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IGUI_DE = {
IGUI_PlayerText_Damage0 = "Grmmmph",
IGUI_PlayerText_Damage1 = "Mmmphh",
IGUI_PlayerText_Damage2 = "Autsch!",
IGUI_PlayerText_Damage3 = "Aua!",
IGUI_PlayerText_Damage4 = "Aua! Aua! Aua!",
IGUI_PlayerText_Damage5 = "Ahhh!!",
}
Sandbox_DE = {
Sandbox_CommonInjuries = "Common Injuries",
Sandbox_CommonInjuries_BaseFailChance = "Grundlegende Wahrscheinlichkeit für Fehlschläge",
Sandbox_CommonInjuries_BaseFailChance_tooltip = "Grundlegende Wahrscheinlichkeit für Fehlschläge bei Tätigkeiten.",
Sandbox_CommonInjuries_PainScream = "Schmerzschrei",
Sandbox_CommonInjuries_PainScream_tooltip = "Spieler schreit bei Verletzungen vor Schmerz.",
Sandbox_CommonInjuries_FatigueMultiplier = "Ermüdungsmultiplikator",
Sandbox_CommonInjuries_FatigueMultiplier_tooltip = "Multipliziere den Ermüdungsfaktor bei der Berechnung der Verletzungswahrscheinlichkeit.",
Sandbox_CommonInjuries_FatigueThreshold = "Ermüdungsschwelle",
Sandbox_CommonInjuries_FatigueThreshold_tooltip = "Schwelle ab der die Ermüdung Auswirkungen auf die Verletzungswahrscheinlichkeit hat.",
Sandbox_CommonInjuries_SkillMultiplier = "Fähigkeitsmultiplikator",
Sandbox_CommonInjuries_SkillMultiplier_tooltip = "Multipliziere den Fähigkeitsfaktor bei der Berechnung der Verletzungswahrscheinlichkeit.",
Sandbox_CommonInjuries_PainMinDmg = "Minimaler Schaden durch Schmerzen",
Sandbox_CommonInjuries_PainMinDmg_tooltip = "Minimaler Schaden durch schmerzhafte Verletzungen.",
Sandbox_CommonInjuries_PainMaxDmg = "Maximaler Schaden durch Schmerzen",
Sandbox_CommonInjuries_PainMaxDmg_tooltip = "Maximaler Schaden durch schmerzhafte Verletzungen.",
Sandbox_CommonInjuries_ScratchMinDmg = "Minimaler Schaden durch Kratzer",
Sandbox_CommonInjuries_ScratchMinDmg_tooltip = "Minimaler Schaden durch Kratzer.",
Sandbox_CommonInjuries_ScratchMaxDmg = "Maximaler Schaden durch Kratzer",
Sandbox_CommonInjuries_ScratchMaxDmg_tooltip = "Maximaler Schaden durch Kratzer.",
Sandbox_CommonInjuries_CutMinDmg = "Minimaler Schaden durch Schmitte",
Sandbox_CommonInjuries_CutMinDmg_tooltip = "Minimaler Schaden durch Schmitte.",
Sandbox_CommonInjuries_CutMaxDmg = "Maximaler Schaden durch Schmitte",
Sandbox_CommonInjuries_CutMaxDmg_tooltip = "Maximaler Schaden durch Schmitte.",
Sandbox_CommonInjuries_DeepWoundMinDmg = "Minimaler Schaden durch tiefe Verletzungen",
Sandbox_CommonInjuries_DeepWoundMinDmg_tooltip = "Minimaler Schaden durch tiefe Verletzungen.",
Sandbox_CommonInjuries_DeepWoundMaxDmg = "Maximaler Schaden durch tiefe Verletzungen",
Sandbox_CommonInjuries_DeepWoundMaxDmg_tooltip = "Maximaler Schaden durch tiefe Verletzungen.",
Sandbox_CommonInjuries_FractureMinDmg = "Minimaler Schaden durch Brüche",
Sandbox_CommonInjuries_FractureMinDmg_tooltip = "Minimaler Schaden durch Brüche.",
Sandbox_CommonInjuries_FractureMaxDmg = "Maximaler Schaden durch Brüche",
Sandbox_CommonInjuries_FractureMaxDmg_tooltip = "Maximaler Schaden durch Brüche.",
Sandbox_CommonInjuries_BurnMinDmg = "Minimaler Schaden durch Verbrennungen",
Sandbox_CommonInjuries_BurnMinDmg_tooltip = "Minimaler Schaden durch Verbrennungen.",
Sandbox_CommonInjuries_BurnMaxDmg = "Maximaler Schaden durch Verbrennungen",
Sandbox_CommonInjuries_BurnMaxDmg_tooltip = "Maximaler Schaden durch Verbrennungen."
}
https://www.sendspace.com/file/094nyf
IGUI_PlayerText_Damage0 = "Чёрт",
IGUI_PlayerText_Damage1 = "Млять",
IGUI_PlayerText_Damage2 = "Ёб!",
IGUI_PlayerText_Damage3 = "Ай!",
IGUI_PlayerText_Damage4 = "Оххх!!",
IGUI_PlayerText_Damage5 = "♥♥♥!!",
}
Sandbox_EN = {
Sandbox_CommonInjuries = "Распространенные травмы",
Sandbox_CommonInjuries_BaseFailChance = "Базовый шанс неудачи",
Sandbox_CommonInjuries_BaseFailChance_tooltip = "Базовый шанс неудачи при выполнении действия.",
Sandbox_CommonInjuries_HinderChance = "Вероятность травмы руки/ноги",
Sandbox_CommonInjuries_HinderChance_tooltip = "Травма руки = более медленная скорость атаки в ближнем бою, травма ноги = более медленная скорость передвижения."
Sandbox_CommonInjuries_HinderChance_option1 = "Нет (0%)",
Sandbox_CommonInjuries_HinderChance_option2 = "Средняя (20%)",
Sandbox_CommonInjuries_HinderChance_option3 = "Высокая (30%)",
Sandbox_CommonInjuries_AwareDuration = "Продолжительность иммунитета (час)",
Sandbox_CommonInjuries_AwareDuration_tooltip = "Продолжительность (час), в течение которой персонажи обладают иммунитетом после ранения.",
Sandbox_CommonInjuries_PainScream = "Болезненный крик",
Sandbox_CommonInjuries_PainScream_tooltip = "Персонаж может кричать от боли при ранении.",
Sandbox_CommonInjuries_FatigueMultiplier = "Множитель усталости",
Sandbox_CommonInjuries_FatigueMultiplier_tooltip = "Множитель коэффициента усталости при вычислении вероятности получения травмы.",
Sandbox_CommonInjuries_FatigueThreshold = "Порог усталости",
Sandbox_CommonInjuries_FatigueThreshold_tooltip = "Порог, при котором усталость начинает влиять на вероятность получения травмы.",
Sandbox_CommonInjuries_SkillMultiplier = "Множитель навыков",
Sandbox_CommonInjuries_SkillMultiplier_tooltip = "Множитель коэффициента навыков при расчете вероятности получения травмы..",
}
IGUI_PlayerText_Damage0 = "Чёрт",
IGUI_PlayerText_Damage1 = "Млять",
IGUI_PlayerText_Damage2 = "Блин!",
IGUI_PlayerText_Damage3 = "Ай!",
IGUI_PlayerText_Damage4 = "Оххх!!",
IGUI_PlayerText_Damage5 = "Ойоййй!!",
}