Songs of Syx

Songs of Syx

Songs of Spirit
 Ez a téma ki van emelve, tehát valószínűleg fontos.
VizardAlpha  [Fejlesztő] 2023. febr. 12., 15:54
Bug report / Crash.
If you encounter a crash with any mods that belong to this collection https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2921841790

Please report here with all the necessary details or ping me directly on Discord at official server Songs of Spirit[discord.gg].
Legutóbb szerkesztette: VizardAlpha; 2023. aug. 22., 3:48
< >
115/17 megjegyzés mutatása
This mod throws Failed loading assets error
VizardAlpha  [Fejlesztő] 2023. márc. 3., 11:56 
sTiKyt eredeti hozzászólása:
This mod throws Failed loading assets error
You use several mods? If yes, it may not be compatible, if no, I need more info, image also to understand and if you have a report I would like the details to see more clearly, so go on the Discord of the game and Ping me to discuss
Error parsing line: 46, key: WORKSHOP_BOWYER. 1 is outside of valid range: 1-1

Got this bug
VizardAlpha  [Fejlesztő] 2023. okt. 13., 18:29 
pickpickpickpickpickpickpickpick eredeti hozzászólása:
Error parsing line: 46, key: WORKSHOP_BOWYER. 1 is outside of valid range: 1-1

Got this bug
Thanks, I'd also need the access path, like init/room/ for example.:steamthis:
VizardAlpha  [Fejlesztő] 2023. okt. 13., 18:44 
pickpickpickpickpickpickpickpick eredeti hozzászólása:
Error parsing line: 46, key: WORKSHOP_BOWYER. 1 is outside of valid range: 1-1

Got this bug

It's ok, I found it, it's because the mod you use modifies the workshop_bowyer like I do and my mod in addition to modifying this file I added the crossbow, in the technology files, there are two recipes whereas the mod you use doesn't have any. Here's the error. If you only use Songs of Spirit, no crashes. With other mods, however, this is unavoidable. :steamthumbsup:
V66 crasheed minutes after starting the game,Starting a new game has the same problem

crashe report:

java.lang.ArrayIndexOutOfBoundsException: 64
at util.updating.TileUpdater.updateRandom(TileUpdater.java:112)
at settlement.path.PlayerHuristics.update(PlayerHuristics.java:79)
at settlement.path.PATHING.update(PATHING.java:135)
at settlement.main.SETT.update(SETT.java:730)
at game.GAME.update(GAME.java:308)
at view.main.VIEW.update(VIEW.java:250)
at snake2d.Updater.update(Updater.java:108)
at snake2d.Updater.run(Updater.java:54)
Time until crash: 259.7646484375
MEM DIAGNOSE
--JRE Memory
--JRE Total: 919
--JRE Free: 426
--JRE Used: 492
--JRE Max: 919
--JRE Memory After GC
--JRE Total: 919
--JRE Free: 429
--JRE Used: 490
--JRE Max: 919
NVIDIA:
--GPU Dedicated: 8388608
--GPU Total Available: 8388608
--GPU Current Available: 6933780
--GPU Evictions: 28
--GPU Evicted: 247872
ATI:
--Renderbuffer Free: 0
--Texture Free: 0
--Vbo Free: 0


|-------------------|
| STD OUT |
|-------------------|

[GAME] (init.MainProcess.java:21)
[21] *******************************
[22] * GAME 0.66.9
[23] *******************************

[GAME] (init.paths.PATHS.java:461)
[461] Steam mod folder found: C:\Program Files (x86)\222\steamapps\workshop\content\1162750

[GAME] (init.paths.PATHS.java:90)
[90] INITING PATHS
[94] MODS
[103] Songs of Spirit 66 2914578280
[112] hash: -2042544264
[113] texture cache: 4096
[154] PATHS
[156] C:\Program Files (x86)\222\steamapps\workshop\content\1162750\2914578280\V66
/langs/zh-CN
/chars/zhCN
/data

