Caves of Qud

Caves of Qud

Not Nailed Down
woolfoma 27 Jan, 2023 @ 4:36am
Bug- No Take Furniture
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2924245218
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2924245271

The regeneration tank in yd freehold becomes this... thing? Only upon a newly generated world however, but it seems to be related to your mod, considering I only have this and hexagun.

I tried identifying it, thinking it was simply an issue when it was an artifact, but it's unidentifiable.

The chair nearby that normally generates is gone because I took it, your mod is great :)
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Showing 1-7 of 7 comments
Bo  [developer] 28 Jan, 2023 @ 12:16pm 
Woah, that’s super weird. Good find and thank you for the bug report! I’ll look into this when I get a chance and see if I can replicate it and fix it. I’m really glad you’re enjoying the mod! 💕😊
Blake81 1 Feb, 2023 @ 8:15pm 
I can confirm this also happens whenever I try to spawn a Psionic Sarcophagus.
Bo  [developer] 1 Feb, 2023 @ 8:52pm 
Thank you for letting me know! I’ll look into the psiioniic sarcophagus when I look at the yd freehold regen tank. My life is insanely busy at the moment so I can’t promise it will be quick, but it will get done :)
Blake81 2 Feb, 2023 @ 11:00am 
It's cool! Take your time. I'll keep looking around for bugs and oddities. Overall, this mod is quite good. :D
Kulverstukass 5 Apr, 2023 @ 8:24am 
Them both lacking Load="Merge" at the end of their "<object Name=" lines in Furniture.xml
I blame Earthshaker (Banned) 25 Apr, 2023 @ 7:06pm 
Yeah, it's still breaking some things (like Regen Tanks!) But I guess modder hasn't gotten to it yet...
wizardlibrarian 26 Apr, 2023 @ 2:22am 
--- Furniture.old.xml 2023-04-26 04:19:20.390141678 -0500 +++ Furniture.xml 2023-04-26 04:20:43.766428539 -0500 @@ -161,10 +161,10 @@ <object Name="GritGateForceProjector" Load="Merge"> <part Name="Physics" Takeable="false" /> </object> - <object Name="Regen Tank" Inherits="NotakeFurniture"> + <object Name="Regen Tank" Load="Merge"> <part Name="Physics" Weight="1000" /> </object> - <object Name="Psiamp Sarcophagus" Inherits="NotakeFurniture"> + <object Name="Psiamp Sarcophagus" Load="Merge"> <part Name="Physics" Weight="1500" /> </object>
should be able to fix it
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Showing 1-7 of 7 comments
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