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This bug should be fixed now. Make sure Steam gets latest, the Woman in Blue event had an invalid faction default for when you don't have Big & Small Races.
Btw. I notice you don't have HAR installed. You'll get nicer rendering if you add that to your modlist.
Some interaction between this mod and another makes wounds heal super fast
on some Pawns.
Im talking 1 hp every second. However the healing stops just short,
leaving every wound on 0.3 or less at which point the normal healing rate takes over.
The really freaky thing is that this healing continues even if the game is paused.
Removing this mod stops the bug but im not convinced its the main culprit.
And since i need it for the Demons mod i dont just want to drop it.
If it helps at all:
The overall pawn Health does not move while paused and jumps to 100% richt after unpausing.
Do you have any idea which mechanic in this mod could be involved so i can try to tease out some errors? Because there is no red right now.
Edit: Turns out, the pawn doing the shooting? If I had them be the one shot, they fast healed too. The only difference seemed to be that pawn did not have cryptosleep sickness, but honeslty I got no clue what might be causing this.
Chances are it is a floating point rounding error that keeps building up very very slowly, hence why it happens even when paused. I've removed the function that I suspect causes it, and I'll re implement it again later once I've confirmed that it works.
It was a fix for when pawns spawning smaller than normal causing Rimworld to 'increase' their injuries, typically killing causing them to lose limbs or die. I'll figure out some other way to solve it.
The newest version appears to be behaving correctly again.
The pawns I saw earlier today who were exhibiting the behavior were for creatures with smaller body sizes, specifically some dryads (0.67 body size) and a baby rhino (0.60), but not with an adult rhino and other adult animals. (Yesterday, before I updated, I saw it with a boomalope and a capybara who were being attacked by insects... but also with only one of two Frost Jotun raiders.) I think it had also happened with a Kurin baseliner colonist in the past without me noticing (0.90 body size), as she has a ton of scars with 0.0 damage.
If there's anything I can do to help investigate the issue further, let me know, and I'll do what I can.
Regarding pawns losing limbs, I've also noticed recently that pawns just don't really lose limbs anymore, or have their torso destroyed, etc., leaving those parts with 1 HP, despite having sufficient injuries to destroy them. I have been assuming that's related to the "colonist instant kills" storyteller setting, as that is [now] by default at 100%, but I feel like this is not how the storyteller has always behaved.
FluffyUI also seems to get an exception from some slider option
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Second one does have a long chain which end with an error in my methods. I can probably patch those pretty quick, but I doubt my mod is the real culprit there. Something is calling "GenesChanged" with the pawn set to null.
So basically something (either another mod, or corrupted vanilla files) is causing the game to send a notification notifying the game that something which does not exist has had its genes changed, which of course makes no sense.
I'll add a patch to handle situations where the pawn is missing, but it might be a good idea to verify files, since something could be broken.