[SNAKE2D] SYSTEM INFO
[SNAKE2D] ---Running on a: Windows 11, amd64 Platform. WINDOWS
[SNAKE2D] ---jre: 1.8.0_351 bits: 64
[SNAKE2D] ---charset: GBK
[SNAKE2D] ---Processors avalible: 12
[SNAKE2D] ---JRE Memory
[SNAKE2D] Total: 495
[SNAKE2D] Free: 480
[SNAKE2D] Used: 15
[SNAKE2D] Max: 919
[SNAKE2D] ---JRE Input Arguments : : -Xms512m, -Xmx1024m, -XX:+UseCompressedOops,
[SNAKE2D] ---JRE cp : : C:\Program Files (x86)\222\steamapps\common\Songs of Syx\base\script\Examples.jar;C:\Program Files (x86)\222\steamapps\workshop\content\1162750\2914578280\V66\script\Songs of Spirit.jar;C:\Program Files (x86)\222\steamapps\common\Songs of Syx\base\script\Tutorial.jar;C:\Program Files (x86)\222\steamapps\common\Songs of Syx\SongsOfSyx.jar,
[SNAKE2D] ------------------------

[SNAKE2D] DISPLAYS
[SNAKE2D] DISPLAY 0 ( 1920x1080@75Hz ) :
| 640x480@59Hz | 640x480@60Hz | 720x480@59Hz | 720x480@60Hz | 720x576@50Hz | 800x600@56Hz | 800x600@60Hz | 1176x664@50Hz | 1176x664@59Hz | 1176x664@60Hz | 1024x768@60Hz | 1024x768@70Hz | 1280x720@50Hz | 1280x720@59Hz | 1280x720@60Hz | 1280x768@60Hz | 1152x864@75Hz | 1280x800@60Hz | 1360x768@60Hz | 1366x768@60Hz | 1280x960@60Hz | 1440x900@60Hz | 1280x1024@60Hz | 1600x900@59Hz | 1600x900@60Hz | 1440x1080@50Hz | 1440x1080@59Hz | 1440x1080@60Hz | 1440x1080@75Hz | 1600x1024@59Hz | 1600x1024@60Hz | 1680x1050@59Hz | 1680x1050@60Hz | 1920x1080@50Hz | 1920x1080@59Hz | 1920x1080@60Hz | 1920x1080@75Hz | 2715x1527@50Hz | 2715x1527@59Hz | 2715x1527@60Hz | 2715x1527@75Hz | 3840x2160@50Hz | 3840x2160@59Hz | 3840x2160@60Hz | 3840x2160@75Hz
[SNAKE2D] ------------------------

[SNAKE2D] SETTINGS
[SNAKE2D] Debug: false
[SNAKE2D] Native Screen: 1920x1080
[SNAKE2D] Display: 1920x1080@75Hz
[SNAKE2D] Full: false
[SNAKE2D] Mode: 1
[SNAKE2D] Fit: true
[SNAKE2D] Linear: true
[SNAKE2D] VSync: true
[SNAKE2D] ------------------------

[SNAKE2D] GRAPHICS
[SNAKE2D] ---created window: 1920 1080
[SNAKE2D] ---attempting resolution: 1920x1080 false 75 0
[SNAKE2D] ---Setting FPS to 75
[SNAKE2D] ---'Adaptive' Vsync enabled (1)
[SNAKE2D] ---created resolution: 1920x1080, 75Hz, vsync: -1
[SNAKE2D] ---LWJGL: 3.3.3-snapshot
[SNAKE2D] ---GLFW: 3.4.0 Win32 WGL Null EGL OSMesa VisualC DLL
[SNAKE2D] OPEN_GL
[SNAKE2D] ---FB size: 1920x1080
[SNAKE2D] ---FB Red Bits: 8
[SNAKE2D] ---FB Green Bits: 8
[SNAKE2D] ---FB Blue Bits: 8
[SNAKE2D] ---FB Alpha Bits: 8
[SNAKE2D] ---FB Samples: 0
[SNAKE2D] ---Max Texture Dim: 32768
[SNAKE2D] ---Version: 3.3.0 NVIDIA 551.23
[SNAKE2D] ---SL Version: 3.30 NVIDIA via Cg compiler
[SNAKE2D] ---Max Vert: 1048576
[SNAKE2D] ---glRenderer: NVIDIA Corporation, NVIDIA GeForce RTX 3050/PCIe/SSE2
[SNAKE2D] ---Forward compatible: true
[SNAKE2D] ------------------------

[SNAKE2D] ---BLIT: 1920x1080
[SNAKE2D] ------------------------

[SNAKE2D] SHADERS:
[SNAKE2D] class snake2d.Shader: 1,
[SNAKE2D] class snake2d.Shader: 5,
[SNAKE2D] class snake2d.Shader: 9,
[SNAKE2D] class snake2d.Shader: 12,
[SNAKE2D] class snake2d.Shader: 16,
[SNAKE2D] class snake2d.Shader: 19,
[SNAKE2D] class snake2d.Shader: 23,
[SNAKE2D] class snake2d.Shader: 27,
[SNAKE2D] class snake2d.Shader: 31,
[SNAKE2D] ------------------------

