Sid Meier's Civilization VI

Sid Meier's Civilization VI

[IMBA/OP] Skynet Terminator Civilization [Expanded] LORE ACCURATE
Sanakan  [developer] 2 Jan, 2023 @ 5:52pm
Mod Errors!
Post any error/bug concerns!
Last edited by Sanakan; 2 Jan, 2023 @ 5:54pm
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Showing 1-14 of 14 comments
okay so a problem i have had with this mod is that you gain so many policy slots from the buildings and you don't have enough policy slots, this easily soft locks the game for me and i have to reload a differen't save file, I know this mod is supposed to be OP and i think its realistic that way, but if you would remove the feature of the addition of policy slots for buildings it would be a fix, unless theres an easy way around it that i'm unaware of.

Also, i had a suggestion or I guess future idea... I wanted to play this mod with friends but its kinda difficult when this mod is somewhat unfair, do you ever plan on making more OP mods like this one to combat this mod, since the vanilla leaders cannot?
Sanakan  [developer] 19 Jan, 2023 @ 1:34am 
@caleb_crescendo_cox thanks for the feedback! I've actually already fixed that issue a few days ago, just update the mod and make a new game! I was playing as skynet and realised it waay too late xD. Check the mod notice or description for now, I have detailed 3 other mods that can be played with Skynet. I am planning on nerfing the mod but not to match the vanilla ones obviously. I will probably make more civs in the future but I'm not sure about them being *as* OP as Skynet. I will probably make more hack projects to stay competitive with Skynet, make things fair a little.
Sanakan  [developer] 19 Jan, 2023 @ 1:35am 
@caleb_crescendo_cox if you wish to continue playing that same game, you may press shift and enter to skip the turn without filling in the policy slots.
Sanakan  [developer] 19 Jan, 2023 @ 1:37am 
@caleb_crescendo_cox I have tied the policy slots to the buildings in the Skynet Central Core district, so you only get one of each now. Honestly, I hadn't realised until so late, evidently not testing it thoroughly and not realising it does it multiple times xD
Thank you much!!!
LickinUrKitten 5 Apr, 2023 @ 11:07pm 
After yesterdays update i havent been able to promote the free T-800 i receive from producing the Skynet Central district after it gained enough xp to be promoted fighting barbarians. <3 the mod btw too bad we dont have a rebel/John Connor faction to oppose them:)
Sanakan  [developer] 6 Apr, 2023 @ 4:09am 
@LickenUrKitten I've noticed the same thing weirdly enough. It's coded the exact same way as the other promotions which is weirder because they work perfectly fine, I've looked at the code a few times now and can't figure it out. I'll keep looking and hopefully make it work. I'll temporarily replace it with the base game promotions for now maybe. Thanks for your feedback it is much appreciated!
LickinUrKitten 6 Apr, 2023 @ 6:01am 
@Safeguard Np i went an entire match thinking maybe i just needed a specific district to upgrade them lol , the Hk bomber and jets seemed to have the base game upgrades working, but the rest just receive xp no promotions, feels alot better now though abit more balanced still Op of course but wasn't stomping my way through every Ai instantly actually had to build some cities.
Sanakan  [developer] 6 Apr, 2023 @ 6:16am 
@LickenaUrKitten thanks for your feedback, I wanted the mod to be a little more than just stomping through the ai, so I made all the op traits harder to get, and not just off the rip xD the Spider promotion on the HK-Spider Tank work just fine, as well as the T-810 promotion class, but the HK one doesn't, even though their code is the exact same. I will have rewrite it maybe or rearrange the promotion to see if the button finally clicks. I'll let you know if and when I get a fix. Thanks for playing and I'm open to suggestions anytime
LickinUrKitten 8 Apr, 2023 @ 11:56am 
Just out of curiosity are barbarian camps supposed to spawn Skynet units? They are sending t-800s and hk tanks at me randomly usually around modern age:)
Sanakan  [developer] 8 Apr, 2023 @ 12:03pm 
@LickenUrKitten yes, I thought it'd be funny xD if you think it's annoying I'd be willing to turn it off
LickinUrKitten 8 Apr, 2023 @ 12:11pm 
I just thought I had broke the mod somehow :cozybethesda:
LickinUrKitten 8 Apr, 2023 @ 12:14pm 
If there was a way to turn it on or off that'd be nice, I don't mind them but they tend to eradicate the Ai quick
Sanakan  [developer] 8 Apr, 2023 @ 12:40pm 
@LickenUrKitten this is true, ill see if i can do something like that, or maybe have it off by default and give instructions in mod description if people want it on.
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