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I was willing to take the unit capturing off because I have had multiple experiences on Emperor where I did in fact manage to steamroll a comp because of it:
1) capture unit
2) upgrade unit to shoggoth
3) continue offensive with no economic sacrifice from my cities
Though that could be a Emperor/Immortal difference there.
It is a bit of a unit defining feature, and I was saddened to take it off, but as it currently is, capture rates are really high (80% for anything great war infantry or lower). Unfortunately, I can't change the percentages without reimplementing, which would be another project. I am thinking about it, though.
Unhappiness to the bloodshrine is probably the more radical of the two ideas, and I probably won't do it. It affects early game, and forces you to go religious buildings, which is not the kind of forcing I like. Shoggoths, though...by that stage in the game, you should be more than capable of eating the unhappiness if you have to...it's just to slow conquest a little.
I think my playthrough was a bit harder than usual, I intentionally set up the game with Railgun, Korea, Babylon, Siam, Mayans, India and England, it was very fast paced.
Are you playing with other mods? You could also try unsubscribing, deleting the Cthulu civ from ..\Documents\My Games\Sid Meier's Civilization 5\MODS\Cthulhu Civ (v 1), then resubscribing.