[SNAKE2D] SOUND
[SNAKE2D] ---AL version : 1.1 ALSOFT 1.23.1
[SNAKE2D] ---AL vendor : OpenAL Community
[SNAKE2D] ---AL renderer : OpenAL Soft
[SNAKE2D] ---OpenALC10: true
[SNAKE2D] ---OpenALC11: true
[SNAKE2D] ---ALC_FREQUENCY: 48000Hz
[SNAKE2D] ---ALC_REFRESH: 50Hz
[SNAKE2D] ---ALC_SYNC: false
[SNAKE2D] ---Created Mono Sources : 10
[SNAKE2D] ---Created Stereo Sources : 6
[SNAKE2D] ------------------------


[GAME] (util.spritecomposer.Optimizer.java:57)
[57] TILE OPTIMIZING

[GAME] (util.spritecomposer.Optimizer.java:242)
[242] tile 8: 0 cropped: 0 opaque: 0,
tile 16: 512 cropped: 441 opaque: 153,
tile 24: 512 cropped: 452 opaque: 138,
tile 32: 3072 cropped: 354 opaque: 2706,

[GAME] (util.spritecomposer.Optimizer.java:57)
[57] TILE OPTIMIZING

[GAME] (util.spritecomposer.Optimizer.java:242)
[242] tile 8: 0 cropped: 0 opaque: 0,
tile 16: 3840 cropped: 3500 opaque: 50,
tile 24: 3968 cropped: 3827 opaque: 112,
tile 32: 2944 cropped: 241 opaque: 2735,
[SNAKE2D] class snake2d.Shader: 35,
[SNAKE2D] [RND] ---Initiating random, seed: 7339603865353144429

[GAME] (script.ScriptLoad.java:157)
[157] loading script jar Examples
loading script jar Songs of Spirit
loading script jar Tutorial
[123] SCRIPTS
[139] -script available: : Dig too deep.
-script available: : Eclipse
-script available: : tutorial
-script available: : Songs of Spirit
-script available: : Krull's Revenge.

[GAME] (game.GAME.java:222)
[222] NEW GAME Game version: 0.66.9

[GAME] (util.spritecomposer.Optimizer.java:57)
[57] TILE OPTIMIZING

[GAME] (util.spritecomposer.Optimizer.java:242)
[242] tile 8: 11264 cropped: 7850 opaque: 4011,
tile 16: 21760 cropped: 13332 opaque: 5761,
tile 24: 4224 cropped: 3786 opaque: 396,
tile 32: 3328 cropped: 1501 opaque: 1795,

[GAME] (script.ScriptEngine.java:32)
[32] adding scripts 0
[SNAKE2D] ---snake2d.SlaveThread@4f9a3314
[SNAKE2D] Battle-General is dead.
[SNAKE2D] ---snake2d.SlaveThread@3b2c72c2
[SNAKE2D] Battle-Divs is dead.
[SNAKE2D] ---snake2d.SlaveThread@491666ad
[SNAKE2D] Battle-util is dead.
[SNAKE2D] ---snake2d.SlaveThread@176d53b2
[SNAKE2D] Battle-traject is dead.
adding scripts 0

