Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
I did read it, ya dingus. No need to get all antsy LOL!
You have a point about the scorpion tank disrupting the original flow of the original narrative of the level. However, I would interject that it is intended as a reward for completing the bonus objective or “side mission” if you will, meaning that it is entirely optional and not necessary to progress through the mission.
To make a long story longer, I still don't like the reward at all and honestly I would prefer if the event ended in a loss no matter what, eventually the Flood forces are simply too much for you to keep the marines alive and you have to escape. It would make more tonal sense for the narrative, given that in the original, after the Library, Chief is entirely alone, with a slight glimmer of hope with Keyes and Foehammer, just for those to be crushed too. It just makes narrative sense. Halo doesn't have a happy ending, and I think that's part of what makes the first game so special.
Nobody is reading a third paragraph in a comment section BUT some fun could be had with eliminating this event altogether. Instead of getting an opportunity to help them, at a certain point in the mission, you hear the marines over the radio (which the start of the event already does) and you hear their desperation, and it logically flows with them getting massacred. Which would certainly lean into the horror elements. Say what you want about DOOM 3, but that beginning sequence with everyone on the radio dying, is extremely effective. Thanks for joining my TED talk.