ARK: Survival Evolved

ARK: Survival Evolved

The Fallen Lands
 This topic has been pinned, so it's probably important
Bosskiller  [developer] 5 Jan, 2023 @ 7:39pm
Bugs/Known Issues
Issue #0: This is a template

Status: This is a template

Issue #1: Some dinos overspawning

Status: Will be fixed as issues are discovered. Potential vulture overspawn in the mudslides on Ragnarok is known about and will be looked at.
Last edited by Bosskiller; 25 Feb, 2023 @ 11:25pm
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Showing 1-15 of 19 comments
mirashic 6 Jan, 2023 @ 6:51am 
Hello, I started playing Ragnarog. Interesting, I like it. While the problem is with stacks. Mod leather, meat and chitin quickly fill everything.
Bosskiller  [developer] 6 Jan, 2023 @ 10:28am 
Originally posted by mirashic:
Hello, I started playing Ragnarog. Interesting, I like it. While the problem is with stacks. Mod leather, meat and chitin quickly fill everything.

They should stack the same as vanilla resources, which is intended. Regardless, I plan to release an extension that makes all the mods resources stack to greater amounts.
gwSenpaiAU 6 Jan, 2023 @ 11:53pm 
Has massive overspawn issues on certain maps
Has TLC issues
Runs RAM into the ground after running server for a while
Cases of mass spawns occuring from apex dino's attacking, and do not stop causing a death loop
Stacks often are very limited mostly mod items
Last edited by gwSenpaiAU; 6 Jan, 2023 @ 11:53pm
Bosskiller  [developer] 7 Jan, 2023 @ 1:42am 
Originally posted by gwSenpaiAU:
Has massive overspawn issues on certain maps
Has TLC issues
Runs RAM into the ground after running server for a while
Cases of mass spawns occuring from apex dino's attacking, and do not stop causing a death loop
Stacks often are very limited mostly mod items

What TLC issues are present? The last update should have addressed TLC that was done after the mod's hiatus.

Other than ocean spawns, overspawns should no longer occur, because the usual culprit behind overspawn (maps rely on a reference to the original dino to limit how many can spawn) should be fixed by the fact dinos whose spawn are controlled this way (beavers, quetz, gigas, etc.) are either children of their original class (so the game knows to limit their numbers) in the case of some like quetz or beaver, or they are removed from their original spawn entirely and added to other spawns more rarely, which is used by gigas and deathworms. All my testing on maps which are supported has shown these solutions working. I would hazard a guess most instances of overspawning at this point would be from not having a recent version, other than ocean spawns which still overspawn due to solutions not being implemented there.

I don't know how RAM would be run into the ground. When there was an official server for the mod, no such issue was experienced, though people on that server did not get very far into the progression, and there might be one late game feature that I suspect could cause some issue. Speaking of which...

There should be no mass of apex dinos attacking. There is, however, an experience potion that maxes out your xp in exchange for spawning a guardian, which is not of the apex class, which can infect you with a disease which causes another guardian to periodically spawn above you, and they do have a lot of minions but a limited amount. There might be some problems with this, since the disease was based on swamp fever and the enemy spawn was based on random coughing, its possible that dying, given that swamp fever spreads more from corpses, could cause a mass of guardians to spawn from the body. They would probably eat the body pretty quickly, but it could still maybe cause lag if this were the case. I could see why they might be confused for apexes given the fact they play boss music, but they are not. Guardian features may not have been ready for release when I released them. If this actually WAS apexes (big red dinos which do not resemble vultures or ravagers with glowing red heads, which is what guardians are), that would be a very different issue and I would have no idea what was going on there.

Finally, the stacking, as I said above, is intended. They stack to the exact same amount that corresponding vanilla resources do. Therefore, its not a bug. However, I might make an extension for stacking the resources higher, if not a .ini setting. But I don't plan to change the default stack values because then it would clash with the unchanged vanilla resource stack sizes if you were to play with only this mod installed, which is the lens I develop it under

I will look into the guardians since I've neglected them for awhile, if it was indeed them and not apexes, and I'll add them to the known issues list. But I can't imagine how overspawning could still be happening, especially when they don't happen on my computer after the fixes I implemented. Also, the TLC issues may be a symptom of having an outdated version of the mod. I switched computers since last updating, so I couldn't upload this mod to the same ID, so this is technically a new upload and you may not be subscribed to it.
Last edited by Bosskiller; 7 Jan, 2023 @ 1:44am
gwSenpaiAU 7 Jan, 2023 @ 2:10am 
TLC issue I refer to is the stego's, there may be others but I'd have to check
Overspawns I've seen are polar bears on ragnarok, beaver's on the center, megalania, karkinos on some maps, there may be others I am not aware of
RAM is an issue when the spawn instability kicks in, it'll be steady for days then all of a sudden run into a crash, every time it's been memory, and I test all my mods when I use them, I also use creature finder to check spawns, some have been in the 1000's
APEX dino's seem to spawn a fair amount at once, they're usually elite, that issue of other spawns was caused by some rage effect and it wouldn't stop (I can't say it's happened again) but it was very frustrating to deal with - even a dinowipe wouldn't fix it.
Stacking I understand, thats fair for vanilla, however with a stack mod, simply does nothing, it is difficult to handle weight reduction, so often ends up being disposed of - I would love to see what you suggested for that, an ini could be great aswell.
How would I fix my outdated issue, I've unsubbed/resubbed many times, am I missing something?
Bosskiller  [developer] 7 Jan, 2023 @ 10:47am 
Originally posted by gwSenpaiAU:
TLC issue I refer to is the stego's, there may be others but I'd have to check
Overspawns I've seen are polar bears on ragnarok, beaver's on the center, megalania, karkinos on some maps, there may be others I am not aware of
RAM is an issue when the spawn instability kicks in, it'll be steady for days then all of a sudden run into a crash, every time it's been memory, and I test all my mods when I use them, I also use creature finder to check spawns, some have been in the 1000's
APEX dino's seem to spawn a fair amount at once, they're usually elite, that issue of other spawns was caused by some rage effect and it wouldn't stop (I can't say it's happened again) but it was very frustrating to deal with - even a dinowipe wouldn't fix it.
Stacking I understand, thats fair for vanilla, however with a stack mod, simply does nothing, it is difficult to handle weight reduction, so often ends up being disposed of - I would love to see what you suggested for that, an ini could be great aswell.
How would I fix my outdated issue, I've unsubbed/resubbed many times, am I missing something?

