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The same building looks normal with MM8.01, and saving/reloading doesn't fix it.
At some point, I believe it is playtime based per save, villagers will no longer physically enter buildings but will instead get stuck trying to enter them. Standing completely still until death. I've tested various methods, removing buildings, re-piling storage, and every which way I can think of that would prevent this however nothing works.
I can provide game info, though you'll have to tell me where it is and how to send it.
wanted to move my normal barn, told bannies to destroy old one as I have dedicated sheds but thatch wasn't removed from the barn, tried multiple new games same issue, guessing thatch has wrong flag \o/
You're the first person I've found who has this problem too, I thought I was going nuts. I think for some reason it's flagged as 'misc' and not 'construction' like it should be.
I've tried multiple times, changed versions of MM9, Steam, DL from BLS itself, nothing helps.
it drives me nuts because at the start you get so much thatch-fodder and it takes up valuable food space in regular storage.
That brings me to my bug: compost bin (KID) won't accept fodder-thatch or fertilizer. Worker tries to deposit, but has to carry back to barn...infinite loop.
Do some construct just not work? is there a list which constructs we should avoid with this mod?
The crash notification reads:
A fatal access violation has occurred in
Application-steam-x64.exe and the game cannot continue!
A crash dump has been saved to
C:\Steam\steamapps\common\Banished\crash.dmp
Another thing that is odd is that in the Mods-list the 7 mods are marked red. The exclamation-mark reads that they are conflicton with each other. I have it in the right order from 1 in the top and 7 at the bottom. No other mods are enabled.
Could this please be solved? I can't really play the game without farms.