Dwarf Fortress

Dwarf Fortress

Dwarvemon PMD
 This topic has been pinned, so it's probably important
FirePhoenix11  [developer] 5 Jan, 2023 @ 1:59am
Q&A
Here's a list of commonly asked or general questions. Also feel free to ask here.
Check out the guide for more info.

Q:
How do Pokemon breed?
A:
Within PMD, they do so without eggs (due to the hassle it can be)

Q:
I cant use <item>.
A:
Much like the main mod, it can be problematic if they are in containers. See the answer on there.

Q:
How do I use <item>.
A:
Have the Pokemon you wish to apply it to use it in the workshop. It can take a few tries to apply to them, so if planning on doing multiple just make a burrow over the workshop.

Q:
How do Pokemon evolve?
A:
It can be started for free at the Evolution Chamber or by using the appropriate items. Same rules apply as the main mod.

Q:
<Pokemon> is unplayable!
A:
All Pokemon should be playable. If there's one that isn't, its likely a bug or just being an outright bad choice due to speed / strength. I do want them all to be at least tolerable to play, so if one is particularly broken do let me know!

Q:
What are the position roles within a guild?
A:
Guildmaster: Builds morale, makes laws and is the judge, meets workers, receives diplomats (mail couriers), military goals, adventure mode quests. Is exempt from work.
Second-in-command: Succeeds the Guildmaster should something happen. Handles every other role the Guildmaster does not: Accounting, health, production. Is exempt from menial work.
Mail courier: Handles agreements and news. Is exempt from menial work.
Officer: Handles law enforcement and commands a squad of 5 deputies. Is exempt from menial work.
Team Leader: Leader of a squad of 5 team members.

Q:
Can you have a specific civ of Pokemon spawn?
A:
Not by default. You either have to edit the "entity_pokeentity" file and remove some of the [CREATURE: tags to increase the chances, or create a copy of the "entity_pokeentity" and keeping only the [CREATURE: tags you want in them.
Last edited by FirePhoenix11; 30 Mar, 2024 @ 4:49pm
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Showing 1-12 of 12 comments
Lord WoffingShire 15 Jan, 2023 @ 4:37pm 
Does this still require a dwarvemon entity type file to get things like the evolution chamber?
The removal of the vanilla entities file to get only pokemon civs causes a conflict that does not allow for a world to be generated if an entity type file is also loaded.
FirePhoenix11  [developer] 15 Jan, 2023 @ 7:00pm 
Originally posted by Lord WoffingShire:
Does this still require a dwarvemon entity type file to get things like the evolution chamber?
The removal of the vanilla entities file to get only pokemon civs causes a conflict that does not allow for a world to be generated if an entity type file is also loaded.
No. The entity mods are for the vanilla civs, so you don't need them if playing Pokemon only. Thats why it would be warning you.
d41337n8r 3 Apr, 2024 @ 4:33pm 
Are there any easily accessable instruments? It seems the vanilla generated ones aren't available, and while there seem to be some that can be crafted with the metalsmith's forge, they're all impossible to craft without adamantite.
FirePhoenix11  [developer] 4 Apr, 2024 @ 12:17am 
Originally posted by d41337n8r:
Are there any easily accessable instruments? It seems the vanilla generated ones aren't available, and while there seem to be some that can be crafted with the metalsmith's forge, they're all impossible to craft without adamantite.
The Chilan Berry whistle should be as Chilan Berries are pretty common.
Last edited by FirePhoenix11; 5 Apr, 2024 @ 5:32am
d41337n8r 4 Apr, 2024 @ 12:31am 
Thanks! But are chilan whistles the only one? If so, then there's no good stationary instrument. I don't really see why vanilla instruments are disabled anyway, why shouldn't pokemon be able to come up with them? Especially since they can already make some instruments. Even if those need adamantine to make, why would they only have the idea to make a drum or cymbals after finding adamantine?
FirePhoenix11  [developer] 4 Apr, 2024 @ 5:05am 
Originally posted by d41337n8r:
Thanks! But are chilan whistles the only one? If so, then there's no good stationary instrument. I don't really see why vanilla instruments are disabled anyway, why shouldn't pokemon be able to come up with them? Especially since they can already make some instruments. Even if those need adamantine to make, why would they only have the idea to make a drum or cymbals after finding adamantine?
For PMD yes. They don't have generated instruments because they also don't generate dance / musical / poetic forms too. My thought was having the civ be focused more on the guild than a general population. But thinking about it again, why don't I at least have poetic forms?

