Garry's Mod

Garry's Mod

MelonRacer Track Creator
 This topic has been pinned, so it's probably important
figardo  [developer] 29 Jan, 2023 @ 3:45pm
BUGS...
put any lua errors or weird behaviour in here
Last edited by figardo; 29 Jan, 2023 @ 9:43pm
< >
Showing 1-8 of 8 comments
spinda! (she/her) 29 Jan, 2023 @ 4:24pm 
thank u for making this addon it's really cool and fun :D
spinda! (she/her) 29 Jan, 2023 @ 4:24pm 
hopefully you can fix the bugs tho
figardo  [developer] 29 Jan, 2023 @ 9:44pm 
Originally posted by scarletshadowzz:
thank u for making this addon it's really cool and fun :D
<3
LoadingSomething 30 Jan, 2023 @ 7:09pm 
When you export a track it saves all props on the map including ones already placed by the mapmaker. So when you import the track it duplicates all the props (in sandbox mode, doesn't happen in melon racer).
Also if you import a track and then export it again, it resets the angle/rotation of the spawns.
spinda! (she/her) 31 Jan, 2023 @ 10:53am 
ragdolls, welds, ropes, wires, etc do not save, not sure if a bug or not
figardo  [developer] 31 Jan, 2023 @ 2:06pm 
Originally posted by LoadingSomething:
When you export a track it saves all props on the map including ones already placed by the mapmaker. So when you import the track it duplicates all the props (in sandbox mode, doesn't happen in melon racer).
Also if you import a track and then export it again, it resets the angle/rotation of the spawns.
fixed the angle of the spawns, looking at the prop duplication now
∞butter 25 Mar, 2023 @ 12:33pm 
If you have a character of symbol in your steam name that cannot be in a file name, then the track will fail to save. You can get around it by changing your name while your in the game, but still annoying and it took me a while to realize why my tracks weren't saving.
Asdwasdasdas43 10 Oct, 2023 @ 1:11pm 
when i try an change my Track ID when i test/play it it just says ID 0
< >
Showing 1-8 of 8 comments
Per page: 1530 50