shockwave attacks. The shockwave will immediately trigger when it reaches the destination.
• Tank: The front half of the body is shielded, with unlimited long-range shockwave attacks. The shockwave has a delay trigger when it reaches the destination.
• Impaller: The back half of the body is shielded, with unlimited long-range impaling attacks. The impaling attack has a delay trigger when it reaches the destination.

Faction: The Illuminate
• Observer: the first layer of armor is Anti-Explosive, can raise alerts.
• Watcher: can raise alerts.
• Hunter:
• Tripod: the first layer of armor is Anti-Explosive, decrease movement speed after the armor breaks.
• Strider: the first layer of armor is Anti-Explosive, decrease movement speed after the armor breaks.
• Obelisk: has a full-body shield, has very high health, explodes upon death.
• Illusionist: attacks will only wounded players, the first layer of armor is Anti-Explosive, releases shockwave upon death, will keep distance from players.
• Council Member: attacks will only wounded players, the first layer of armor is Anti-Explosive, releases shockwave upon death, will keep distance from players, has high armor(hit_success_probability)

Faction: Cyborgs
• Squad Leader: can raise alert
• Legionnaire: can raise alert, has a front shield, and prevents normal bullet penetration.
• Berserker: decrease movement and increase armor(hit_success_probability), and will be knocked back when getting hit.
• Butcher: decrease movement and increase armor(hit_success_probability), and will be knocked back when getting hit.
• Grotesque: increase movement when getting hit.
• Hulk: has a side shield.
• Warlord: heavy armor that is immune to normal bullets and anti-explosive, has a side shield, and explodes upon death.
• Tesla Trooper: immune to blast and stun damage.
• 88AT: deals stun damage, has a front shield, vulnerable to stun(longer stunned time)
• Terror Drone: guerrilla unit, low melee damage, explodes upon death.
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Event Rules
• Hongbao Event: During the event period, the event will trigger when the server has more than three players.
1. Rules: Hongbao will spawn at strategic points(shown on the map); players need to find them and destroy them (Hongbao are vulnerable to grenades); the player who destroys it will receive a special Hongbao, and other surrounding players will receive a shared RP Hongbao.
2. Special Hongbao: Sell it to randomly get MK3~MK5 weapon box fragments and increase the script inventory storage limit by 2. Use fragments at the script inventory panel to exchange MK boxes.
3. RP Hongbao: if you are within 30 meters when it is destroyed, you will receive shared RP Hongbao. Sell it to get random RP rewards.
4. NOTE: Special Hongbao can only be received once. Hongbao will respawn to other strategic points after being destroyed(no repetitive respawn). The more strategic points on the map, the more Hongbao numbers. If you already have a special Hongbao, preventing other players from getting special Hongbao will receive a significant amount of RP punishment.

Different Bonuses on Different Servers
• Classic Difficulty-15: Multiplier 1.0 rp/ 1.0 exp; 3000rp/min online reward
• Classic Difficulty-9: Multiplier 1.0 rp/ 1.5 exp; 3000rp/min online reward; 25% bonus on Battle End Reward;
• Vanilla: Multiplier 1.0 rp/ 1.5 exp; 5000rp/min online reward; 20% bonus on Battle End Reward;
• Zombie Outbreak: Multiplier 1.0 rp/ 1.0 exp; 2000rp/min online reward;

Invitation Key
Type "/mykey" to register your invitation key and send it to your friend. Your friend can type "/inviter exampleKey12345" to receive the reward. Both players will receive the reward when it is used.
1. Requirements: Inviter: Level greater than 30. Invitee: Level greater than 20, and never register an invitation key.
2. Rewards: For Inviter: 100000RP/240%booster cards/MK3 Box, etc; For Invitee: 500000RP/75%booster cards/Omega Box*3/MK4 Box, etc;
3. NOTE: If you never register an invitation key and satisfy the level requirement, you can always receive Invitee rewards. There is no limit to issuing Invitation Keys and receiving rewards as an Inviter. To receive the reward, both players must stay on the same server.

Leveling up Rewards
When you reach the level requirement, you can type the following keys to receive level-up rewards: "/key level10"; Replace the number with the following once you reach the matched levels: 20, 30, 50, 60, 75, 90, 100, 110, 120, 130, 140, 145, 150, spa, sps.