[GAME] (init.RLoadPrinter.java:212)
[212] unable to parse '??????????? ????????????????' - ????????????
unable to parse '??????????????????????????????' - ????????????
unable to parse '????????????????' - ????????????
unable to parse '????????????????????????????????? ????????????????????? ????????????????????????????? ? W????????' - ????????????
unable to parse '??????????????????????????? V??????????????? V????????????????? V??' - ????????????
unable to parse '????? ????????????? ????? ??????????????????? ????????????????????????' - ????????????
unable to parse '????????????????????????????????????????????????????????????????????????????????????? V??' - ????????????
unable to parse '??????????????????????????????????????????? V??????????????????????????' - ????????????
unable to parse '????????????????????????????????? W????????????????? ????????????????????????????????????????????? ????????' - ????????????
unable to parse '??????????????????????????????????????????????????? ????????? V????????? ????????????????????????????? ??????????????????? ????? V??????????? ????' - ????????????
unable to parse '??????????????? ??????????? ??????????????????????' - ????????????
unable to parse '????????????????????????? ????????????????????????????? V??????????????? W??????????????? ????????' - ????????????
unable to parse '????????????????????????????????????????????????????????? ????? V????????????????????' - ????????????
unable to parse '??????????????????????????????????????????????????????????????????????????????????? ??? ????' - ????????????
unable to parse '??????????????????????????????????? W????????????????????????????????????????????????' - ????????????
unable to parse '????????????????????????? ????????? ????????????????? ????? ????????? ????????????????????????????????????????????????????????????????????????' - ????????????? ??????67:153
unable to parse '??????????????????????????????????????????????????????????????? ????????????????? ??????????????????? V????????????? V????????????????????????' - ????????????? ??????49:87
unable to parse '??????????????????????????????????????? V????????????????????????' ??????????????2??????12??
unable to parse ??????????????????????????????????? ??????????????????????????? ??????????????????????????????????????????????????????????????????7??????102??


[GAME] (util.spritecomposer.Optimizer.java:57)
[57] TILE OPTIMIZING

[GAME] (util.spritecomposer.Optimizer.java:242)
[242] tile 8: 11264 cropped: 7850 opaque: 4011,
tile 16: 25088 cropped: 16391 opaque: 5658,
tile 24: 7680 cropped: 7161 opaque: 370,
tile 32: 3200 cropped: 1388 opaque: 1824,
[SNAKE2D] ---snake2d.SlaveThread@671ea6ff
[SNAKE2D] Battle-General is dead.
[SNAKE2D] ---snake2d.SlaveThread@1c52552f
[SNAKE2D] Battle-Divs is dead.
[SNAKE2D] ---snake2d.SlaveThread@5dc769f9
[SNAKE2D] Battle-util is dead.
[SNAKE2D] ---snake2d.SlaveThread@1b0e9707
[SNAKE2D] Battle-traject is dead.

[GAME] (script.ScriptEngine.java:32)
[32] adding scripts 0

[GAME] (init.RLoadPrinter.java:212)
[212] unable to parse '??????????? ????????????????' - ????????????
unable to parse '??????????????????????????????' - ????????????
unable to parse '????????????????' - ????????????
unable to parse '????????????????????????????????? ????????????????????? ????????????????????????????? ? W????????' - ????????????
unable to parse '??????????????????????????? V??????????????? V????????????????? V??' - ????????????
unable to parse '????? ????????????? ????? ??????????????????? ????????????????????????' - ????????????
unable to parse '????????????????????????????????????????????????????????????????????????????????????? V??' - ????????????
unable to parse '??????????????????????????????????????????? V??????????????????????????' - ????????????
unable to parse '????????????????????????????????? W????????????????? ????????????????????????????????????????????? ????????' - ????????????
unable to parse '??????????????????????????????????????????????????? ????????? V????????? ????????????????????????????? ??????????????????? ????? V??????????? ????' - ????????????
unable to parse '??????????????? ??????????? ??????????????????????' - ????????????
unable to parse '????????????????????????? ????????????????????????????? V??????????????? W??????????????? ????????' - ????????????
unable to parse '????????????????????????????????????????????????????????? ????? V????????????????????' - ????????????
unable to parse '??????????????????????????????????????????????????????????????????????????????????? ??? ????' - ????????????
unable to parse '??????????????????????????????????? W????????????????????????????????????????????????' - ????????????
unable to parse '????????????????????????? ????????? ????????????????? ????? ????????? ????????????????????????????????????????????????????????????????????????' - ????????????? ??????67:153
unable to parse '??????????????????????????????????????????????????????????????? ????????????????? ??????????????????? V????????????? V????????????????????????' - ????????????? ??????49:87
unable to parse '??????????????????????????????????????? V????????????????????????' ??????????????2??????12??
unable to parse ??????????????????????????????????? ??????????????????????????? ??????????????????????????????????????????????????????????????????7??????102??


[GAME] (settlement.path.finder.FinderThread.java:150)
[150] Pathworker is dead
[SNAKE2D] class snake2d.Shader: 35,
[SNAKE2D] ERROR IN UPDATER DETECTED
Seconding this. I get the same error.

