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Might have been some permission issue, try again
I believe this is limiting the functionality of the base game.
Can a check be added to the code so that granting skills via admin/debug works?
If there is no way to distinguish whether a skill was achieved normally or granted by admin/debug, maybe the pseudocode below can be added.
...
.mod's logic for adding a skill
...
IF(internal counter greater than or equal to threshold)
(do nothing)
ELSE
set internal counter to threshold value
So, I'm suggesting that the mod should be able to adapt to the changes made by the admin/debug.