Don't Starve Together

Don't Starve Together

WUMA(雾码)
LUOXIA11  [developer] 30 Jul, 2024 @ 5:46am
技能树详细介绍
【分崩离析】(8)
故障加剧:故障裂缝的伤害提高50%。
位面穿透(需求故障加剧):故障裂缝额外造成等同于原始伤害50%的位面伤害。

虚空流:雾码回收残影后的3秒内,移动速度提升50%。
量子回流(需求虚空流):雾码回收残影时恢复5点存在值。
交错差(需求虚空流):雾码回收残影后,获得1秒的无敌时间。

低纬漩涡:处于残影周围的生物会受到30%的减速效果。
异界交互(需求低纬漩涡):残影时不时会掉落出一种基础物资,也有小概率掉落出一种稀有物资。
实体投影(需求低纬漩涡):残影变为可被攻击的实体,具有100点生命值,能够嘲讽敌人,被击碎后回到雾码的身体中。

【量子圣剑】(8)
质解尖锥Ⅰ:雾码使用螺丝刀对非玩家与发条单位造成的伤害附加自身50%当前存在值的额外位面伤害。
质解尖锥Ⅱ(需求质解尖锥Ⅰ):雾码使用螺丝刀对非玩家单位造成的伤害附加自身100%当前存在值的额外位面伤害。
裂空穿梭(需求质解尖锥Ⅰ):雾码手持螺丝刀时对指定地点按下X,便会消耗5点饥饿值快速突刺到目标位置,并损失10%最大存在值,在起点位置留下残影,同时在突刺经过的路径上留下故障裂缝。

变速齿轮:雾码使用螺丝刀扎自己的速度提升,手持音速螺丝刀时提供25%移速加成。
相位重影Ⅰ(需求变速齿轮):雾码使用螺丝刀攻击时有25%的几率快速进行一次追加攻击。
相位重影Ⅱ(需求相位重影Ⅰ):雾码使用螺丝刀攻击时有50%的几率快速进行一次追加攻击。
物理制衡(需求变速齿轮):雾码使用螺丝刀和音速螺丝刀攻击所有生物时都会恢复1点存在值。
量子飞刀(需求变速齿轮):雾码使用螺丝刀时的攻击改为远程攻击,但造成的位面伤害减半。

【机械技师】(9)
战斗强化:雾码制造的机械生物攻击力提升30%。
超频增幅(需求战斗强化):雾码制造的机械生物攻击速度加快。

防护加固:雾码制造的机械生物受到伤害减少30%。
自我修复(需求防护加固):雾码制造的机械生物能够自动恢复生命值。

机械制造-禁卫:雾码能够制造机械禁卫。
机械制造-王后(需求机械制造-禁卫):雾码能够制造机械王后。
机械制造-国王(需求机械制造-王后):雾码能够制造机械国王。

里面比外面大!(需要点亮三个发条类技能):雾码可以将她制造的机械生物存储在薛定谔的纸箱内。当纸箱中存有机械生物时,纸箱处于量子锁定状态,里面的物品不会增殖也不会消失。雾码使用薛定谔的纸箱时触发物品增殖的概率提升至60%。