It happens even if I just start a game and watch it at x1 or x3 speed. Specifically, it usually happens after about 5~ minutes of playtime (meaning no time when the game is paused counts). It doesn't seem to care if it's 5 minutes of continuous or chopped up between pauses.
VizardAlpha  [Fejlesztő] 2024. ápr. 24., 4:10 
This happens because of the new version of the game which is 66.10 and a new bug is causing the mods to crash, I'm going to look, but it seems to me that it comes from Jake.
Legutóbb szerkesztette: VizardAlpha; 2024. ápr. 24., 4:10
VizardAlpha  [Fejlesztő] 2024. ápr. 24., 9:27 
VizardAlpha eredeti hozzászólása:
This happens because of the new version of the game which is 66.10 and a new bug is causing the mods to crash, I'm going to look, but it seems to me that it comes from Jake.

Okay, it's my fault, I learned that maps must be divisible by 64. I'm releasing the patch tonight.
This mod causes save file corruptions on game version 0.66.14.
Starting a map with just this mod, saving after map creation and putting down the throne, then loading the save file causes ctd and the message shows save file corrupted.
Legutóbb szerkesztette: lhjkf1; 2024. ápr. 25., 7:41
VizardAlpha  [Fejlesztő] 2024. ápr. 25., 8:52 
lhjkf1 eredeti hozzászólása:
This mod causes save file corruptions on game version 0.66.14.
Starting a map with just this mod, saving after map creation and putting down the throne, then loading the save file causes ctd and the message shows save file corrupted.
Fix thxU
and game will shut down after a battle
VizardAlpha  [Fejlesztő] 2024. ápr. 27., 7:50 
You have a report ? if not the mod report on discord for Jake
| ERROR LOG |
|-------------------|
java.lang.OutOfMemoryError: Java heap space
at org.lwjgl.system.MemoryUtil.wrap(MemoryUtil.java:3036)
at org.lwjgl.system.MemoryStack.callocInt(MemoryStack.java:447)
at org.lwjgl.openal.AL10.alGetSourcei(AL10.java:911)
at snake2d.SoundCore$Source.hasProcessedBuffer(SoundCore.java:446)
at snake2d.SoundStream$SoundStreamImp.refillBuffers(SoundStream.java:259)
at snake2d.SoundCore$Source.update(SoundCore.java:492)
at snake2d.SoundCore$Source.access$6(SoundCore.java:491)
at snake2d.SoundCore$1.run(SoundCore.java:154)
at java.lang.Thread.run(Unknown Source)
java.lang.OutOfMemoryError: Java heap space
at snake2d.PathUtilOnline.<init>(PathUtilOnline.java:31)
at settlement.army.ai.general.Context.<init>(Context.java:19)
at settlement.army.ai.general.Strategos2000.<init>(Strategos2000.java:27)
at settlement.army.ai.ARMY_AI.<init>(ARMY_AI.java:25)
at settlement.main.SETT.<init>(SETT.java:271)
at game.GAME$Game.<init>(GAME.java:98)
at game.GAME$1$1.createAssets(GAME.java:211)
at util.spritecomposer.Initer.read(Initer.java:59)
at util.spritecomposer.Initer.get(Initer.java:21)
at game.GAME$1.doJob(GAME.java:216)
at snake2d.CORE.start(CORE.java:194)
at menu.Menu.start(Menu.java:67)
at init.MainProcess.main(MainProcess.java:36)
Time until crash: 0.0
MEM DIAGNOSE
--JRE Memory
--JRE Total: 826
--JRE Free: 85
--JRE Used: 740
--JRE Max: 919
--JRE Memory After GC
--JRE Total: 826
--JRE Free: 85
--JRE Used: 740
--JRE Max: 919
NVIDIA:
--GPU Dedicated: 8388608
--GPU Total Available: 8388608
--GPU Current Available: 6899692
--GPU Evictions: 19575
--GPU Evicted: 23239404
ATI:
--Renderbuffer Free: 0
--Texture Free: 0
--Vbo Free: 0


|-------------------|
| STD OUT |
|-------------------|

[GAME] (init.MainProcess.java:21)
[21] *******************************
[22] * GAME 0.66.18
[23] *******************************

[GAME] (init.paths.PATHS.java:461)
[461] Steam mod folder found: C:\Program Files (x86)\222\steamapps\workshop\content\1162750

[GAME] (init.paths.PATHS.java:90)
[90] INITING PATHS
[94] MODS
[103] Songs of Spirit 66 2914578280
[112] hash: -2042544264
[113] texture cache: 4096
[154] PATHS
[156] C:\Program Files (x86)\222\steamapps\workshop\content\1162750\2914578280\V66
/langs/zh-CN
/chars/zhCN
/data