Racing
1. Use one of the three Blocks near the entrance to start a race(Blocks are based on Armory. You can buy/right-click the options to operate)
2. If a race has started, you can not join the race in the mid-game.
3. You must pass the first red ring checkpoint to start the timer. When passing checkpoints on the road, a message will appear in the upper-right corner.
4. If your car stuck or you want to quit, just type "/dead" in the chat to respawn or "quit" to quit the race.
5. You must pass the green ring checkpoint at the destination to finish the race. Any checkpoints you missed in the mid-road will add 15 seconds to the timer.
6. The system will record your best score. There will be a manual check for the leaderboard, and a special reward will be issued to the top 10 players every week.
7. Detection is an area check. Players will finish the race once they are close to the checkpoint ring. You can use any method to improve your score(that is, you can sit in another player's car to have the same score as him)
8. You can exchange AP Liberator Rifle at the Blocks after you finish a race. (first row, from left to right, the third option)

Daily Quests
Daily Quests will refresh every game day(roughly 12 hours IRL), and the system will automatically detect Daily Quest once you enter the server. Players can also type "/day" to check it out. Quests are categorized into Easy and Hard difficulties.
Finishing an Easy quest will issue a 10000 RP reward(card) to your backpack, and 20000 RP for a Hard quest. Finish all East quests will issue Vote Tickets*2, Lottery Tickeys*30; Finish all Hard quests will issue sample*3;
10 days login reward: Tanya(Red Alert 2);
20 days login reward: Kamikaze Senpai;

Side Quest
You can acquire a bonus Battle End Reward by completing a side quest. Some side quests will directly appear at the edge of the map, and some require exploration.
1. Rocket Launch Platform: Hop in and press the fire key to trigger. After triggering it four times, the rocket will successfully launch. Alerts may be raised after you trigger it. Players must stay close to the platform when the rocket is launched to be recorded.
2. Terminate Illegal Broadcast: Call Hellbomb to destroy it, either by radio or by typing command.
3. Disarm Unexploded Ordnance: Use melee to disarm the mines, or call Metal Detector(SSDW) airdrop, pick it up and equip it, and press the fire key to start scanning. After you scan the mines, press the "lie down" key to exit the scanning stage. Finally, pick those mine up and sell 5 of them in the shop to complete the side quest.
4. Rocket Truck Transportation: Drive the rocket truck to the Repair Crane(its beacons are sold in the Armory) and recycle it.

Dancing
Type the following words(without the "/" symbol) to trigger dancing or other actions: dance, win, hello, salute, lay1~2, miyu, alice, hoshino, rolling, dance1~6, disco1~3;

Upvote system
Use the cursor to aim at the player, and type "yoxi" to upvote the player. The upvoted player will receive 1000 XP.

Vest Upgrade
Spend RP to get enhancement for you.
1. Auto Recover Upgrade: When the player is wounded and downed, the player will automatically get back up regardless of radio/stratagem disruption.
2. Auto Heal Upgrade: Doubled the health recovery rate.
3. Stratagems Priority Upgrade: Decrease 10% cooldown of stratagems per level, at most 50%.
NOTE: If you buy the Upgrade Clear, you can clear all the upgrade effects. You can also use this option to switch your vest back to the default vest.

Vote System
Type "/vote" to start voting, and follow the instructions in pop-up messages to use "/vote [number]" to choose the options. After voting starts, other players can type "/yes" or "/no" to vote. Voting ends when it reaches requirements or over 60 seconds.
If you use voting to skip the map in the first 5 minutes, it will cost you 30000 RP. Skipping will be free after 5 minutes.
Upvote player: the player who receives the upvote the first time will get 15000 RP rewards.

Recycling area and Repair area
Repair Crane: hop in the crane, press the fire key to move the arm, and aim at the vehicle that is parked in the repair area(blue) or recycling area(orange). Press the fire key again to repair or recycle. Repair can overload the vehicle heath to 150%. Recycling the vehicle can get a few RP rewards.
Recycling Special vehicles: If you recycle the rocket truck, you will receive Demolition Truck*3 and Explosive Bunny*3; If you recycle the Prism Tank, you will get the Prism Tank beacon, but the Prism Tank is un-repairable.

Research System
You can use commands to research ACG/MK weapons, a way for players to get ACG/MK weapons for free by gaining XP.
1. Equip the weapon you want to research to your equipment slot and keep the primary weapon slot empty if you want to research the secondary weapon.
2. Type "/research" or "/rsc" to register the weapon as the research target.
3. You will see the research requirement after a successful registration. When reaching 100% of the requirement, equip the same weapon(Also, ensure that you use the same weapon mode as when you registered. Different weapon modes consider different weapons and have their own registration and requirement progress. Recommend to register the first weapon mode), type "/research" or "/rsc" again to get the weapon. When the requirement is not met, you can type "/rsc g" to use global XP to fill the gap. (10% of XP gain will add to the global XP pool)
4. Research XP is gained based on how much XP you acquired from Battle End Rewards. The player can only research one weapon at a time. The research XP can be overflowed (extra XP will be transported to the next progress). Current research progress will be saved if you switch the research target.
5. Special weapons and items need extra commands to register as research targets. Please pay attention to Mod announcements or instructions.
NOTE: You don't need to bring the registered weapon to the battle to get research XP. You can not get research XP in Zombie outbreak mode.
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