RimWorld

RimWorld

[MIS] - Arknights
在招募界面无响应
[AK] 不存在 -1 号立绘
[FS.UGUI]严重错误:打开UI时出错 :
Object reference not set to an instance of an object
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 8C0546D4]
at AK_DLL.UI.RIWindow_OperatorList.DrawOperatorPortrait (System.Int32 i, AK_DLL.OperatorDef def, System.Int32 j) [0x000ea] in <7dea7fe98507450fb4040294b5a48903>:0
at AK_DLL.UI.RIWindow_OperatorList.DrawOperatorListContent () [0x00023] in <7dea7fe98507450fb4040294b5a48903>:0
at AK_DLL.UI.RIWindow_OperatorList.DrawOperatorList () [0x00056] in <7dea7fe98507450fb4040294b5a48903>:0
at AK_DLL.UI.RIWindow_OperatorList.DoContent () [0x00018] in <7dea7fe98507450fb4040294b5a48903>:0
at FS_UGUIFramework.UI.UGUIWindow_Base.DrawUI (AK_DLL.UIPrefabDef prefabDef) [0x0005e] in <2c9759085ec04b31bd3cd2178c7d1e31>:0
at FS_UGUIFramework.UI.UGUIHandler.OpenUIWindow (AK_DLL.UIPrefabDef UIPrefabDef) [0x00029] in <2c9759085ec04b31bd3cd2178c7d1e31>:0
[Ref 8C0546D4] Duplicate stacktrace, see ref for original
[FS.UGUI] 出错def: AK_Prefab_yccOpList
[AK] 不存在 -1 号立绘
[FS.UGUI]严重错误:打开UI时出错 :
An item with the same key has already been added. Key: E:\steam\steamapps\workshop\content\294100\2910546545/DynaLoad/Textures/.png
System.ArgumentException: An item with the same key has already been added. Key: E:\steam\steamapps\workshop\content\294100\2910546545/DynaLoad/Textures/.png
[Ref 71E2EC04]
[0x00006] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at AK_DLL.Utilities_Unity.GetDynamicLoadTexture (System.String itemFullHardwarePath, System.Boolean cacheIntoDictionary) [0x0002b] in <caae30464f61464398b01a420a1bd6c2>:0
at AK_DLL.Utilities_Unity.GetDynamicLoadTexture (System.String itemPath, System.String modID, System.Boolean cacheIntoDictionary) [0x0000a] in <caae30464f61464398b01a420a1bd6c2>:0
at AK_DLL.OperatorDef.PreferredStand (System.Int32 preferredSkin) [0x00044] in <7dea7fe98507450fb4040294b5a48903>:0
at AK_DLL.UI.RIWindow_OperatorList.DrawOperatorPortrait (System.Int32 i, AK_DLL.OperatorDef def, System.Int32 j) [0x00043] in <7dea7fe98507450fb4040294b5a48903>:0
at AK_DLL.UI.RIWindow_OperatorList.DrawOperatorListContent () [0x00023] in <7dea7fe98507450fb4040294b5a48903>:0
at AK_DLL.UI.RIWindow_OperatorList.DrawOperatorList () [0x00056] in <7dea7fe98507450fb4040294b5a48903>:0
at AK_DLL.UI.RIWindow_OperatorList.DoContent () [0x00018] in <7dea7fe98507450fb4040294b5a48903>:0
at FS_UGUIFramework.UI.UGUIWindow_Base.DrawUI (AK_DLL.UIPrefabDef prefabDef) [0x0005e] in <2c9759085ec04b31bd3cd2178c7d1e31>:0
at FS_UGUIFramework.UI.UGUIHandler.OpenUIWindow (AK_DLL.UIPrefabDef UIPrefabDef) [0x00029] in <2c9759085ec04b31bd3cd2178c7d1e31>:0
[Ref 71E2EC04] Duplicate stacktrace, see ref for original
[FS.UGUI] 出错def: AK_Prefab_yccOpList
Direct3D: detected that using refresh rate causes time drift. Will stop trusting refresh rate until the game window is moved.
Direct3D: detected that vsync is broken (it does not limit frame rate properly). Delta time will now be calculated using cpu-side time stampling until the game window is moved.