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To add new units to the zeus control you need the 'addCuratorEditableObjects' function and it must be remotely executed on the server.
It will look something like this:
PLAYER_UNIT is the variable name you can assign to the player character in the editor.
_GROUP is the group of the units you want to add to that zeus player, you can get it from the function you used to create the group.
In the sector module there's a box called expression, when a sector is captured it will run the code that is in that box.
You can use it to change a variable or run a function.
You can use (_this # 1) inside that box to get the side that controls that sector.
Examples:
Skrimish : Where two Sides Have a limited number of reinforcement and it is Required to capture Specific Points in a randomized Places on the map.
Invasion: Two sides one attacker and other is Invader. where the attacker have Limited Number of Reinforcements to request as they advance into a Point that are Required to be Destroyed or captured behind enemy Lines. and Defender Have atleast 1 to 3 Minutes before the attacker start To attack so they get a chance to set up proper defences. (Quite close to PVP Zeus mod but more of Map Generated ones.)
AAS: Classic Gameplay of RTS mods or games, Basically start off with an HQ with handful amount of Resources/Points OR reinforcements to use on advancing into Enemy's HQ. the objective is basically taking out/destroying Enemy's HQ. or Capturing Airports for the ability to Produce/make Air force. while You're gaining Points every while you are able to Request more Military Units to aid in the battle.
Survival: Basically starting Point for a player like a city , a mountain/hill or Island where they have to Prepare A proper defences for the increasingly incoming Enemy Units, Basically endless Scenario For the player to Survive long enough.
Not sure if Suggestions are Too much for a mod but this may be they best ideas i got on My head.
Cheers.
Those are good suggestions, thank you, specially the survival mode, I have some plans for things like that, it will take some time as I implement all the gameplay mechanics and sort out all the bugs and issues first.
Some of these missions have the unit creation menu locked, so it will appear empty even when you enable it.
You can go in the editor and make a mission with the zeus module to play as a normal zeus.
Anyone playing as zeus needs the mod.