Halo: The Master Chief Collection

Halo: The Master Chief Collection

Operation Whiteout | A Halo 3 Endless AI War
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III AVIATOR III  [developer] 14 Mar, 2023 @ 3:01pm
Version 1.1 Update
- Scout class vehicles (Ghost/Chopper/Mongoose) now are spawned at the beginning instead of Warthogs/Prowlers.
- Warthog respawn time slightly increased to balance out its combat potential.
- Code side cleanup and changes to make the AI system function more efficiently.
- Brute and Light Covenant dropship seating updates, for smoother deployment and increased realism.
- Increased diversity of character variants/weapons for light and medium Covenant forces.
- Decreased spawn times for a majority of all infantry forces.
- Slightly decreased spawn times for most vehicle squads.
- Added a bonus scout vehicle for the Covenant that is deployed from the Brute Phantom. This can be either a Chopper or Ghost, chosen at random.
- Drone squad deployment overhauled. Instead of spawning just outside the map and flying in,they are now dropped from a high altitude Phantom, fly down and ambush targets. Drones also now start with a greater variety of weapons.
- Team colors updated to be more realistic and fitting of their allied factions. UNSC is now GREEN, and Covenant is now PURPLE. Map description has been updated to specify the new team colors.
-Elite Phantom dropoff now more realistic, with a small delay between each Elite exiting via the gravity lift.
- Marine Pelican is now a lot more stable while dropping off troops. The ship should no longer shift from left to right during drops.
Last edited by III AVIATOR III; 14 Mar, 2023 @ 3:03pm
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Jade The Tank 14 Mar, 2023 @ 7:37pm 
I love everything about this update except for the fact that the humans lack virtually no AT capabilities except the few SPNKR toting marines and fuel rod carrying elites that occasionally spawn. Even then the covy wraith and bumrushing Prowler blows them to bits before they even get a chance to fire. That and the AI never really fully engage eachother, It takes mainly player aggro to actually get a large battle to happen.
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