Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction
Note that this doesn't stop humans from spawning, just hooks up anthro survivors species automatically and allows editing spawn frequency by species*. To stop human spawn there's a separate process, but as a coarse solution you can add this line before the new script (it'll probably work):
Depending on whether you use normal or deceased skins, you'll get either holes in them or multiple skins overlapping on the same zombie. That's because normal skin allows holes, and deceased skin is a bandage so multiple can be worn. This here uses normal skins (so there's holes sometimes, it's usually not a big deal, and I find it less jarring than multiple different tails overlapping). I've been working for a while on sorting this out, but so far no luck.
*The code balances different skins of the same species so having a lot of skins on the same species doesn't makes it appear more often. But scalies are technically 8 different species so they appear extremely often without manually reducing their spawn chance. I also manually banned neon colored skins so my furry apocalypse doesn't look like deviantart front page.