[SNAKE2D] SYSTEM INFO
[SNAKE2D] ---Running on a: Windows 11, amd64 Platform. WINDOWS
[SNAKE2D] ---jre: 1.8.0_351 bits: 64
[SNAKE2D] ---charset: GBK
[SNAKE2D] ---Processors avalible: 12
[SNAKE2D] ---JRE Memory
[SNAKE2D] Total: 495
[SNAKE2D] Free: 480
[SNAKE2D] Used: 15
[SNAKE2D] Max: 919
[SNAKE2D] ---JRE Input Arguments : : -Xms512m, -Xmx1024m, -XX:+UseCompressedOops,
[SNAKE2D] ---JRE cp : : C:\Program Files (x86)\222\steamapps\common\Songs of Syx\base\script\Examples.jar;C:\Program Files (x86)\222\steamapps\workshop\content\1162750\2914578280\V66\script\Songs of Spirit.jar;C:\Program Files (x86)\222\steamapps\common\Songs of Syx\base\script\Tutorial.jar;C:\Program Files (x86)\222\steamapps\common\Songs of Syx\SongsOfSyx.jar,
[SNAKE2D] ------------------------

[SNAKE2D] DISPLAYS
[SNAKE2D] DISPLAY 0 ( 1920x1080@75Hz ) :
| 640x480@59Hz | 640x480@60Hz | 720x480@59Hz | 720x480@60Hz | 720x576@50Hz | 800x600@56Hz | 800x600@60Hz | 1176x664@50Hz | 1176x664@59Hz | 1176x664@60Hz | 1024x768@60Hz | 1024x768@70Hz | 1280x720@50Hz | 1280x720@59Hz | 1280x720@60Hz | 1280x768@60Hz | 1152x864@75Hz | 1280x800@60Hz | 1360x768@60Hz | 1366x768@60Hz | 1280x960@60Hz | 1440x900@60Hz | 1280x1024@60Hz | 1600x900@59Hz | 1600x900@60Hz | 1440x1080@50Hz | 1440x1080@59Hz | 1440x1080@60Hz | 1440x1080@75Hz | 1600x1024@59Hz | 1600x1024@60Hz | 1680x1050@59Hz | 1680x1050@60Hz | 1920x1080@50Hz | 1920x1080@59Hz | 1920x1080@60Hz | 1920x1080@75Hz | 2715x1527@50Hz | 2715x1527@59Hz | 2715x1527@60Hz | 2715x1527@75Hz | 3840x2160@50Hz | 3840x2160@59Hz | 3840x2160@60Hz | 3840x2160@75Hz
[SNAKE2D] ------------------------

[SNAKE2D] SETTINGS
[SNAKE2D] Debug: false
[SNAKE2D] Native Screen: 1920x1080
[SNAKE2D] Display: 1920x1080@75Hz
[SNAKE2D] Full: false
[SNAKE2D] Mode: 0
[SNAKE2D] Fit: true
[SNAKE2D] Linear: false
[SNAKE2D] VSync: true
[SNAKE2D] ------------------------

[SNAKE2D] GRAPHICS
[SNAKE2D] ---created window: 1920 1080
[SNAKE2D] ---attempting resolution: 1920x1080 false 75 0
[SNAKE2D] ---Setting FPS to 75
[SNAKE2D] ---'Adaptive' Vsync enabled (1)
[SNAKE2D] ---created resolution: 1920x1080, 75Hz, vsync: -1
[SNAKE2D] ---LWJGL: 3.3.3-snapshot
[SNAKE2D] ---GLFW: 3.4.0 Win32 WGL Null EGL OSMesa VisualC DLL
[SNAKE2D] OPEN_GL
[SNAKE2D] ---FB size: 1920x1080
[SNAKE2D] ---FB Red Bits: 8
[SNAKE2D] ---FB Green Bits: 8
[SNAKE2D] ---FB Blue Bits: 8
[SNAKE2D] ---FB Alpha Bits: 8
[SNAKE2D] ---FB Samples: 0
[SNAKE2D] ---Max Texture Dim: 32768
[SNAKE2D] ---Version: 3.3.0 NVIDIA 551.23
[SNAKE2D] ---SL Version: 3.30 NVIDIA via Cg compiler
[SNAKE2D] ---Max Vert: 1048576
[SNAKE2D] ---glRenderer: NVIDIA Corporation, NVIDIA GeForce RTX 3050/PCIe/SSE2
[SNAKE2D] ---Forward compatible: true
[SNAKE2D] ------------------------

