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Might be due to me replacing the default with hate, if that fix doesn't than idk why it isn't working all of a sudden-
First addon mosofies player relationship based on players model
And because of the fact that these npcs are considered as rebel by system it blah blah blah
Dont use relationship modifiers with anp
If the creator doesn't mind, I have tested the addon a bit more (with no addons except for the requirements enabled) And I have found two Issues:
-Sometimes the NPC's don't get an officer model applied when spawning, causing them to just look like normal citizens
-Combine NPCs spawned after an officer are hostile to said officer for about 1-3 seconds. For example if I spawn a metrocop and then an officer everything will be fine between them but if I spawn another metrocop after that, the new metrocop and the officer will agro eachother for a bit before becoming friendly
So I assume the code or how the relationship code works is that it works when they are disable it doesn't run- So it takes a bit to actually start or recognize them as allies
As for the citizen showing up I have no clue, as I think it's the base's creator to fix. Same with the relationship thing.