Project Zomboid

Project Zomboid

[B41/B42] Easy Literature
 This topic has been pinned, so it's probably important
𝚅𝚒𝚜𝚑𝚗𝚢𝚊  [developer] 8 Jan, 2023 @ 2:41am
Mod Support
If you would like to have more supported mods, post ones here and I'll add them if possible
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Showing 1-13 of 13 comments
MacGyver 8 Jan, 2023 @ 3:45am 
hey! i would love if you can add support for snake's modpack
𝚅𝚒𝚜𝚑𝚗𝚢𝚊  [developer] 8 Jan, 2023 @ 4:17am 
Hello there! My mod automatically supports any mod for new skill books or recipes magazines so it's already working for snake's mod pack
𝚅𝚒𝚜𝚑𝚗𝚢𝚊  [developer] 8 Jan, 2023 @ 4:28am 
Added this info into description :No1:
Have a nice day!
dtoxic 28 Mar, 2023 @ 10:40am 
Hi,would it be too much to ask to support the following mod?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2747738982
𝚅𝚒𝚜𝚑𝚗𝚢𝚊  [developer] 31 May, 2023 @ 10:14am 
@compmike19 can u send error msg that u got? it's strange cos my mod should works perfectly with all mods that provides more skill books even for not vanilla traits as I tested before
I would like to have this mod support inventory tetris and has been read mod
Last edited by I-Have-This-Ability; 18 Sep, 2023 @ 1:52am
dtoxic 9 Nov, 2023 @ 12:09pm 
Request to be able to see what vanilla maps we have collected and not (just like books) also support for this mod

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2729427093
ThisIsName 2 Jan, 2024 @ 3:13am 
Привет. Добавь пожалуйста поддержку
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2860583078
NonanteSeize 15 Jan, 2024 @ 8:26am 
Incompatible with "Inventory Tetris", completely breaks inventory display
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2982070344
`function: renderdetails -- file: easy_literature_render.lua line # 196 | MOD: Easy Literature function: prerender -- file: ISInventoryPane.lua line # 1614 | Vanilla function: prerender -- file: InventoryTetris_InventoryPane.lua line # 157 | MOD: Inventory Tetris java.lang.RuntimeException: __len not defined for operand at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82) at se.krka.kahlua.vm.KahluaUtil.luaAssert(KahluaUtil.java:70) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:748) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1827) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38) at zombie.ui.UIElement.render(UIElement.java:1515) at zombie.ui.UIElement.render(UIElement.java:1527) at zombie.ui.UIManager.render(UIManager.java:446) at zombie.gameStates.IngameState.renderFrameUI(IngameState.java:1183) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.gameStates.IngameState.renderframeui(IngameState.java:1172) at zombie.gameStates.IngameState.renderInternal(IngameState.java:1324) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.gameStates.IngameState.render(IngameState.java:1271) at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:37) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.GameWindow.renderInternal(GameWindow.java:340) at zombie.GameWindow.frameStep(GameWindow.java:774) at zombie.GameWindow.run_ez(GameWindow.java:681) at zombie.GameWindow.mainThread(GameWindow.java:495) at java.base/java.lang.Thread.run(Unknown Source) `
and
`function: renderdetails -- file: easy_literature_render.lua line # 196 | MOD: Easy Literature function: render -- file: ISInventoryPane.lua line # 2519 | Vanilla function: render -- file: InventoryTetris_InventoryPane.lua line # 170 | MOD: Inventory Tetris java.lang.RuntimeException: __len not defined for operand at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82) at se.krka.kahlua.vm.KahluaUtil.luaAssert(KahluaUtil.java:70) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:748) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1827) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38) at zombie.ui.UIElement.render(UIElement.java:1534) at zombie.ui.UIElement.render(UIElement.java:1527) at zombie.ui.UIManager.render(UIManager.java:446) at zombie.gameStates.IngameState.renderFrameUI(IngameState.java:1183) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.gameStates.IngameState.renderframeui(IngameState.java:1172) at zombie.gameStates.IngameState.renderInternal(IngameState.java:1324) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.gameStates.IngameState.render(IngameState.java:1271) at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:37) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.GameWindow.renderInternal(GameWindow.java:340) at zombie.GameWindow.frameStep(GameWindow.java:774) at zombie.GameWindow.run_ez(GameWindow.java:681) at zombie.GameWindow.mainThread(GameWindow.java:495) at java.base/java.lang.Thread.run(Unknown Source) `
Hopefully those error messages help understand the issue.
Cheers!
𝚅𝚒𝚜𝚑𝚗𝚢𝚊  [developer] 8 Feb, 2024 @ 5:11pm 
@Gender#1382 добавил
𝚅𝚒𝚜𝚑𝚗𝚢𝚊  [developer] 8 Feb, 2024 @ 5:11pm 
@dtoxic added
𝚅𝚒𝚜𝚑𝚗𝚢𝚊  [developer] 8 Feb, 2024 @ 5:12pm 
@IndieN0mad tetris inventory will be added in future. about has been read mod: u don't need it cos my mod literally already have this feature and even more
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