超凡机械(需要点亮三个发条类技能):雾码制造的机械生物可以使用音速螺丝刀消耗齿轮释放特殊能力。
>>主教:60秒内额外获得100点位面伤害加成。
>>骑士:无敌15秒。
>>战车:10秒内持续释放地震波。
>>禁卫:60秒内周围所有禁卫获得50%攻击防御的强化。
>>王后:罩住玩家15秒,期间玩家降低至10%移速但获得95%的减伤,并在身边召唤三个旋转光球。
>>国王:对周围所有非友方单位进行11轮炮击,每轮炮击造成75物理伤害和75位面伤害。
Last edited by LUOXIA11; 6 Aug, 2024 @ 1:34am
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Showing 1-6 of 6 comments
victorrama 2 Aug, 2024 @ 2:01am 
谢谢
華生 6 Aug, 2024 @ 12:08am 
王后是降低10%還是只剩10%?我拿懶人+魔光後速度還是一樣慢
LUOXIA11  [developer] 6 Aug, 2024 @ 1:34am 
Originally posted by 華生:
王后是降低10%還是只剩10%?我拿懶人+魔光後速度還是一樣慢
降低至10%……
为什么召唤出来的机器人们会帮着野生的机器人打我?
量子飞刀攻击永不妥协的捕兽夹会崩溃
[string "../mods/workshop-2921755024/scripts/prefabs..."]:63: attempt to index field 'combat' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-2921755024/scripts/prefabs/xxx_wuma_lsd.lua:63 in (field) onattack (Lua) <43-72>
inst = 124997 - xxx_wuma_lsd(LIMBO) (valid:true)
owner = 124971 - xxx_wuma (valid:true)
target = 129512 - um_bear_trap (valid:true)
damagerate = 1
damagemult = 0.5
scripts/components/weapon.lua:106 in () ? (Lua) <104-119>
self =
ReForgedDoAttack = function - ../mods/workshop-2916137510/modmain/AUXmods/more_equipments/modmain/reforged/main.lua:95
OnAttack_NoDurabilityLoss = function - ../mods/workshop-2039181790/postinit/components/weapon.lua:10
RemoveElectric = function - ../mods/workshop-2039181790/postinit/components/weapon.lua:6
projectile = lsd_proj
hitrange = 8
inst = 124997 - xxx_wuma_lsd(LIMBO) (valid:true)
attackwearmultipliers = table: 000000004736BCD0
onattack = function - ../mods/workshop-2921755024/scripts/prefabs/xxx_wuma_lsd.lua:43
_ = table: 0000000047369E30
damage = 1
attacker = 124971 - xxx_wuma (valid:true)
target = 129512 - um_bear_trap (valid:true)
projectile = 129960 - lsd_proj (valid:true)
=(tail call):-1 in () (tail) <-1--1>
scripts/components/combat.lua:1175 in (method) DoAttack (Lua) <1082-1193>
self =
hiteffectsymbol = torso
GetGiveUpString = function - scripts/prefabs/player_common.lua:118
defaultdamage = 10
nextbattlecrytime = 41.180035939404
forcefacing = true
ignorehitrange = true
GetAttacked = function - ../mods/workshop-2039181790/scripts/prefabs/veteranscurse.lua:8
inst = 124971 - xxx_wuma (valid:true)
lasttargetGUID = 127700
lastdoattacktime = 38.333335332572
hitrange = 2
SetRetargetFunction = function - ../mods/workshop-2847908822/1.lua:1
lastattacktype = projectile
lastwasattackedbytargettime = 0
SetAttackPeriod = function - ../mods/workshop-3366313760/modmain/abilities/attack_speed.lua:32
DoNaughtAttack = function - ../mods/workshop-2039181790/postinit/components/combat.lua:26
keeptargettimeout = 0
transfertargetcallback = function - scripts/components/combat.lua:80
pvp_damagemod = 0.5
externaldamagetakenmultipliers = table: 0000000034FC1EB0
externaldamagemultipliers = table: 0000000034FC1D20
lastattacker = 127700 - walrus (valid:true)
lastwasattackedtime = 36.400001898408
SetTarget = function - ../mods/workshop-1207269058/modmain.lua:1
losetargetcallback = function - scripts/components/combat.lua:79
laststartattacktime = 38.766668688506
battlecryenabled = true
_ = table: 0000000034FC1AF0
GetBattleCryString = function - scripts/prefabs/player_common.lua:129
targ = 129512 - um_bear_trap (valid:true)
weapon = 124997 - xxx_wuma_lsd(LIMBO) (valid:true)
projectile = 129960 - lsd_proj (valid:true)
stimuli = nil
instancemult = nil
instrangeoverride = nil
instpos = nil
reflected_dmg = 0
reflected_spdmg = nil
reflect_list = table: 00000000228D54E0
scripts/components/projectile.lua:232 in (method) Hit (Lua) <212-239>
self =
onthrown = function - ../mods/workshop-2921755024/scripts/prefabs/xxx_wuma_lsd.lua:216
_ondelaycancel = function - scripts/components/projectile.lua:35
onhit = function - scripts/entityscript.lua:1611
speed = 25
hitdist = 1.5
launchoffset = (2.50, 0.75, 2.50)
dest = (281.83, 0.00, 621.19)
onprehit = function - ../mods/workshop-2921755024/scripts/prefabs/xxx_wuma_lsd.lua:230
range = 30
has_damage_set = true
onmiss = function - scripts/entityscript.lua:1611
start = (282.81, 0.00, 616.87)
inst = 129960 - lsd_proj (valid:true)
homing = false
_ = table: 00000000353A4DA0
target = 129512 - um_bear_trap (valid:true)
attacker = 124971 - xxx_wuma (valid:true)
weapon = 124997 - xxx_wuma_lsd(LIMBO) (valid:true)
scripts/components/projectile.lua:301 in (upv
Skill Tree Overview:

Fracture (分崩离析) [8 Points]:

Malfunction Intensified: Increases damage from fracture fissures by 50%.
Dimensional Penetration: Adds 50% additional dimensional damage to fractures.
Void Flow: Increases movement speed by 50% for 3 seconds after using a fog code to recover a shadow.
Quantum Backflow: Restores 5 existence points when recovering a shadow.
Interference Gap: The area around the shadow causes 30% slow for nearby creatures.
Otherworldly Interaction: Occasionally drops basic or rare materials when a shadow is created.
Entity Projection: Shadows become attackable entities with 100 health that can taunt enemies.
Quantum Sword (量子圣剑) [8 Points]:

Matter Dissolution Tip I: Adds 50% of the current existence value as extra dimensional damage when using a screwdriver on non-player/clockwork units.
Matter Dissolution Tip II: Adds 100% of the current existence value as extra dimensional damage.
Void Shifting: Dashes to a target location, leaving a shadow and fracture fissures behind, consuming hunger and existence points.
Speed Gear: Increases movement speed when using a screwdriver, and 25% speed boost with a sonic screwdriver.
Phase Shadow I & II: Adds chances for extra attacks when using a screwdriver.
Physical Balancing: Restores existence points when attacking with a screwdriver.
Quantum Throwing Knife: Converts screwdriver attacks into ranged attacks, dealing half the dimensional damage.
Mechanical Technician (机械技师) [9 Points]:

Combat Enhancement: Increases mechanical creations' attack power by 30%.
Overclocking Amplification: Increases attack speed of mechanical creations.
Defensive Reinforcement: Reduces damage taken by mechanical creations by 30%.
Self-Repair: Mechanical creations can heal themselves.
Mechanical Creation - Guardian: Enables the creation of mechanical guardians.
Mechanical Creation - Queen: Enables the creation of mechanical queens.
Mechanical Creation - King: Enables the creation of mechanical kings.
Bigger on the Inside: Allows storage of mechanical creatures in a quantum box, with a 60% chance of item duplication when used.
Superb Machines: Special abilities for mechanical creatures when using a sonic screwdriver, such as enhanced damage, invincibility, or summoning attacks.
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