Arma 3
ZEUS WARGAME [RTS mod]
BunkerBoi 4 Dec, 2023 @ 12:10am
Antistasi RTS
I've been trying to use the mod together with Antistasi. Some observations:

(1) The problem here is that the system doesn't register the newly created units. You can use right-click and add them to the editable units though (which is a bit immersion-breaking). Would be awesome, if your mod would somehow register those units by itself. And it would be great, if you could assign the special capabilities of certain roles automatically or through a context menu, e.g. that spotters can call in Artillery through the tactical menu etc.

(2) Also afterwards in Antistasi, you can manipulate the units "Zeus"-style, meaning you can also drag & drop them anywhere, which feels like cheating of course.

(3) When in firefights, and individual soldiers die, they tend to get converted into civilians and their squat link removed. When they are revived, they then become attached to me, and not to their initial squat anymore, which creates insane chaos in firefights sometimes.

(4) I have had multiple occasions, where entire squats all of a sudden start running off into some direction and taking up positions somewhere far away, and they don't respond to commands anymore. Cancelling orders didn't help. Using the path planning mode did help. I had to individually guide them back, then they became responsive again. I had this outside of Antistasi as well though.
Last edited by BunkerBoi; 4 Dec, 2023 @ 12:19am
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Jacktheviper  [developer] 9 Dec, 2023 @ 1:39pm 
I have plans to add a way to use the RTS mode in regular missions, by allowing the player to enter zeus and customize its restrictions, but I think it's impossible to fully prevent cheating if the player really wants to.
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