[SNAKE2D] ---BLIT: 1920x1080
[SNAKE2D] ------------------------

[SNAKE2D] class snake2d.Shader: 1,
[SNAKE2D] class snake2d.Shader: 5,
[SNAKE2D] SOUND
[SNAKE2D] ---AL version : 1.1 ALSOFT 1.23.1
[SNAKE2D] ---AL vendor : OpenAL Community
[SNAKE2D] ---AL renderer : OpenAL Soft
[SNAKE2D] ---OpenALC10: true
[SNAKE2D] ---OpenALC11: true
[SNAKE2D] ---ALC_FREQUENCY: 48000Hz
[SNAKE2D] ---ALC_REFRESH: 50Hz
[SNAKE2D] ---ALC_SYNC: false
[SNAKE2D] ---Created Mono Sources : 10
[SNAKE2D] ---Created Stereo Sources : 6
[SNAKE2D] ------------------------


[GAME] (util.spritecomposer.Optimizer.java:57)
[57] TILE OPTIMIZING

[GAME] (util.spritecomposer.Optimizer.java:242)
[242] tile 8: 0 cropped: 0 opaque: 0,
tile 16: 3840 cropped: 3500 opaque: 50,
tile 24: 3968 cropped: 3827 opaque: 112,
tile 32: 2944 cropped: 241 opaque: 2735,
[SNAKE2D] class snake2d.Shader: 8,
[SNAKE2D] [RND] ---Initiating random, seed: -1599894988308879177

[GAME] (script.ScriptLoad.java:157)
[157] loading script jar Examples
loading script jar Songs of Spirit
loading script jar Tutorial
[123] SCRIPTS
[139] -script available: : Dig too deep.
-script available: : Eclipse
-script available: : tutorial
-script available: : Songs of Spirit
-script available: : Krull's Revenge.

[GAME] (snake2d.LOG.java:68)
[68] LOADING GAME
[69] Game version: 0.66.18

[GAME] (game.GameLoader.java:45)
[45] Save Version: 0.66.18
[46] mod: -2042544264

[GAME] (util.spritecomposer.Optimizer.java:57)
[57] TILE OPTIMIZING

[GAME] (util.spritecomposer.Optimizer.java:242)
[242] tile 8: 11264 cropped: 7850 opaque: 4011,
tile 16: 25088 cropped: 16391 opaque: 5658,
tile 24: 7680 cropped: 7161 opaque: 370,
tile 32: 3328 cropped: 1441 opaque: 1952,

[GAME] (script.ScriptEngine.java:32)
[32] adding scripts 2
[42] adding script: Examples jake.example.digToDeep.DigTooDeep false
adding script: Examples jake.example.eclipse.Eclipse false

[GAME] (init.RLoadPrinter.java:212)
[212] unable to parse '??????????? ????????????????' - ????????????
unable to parse '??????????????????????????????' - ????????????
unable to parse '????????????????' - ????????????
unable to parse '????????????????????????????????? ????????????????????? ????????????????????????????? ? W????????' - ????????????
unable to parse '??????????????????????????? V??????????????? V????????????????? V??' - ????????????
unable to parse '????? ????????????? ????? ??????????????????? ????????????????????????' - ????????????
unable to parse '????????????????????????????????????????????????????????????????????????????????????? V??' - ????????????
unable to parse '??????????????????????????????????????????? V??????????????????????????' - ????????????
unable to parse '????????????????????????????????? W????????????????? ????????????????????????????????????????????? ????????' - ????????????
unable to parse '??????????????????????????????????????????????????? ????????? V????????? ????????????????????????????? ??????????????????? ????? V??????????? ????' - ????????????
unable to parse '??????????????? ??????????? ??????????????????????' - ????????????
unable to parse '????????????????????????? ????????????????????????????? V??????????????? W??????????????? ????????' - ????????????
unable to parse '????????????????????????????????????????????????????????? ????? V????????????????????' - ????????????
unable to parse '??????????????????????????????????????????????????????????????????????????????????? ??? ????' - ????????????
unable to parse '??????????????????????????????????? W????????????????????????????????????????????????' - ????????????
unable to parse '????????????????????????? ????????? ????????????????? ????? ????????? ????????????????????????????????????????????????????????????????????????' - ????????????? ??????67:153
unable to parse '??????????????????????????????????????????????????????????????? ????????????????? ??????????????????? V????????????? V????????????????????????' - ????????????? ??????49:87
unable to parse '??????????????????????????????????????? V????????????????????????' ??????????????2??????12??
unable to parse ??????????????????????????????????? ??????????????????????????? ??????????????????????????????????????????????????????????????????7??????102??

