Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
That mission sounds very interesting, if you need any more help, feel free to message me.
Thanks Jack - I know about that option already, but it's not quite what I'm after.
The problem with that is it doesn't work if you have "force Zeus interface" (or whatever it's called) checked in the module, because you can't leave and re-enter Zeus. Even with the option disabled, you'd have to keep backing out and changing that setting each time you switch between spawning units and controlling units.
To be clear; I'm not saying get rid of the existing CBA setting or modifying it, I'm actually proposing a separate one and an "if" statement for when Zeus is opened. Does that make sense?
If you want, I can even draft up the code and put it on Pastebin for you?
This could probably be further tweaked and optimized, but I've confirmed it works in SP and MP (listen & dedicated servers).