Stegos just got their TLC updated, so it’s definitely an issue of not having the update. Sometimes ARK is difficult with that, but since this had to be reuploaded there should be less of that if you’re subbed to this version it shouldn’t be possible to be getting an old version.

Beavers should not be overspawning still, and don’t when I test. However, I have not looked into polar bears so I will check that. Megalania might have some issue, since a lot of solutions cause them to not spawn on Ragnarok. Karkinos I’m not sure how the mod could cause them to overspawn, because no map I’ve supported thus far has spawn zones for karkinos and thus they wouldn’t ever be replaced by the mod and be able to overspawn anymore than normal (barring the island extension that goes with this mod that adds them to the underwater resource caves, but I’ve tested their spawning there.
I could see RAM issues being caused by overspawns, but outside of polar bears I haven’t seen any of it happening in my tests. Could also be Ocean spawns though, since I haven’t addressed them for awhile.

The apexes do summon elite minions, but have a limit to how many they can summon. However, this limit resets if the dino hibernates (I can’t control this, hibernation should just be turned off if it is on) without despawning any previous minions. However, these minions also have a timer on them after which they despawn. Guardians, however, do not despawn. Their disease does cause a rage effect where everything attacks you similar to ammonite bile and their spawns wouldn’t be solved by a Dino wipe so it definitely does sound like them. I tested and they do overspawn from corpses as I suspected, so I know what to look into. I will also consider toning them down in some other ways (I believe they target you instead of a tame you’re riding). Should make them work as intended where you only occasionally have to deal with a small swarm attacking you instead of a massive one at every death location you have.

If you’re still having issues updating, make sure this version is installed and make sure this version is installed on any server you’re testing this on. Probably uninstall any version installed on a server and make sure this version is installed explicitly.
Last edited by Bosskiller; 7 Jan, 2023 @ 10:47am
gwSenpaiAU 7 Jan, 2023 @ 4:39pm 
I'll definately give it a look before I say any more - I mentioned I intend to try again, I'll see what happens, thank you!
gwSenpaiAU 17 Jan, 2023 @ 3:23pm 
since playing it again definately seems better, however there's an overspawn of megalania on the ragnarok volcano area, it's on the beach outside the lava trail
there's also vulture's at the end of viking bay up the mountain
Last edited by gwSenpaiAU; 17 Jan, 2023 @ 8:38pm
gwSenpaiAU 18 Jan, 2023 @ 1:09pm 
yeah more overspawns are occuring, massive squid army in the ocean, it's crashed my server from memory cap
Professor Viper 19 Jan, 2023 @ 5:58pm 
Having a problem crafting ethereal saddles. The engrams show up in my crafting menu, but I can't craft them after having the required materials. Is the fallen workbench necessary for crafting them?
Bosskiller  [developer] 19 Jan, 2023 @ 6:02pm 
Originally posted by Professor Viper:
Having a problem crafting ethereal saddles. The engrams show up in my crafting menu, but I can't craft them after having the required materials. Is the fallen workbench necessary for crafting them?

Yes, it is necessary. Which saddles are not working? Previously, the ethereal yutyrannus saddle had an issue that sounds similar to what you're experiencing.
Professor Viper 19 Jan, 2023 @ 8:34pm 
Originally posted by Bosskiller:
Originally posted by Professor Viper:
Having a problem crafting ethereal saddles. The engrams show up in my crafting menu, but I can't craft them after having the required materials. Is the fallen workbench necessary for crafting them?

Yes, it is necessary. Which saddles are not working? Previously, the ethereal yutyrannus saddle had an issue that sounds similar to what you're experiencing.

The ethereal parasaur saddle is the one I was trying to craft, but I wasn't using the table so that was the issue. Maybe taking it out of the survivor crafting menu, since it can't be crafted there, would mitigate future confusion for others. Thank you!
Last edited by Professor Viper; 19 Jan, 2023 @ 8:34pm
Bosskiller  [developer] 20 Jan, 2023 @ 9:58am 
Originally posted by Professor Viper:
Originally posted by Bosskiller:

Yes, it is necessary. Which saddles are not working? Previously, the ethereal yutyrannus saddle had an issue that sounds similar to what you're experiencing.

The ethereal parasaur saddle is the one I was trying to craft, but I wasn't using the table so that was the issue. Maybe taking it out of the survivor crafting menu, since it can't be crafted there, would mitigate future confusion for others. Thank you!

I'll remove it from there, it's not intended to show up there but should be a simple fix.
Bosskiller  [developer] 20 Jan, 2023 @ 11:10pm 
Fixes on polar bear and ocean overspawns, laggy and unfair guardian spawning behavior, and the saddles appearing in the player crafting inventory when they aren't craftable there are complete and will be in the next update. Also a fix on tek stegos not spawning at tek levels which wasn't reported but I discovered myself.
Professor Viper 21 Jan, 2023 @ 2:02pm 
Is the Apex Giga supposed to spawn 10 other apexes that are his level, all with level 500 elite followers?
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