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When the blade tries to damage an enemy it does a line-of-sight check. This check is only done for non-flying enemies. I might try to make this check more forgiving. Either way, I'll add an option to completely ignore line-of-sight through the mod config menu.
The item pickup idea is good, I'll see what I can do about it.
Edit: I've sent the changes. Both requests are also added as options to the mod config menu.
At the moment, a function returning non-nil will cause any code from other mods for the same callback to get skipped entirely. So you should only ever return false (if you want to stop damage) or don't return anything at all / "return nil"
I know you use typescript so hopefully the description of the issue still makes sense. Would appreciate it if you could fix this to avoid sometimes causing problems with other mods.
Thanks!
Oh wow, I had no idea. I guess I should've read the docs more carefully, thanks for the heads-up. I'll send a fix right away.
Item not being spawned in the starting room is intentional. I am trying to slowly pull the mod out of 'beta' so I've set it to be disabled by default.
You can still enable the item being spawned in the starting room through the mod config menu. Look for the option 'Spawn In The Starting Room' and set it to 'true'.
Sounds like a mod conflict. I honestly can't do much without the log file, I've tried to replicate this issue multiple times before with different setups and I couldn't get it to happen.
I'd appreciate it if you pass me the log file. Also, have you tried using mod config menu options to spawn the item at the start? And try to change the Tear-Behavior from the config menu as well, I suspect not firing might be related to that option.
Awesome, thanks for letting me know