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I want the leader of my cult to be able to turn in to a Demon, but not the one included in the mod, i want to design my own one.
The water thing isn't intended, but fuel metabolism does mean that they can only consume things tagged as fuel. From my mods that would be the "android fuel" from Simply Robots.
I'll look into the water issue.
@t34beb
It is cheaper than the Jotun Frame in terms of metabolism though. I guess it could use a small buff though.
Re: "And people breaking their game experience [...]"
If people intentionally break things sure, but I prefer to handle issues where someone might break it unintentionally.
@Victor
Noted. It should be harmless, but I'll hava a look. :)
Could not resolve cross-reference: No Verse.SoundDef named Psycast_Skip_Exit found to give to BigAndSmall.CompProperties_AbilityFleckOnSelf BigAndSmall.CompProperties_AbilityFleckOnSelf (using undefined sound instead)
https://gist.github.com/HugsLibRecordKeeper/63ed8d3a21688ddf20089b7e4c9e402e
And people breaking their game experience with abuse of mods is your problem because? I already touched all the numbers. expecialy those at endless growth are really not impressive in reallity pawn having this gene in best case scenario is similar in size to a jotum. great work by the way with the mod
It is hard-capped to 600%.
Mostly because apparently there are mods that let you "reverse" hediffs, which would be instantly game-breaking otherwise by giving thousands of stats.
Both are 1.5.
the Cap can worked around but my concern was that changing max severity of soul stockpile in settings lets u set it with cheats on above 600% but any time pawn gains any new soul power it gets dropped to 600% and that doesnt seem to look intensional unless its hard capped somewhere else and it is indeed intensional
1.5 or 1.6?
If 1.6 I'd suggest to verify files using steam. I think error is from something trying to use a class from the 1.6 version
Exception drawing Ripley: System.TypeLoadException: Could not resolve type with token 01000016 from typeref (expected class 'BigAndSmall.BSCache' in assembly 'BetterPrerequisites, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null')
[Ref 5A4879AF] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DynamicDrawManager:DrawDynamicThings ()
Verse.Map:MapUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()