[SNAKE2D] class snake2d.Shader: 8,
[SNAKE2D] Battle-General is dead.
[SNAKE2D] Battle-Divs is dead.
[SNAKE2D] Battle-util is dead.
[SNAKE2D] Battle-traject is dead.

[GAME] (snake2d.LOG.java:68)
[68] LOADING GAME
[69] Game version: 0.66.18

[GAME] (game.GameLoader.java:45)
[45] Save Version: 0.66.18
[46] mod: -2042544264

[GAME] (util.spritecomposer.Optimizer.java:57)
[57] TILE OPTIMIZING

[GAME] (util.spritecomposer.Optimizer.java:242)
[242] tile 8: 11264 cropped: 7850 opaque: 4011,
tile 16: 25088 cropped: 16391 opaque: 5658,
tile 24: 7680 cropped: 7161 opaque: 370,
tile 32: 3328 cropped: 1441 opaque: 1952,

[GAME] (script.ScriptEngine.java:32)
[32] adding scripts 2
[42] adding script: Examples jake.example.digToDeep.DigTooDeep false
adding script: Examples jake.example.eclipse.Eclipse false

[GAME] (init.RLoadPrinter.java:212)
[212] unable to parse '??????????? ????????????????' - ????????????
unable to parse '??????????????????????????????' - ????????????
unable to parse '????????????????' - ????????????
unable to parse '????????????????????????????????? ????????????????????? ????????????????????????????? ? W????????' - ????????????
unable to parse '??????????????????????????? V??????????????? V????????????????? V??' - ????????????
unable to parse '????? ????????????? ????? ??????????????????? ????????????????????????' - ????????????
unable to parse '????????????????????????????????????????????????????????????????????????????????????? V??' - ????????????
unable to parse '??????????????????????????????????????????? V??????????????????????????' - ????????????
unable to parse '????????????????????????????????? W????????????????? ????????????????????????????????????????????? ????????' - ????????????
unable to parse '??????????????????????????????????????????????????? ????????? V????????? ????????????????????????????? ??????????????????? ????? V??????????? ????' - ????????????
unable to parse '??????????????? ??????????? ??????????????????????' - ????????????
unable to parse '????????????????????????? ????????????????????????????? V??????????????? W??????????????? ????????' - ????????????
unable to parse '????????????????????????????????????????????????????????? ????? V????????????????????' - ????????????
unable to parse '??????????????????????????????????????????????????????????????????????????????????? ??? ????' - ????????????
unable to parse '??????????????????????????????????? W????????????????????????????????????????????????' - ????????????
unable to parse '????????????????????????? ????????? ????????????????? ????? ????????? ????????????????????????????????????????????????????????????????????????' - ????????????? ??????67:153
unable to parse '??????????????????????????????????????????????????????????????? ????????????????? ??????????????????? V????????????? V????????????????????????' - ????????????? ??????49:87
unable to parse '??????????????????????????????????????? V????????????????????????' ??????????????2??????12??
unable to parse ??????????????????????????????????? ??????????????????????????? ??????????????????????????????????????????????????????????????????7??????102??


here is the report,only load song of spirit, and game will crashed after every battle
VizardAlpha  [Fejlesztő] 2024. ápr. 28., 5:25 
麻了 eredeti hozzászólása:
| ERROR LOG |
|-------------------|
java.lang.OutOfMemoryError: Java heap space
at org.lwjgl.system.MemoryUtil.wrap(MemoryUtil.java:3036)
at org.lwjgl.system.MemoryStack.callocInt(MemoryStack.java:447)
at org.lwjgl.openal.AL10.alGetSourcei(AL10.java:911)
at snake2d.SoundCore$Source.hasProcessedBuffer(SoundCore.java:446)
at snake2d.SoundStream$SoundStreamImp.refillBuffers(SoundStream.java:259)


here is the report,only load song of spirit, and game will crashed after every battle

I'm going to have to reduce the size of the map. this will result in corrupted backups.
< >
115/17 megjegyzés mutatása
Laponként: 1530 50