Legendary and Mythical associated items use adamantine to match the rarity (they are the Seven Treasures from Time / Darkness / Sky), but can also be from a strange mood.
d41337n8r 4 Apr, 2024 @ 3:08pm 
Originally posted by FirePhoenix11:
Originally posted by d41337n8r:
Thanks! But are chilan whistles the only one? If so, then there's no good stationary instrument. I don't really see why vanilla instruments are disabled anyway, why shouldn't pokemon be able to come up with them? Especially since they can already make some instruments. Even if those need adamantine to make, why would they only have the idea to make a drum or cymbals after finding adamantine?
For PMD yes. They don't have generated instruments because they also don't generate dance / musical / poetic forms too. My thought was having the civ be focused more on the guild than a general population. But thinking about it again, why don't I at least have poetic forms?

Legendary and Mythical associated items use adamantine to match the rarity (they are the Seven Treasures from Time / Darkness / Sky), but can also be from a strange mood.
That makes some sense, but it means pokemon like jigglypuff and meloetta won't have anything to sing, and ones like oricorio and quaquaval won't be able to dance, doesn't it? It's not like guilds were ever the only civilization in mystery dungeon, there's towns like treasure town too.
Last edited by d41337n8r; 4 Apr, 2024 @ 3:08pm
FirePhoenix11  [developer] 5 Apr, 2024 @ 5:32am 
Originally posted by d41337n8r:
Originally posted by FirePhoenix11:
For PMD yes. They don't have generated instruments because they also don't generate dance / musical / poetic forms too. My thought was having the civ be focused more on the guild than a general population. But thinking about it again, why don't I at least have poetic forms?

Legendary and Mythical associated items use adamantine to match the rarity (they are the Seven Treasures from Time / Darkness / Sky), but can also be from a strange mood.
That makes some sense, but it means pokemon like jigglypuff and meloetta won't have anything to sing, and ones like oricorio and quaquaval won't be able to dance, doesn't it? It's not like guilds were ever the only civilization in mystery dungeon, there's towns like treasure town too.
That would be true, at least for taverns. It's probably the bias towards my play style not needing them, but the more I think about it the more I think it should actually be included. So the instrument / music form generation will be in the next patch.
ebag51 27 Jun, 2024 @ 6:27pm 
Can adventurer Pokemon join rescuer guilds/interact with them?
FirePhoenix11  [developer] 28 Jun, 2024 @ 1:00am 
Originally posted by ebag51:
Can adventurer Pokemon join rescuer guilds/interact with them?
Can't guarantee as I haven't fully tested. But it should be functional just like regular Dwarf Fortress.
Laventale 21 Jul, 2024 @ 11:56pm 
I'm completely in love with this mod so far but is it possible to use the Original Graphics and Alternative Graphics for the Pokémon here? I'm fine if the Equipment isn't displayed on them.
FirePhoenix11  [developer] 22 Jul, 2024 @ 1:34am 
Originally posted by Laventale:
I'm completely in love with this mod so far but is it possible to use the Original Graphics and Alternative Graphics for the Pokémon here? I'm fine if the Equipment isn't displayed on them.
It would require some editing of the graphics files. You could essentially just copy the graphics files into the same folder inside the PMD mod, then find and replace "[CREATURE_GRAPHICS:" with "[CREATURE_GRAPHICS:PMD_" and delete anything past the "--Creature" section in the "graphics_entitypmd" file.
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