Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
edit: never mind, the error says which mod it is: TBnRE is Technology Blueprints and Reverse Engineering. Lemme see if I can figure out why it is in conflict.
edit2: I downloaded the mod and tested it, and don't get the same error. Looking at its code, I don't see what the problem is, either. Can you post that full modlist, and also go into the setting for TBnRE and enable Debug Output, and then try again and post the full error log?
I tried to investigate the error, and I couldn't reproduce it. I wasn't getting any errors during the world generation or during the initial gameplay.
Like Nuff already mentioned, I'd need a generated Husglib report to see what mods you were using, and, more importantly, what C# patches those mods added.
I strongly suspect the error is caused by some third-party mod patching one of the methods used by the TBnRE mod