Arma 3
ZEUS WARGAME [RTS mod]
Jacktheviper  [developer] 19 Feb, 2024 @ 1:03am
ANTISTASI compatibility thread
This topic is meant for players to share ideas about how to make the WARGAME mod more compatible with the ANTISTASI game mode.

Talk about what kind ANTISTASI scenarios you like play and what kind of new tools and mechanics could be added.
Last edited by Jacktheviper; 19 Feb, 2024 @ 1:09am
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Showing 1-13 of 13 comments
LT PREDATT0R 19 Feb, 2024 @ 10:03am 
Lest go
LT PREDATT0R 19 Feb, 2024 @ 8:02pm 
How do I make it work. Would I have to make my own?
Jacktheviper  [developer] 25 Feb, 2024 @ 2:18am 
Originally posted by PREDATT0R:
Lest go

I added a new option to enter RTS mode during any mission by pressing the INSERT key, you can play an antistasi scenario and switch between the RTS and normal view.
You get the option to add nearby friendly to the zeus controlled units list as well.

Let me know how it works and what kind of new additions could improve it.
Hello jack, having a problem with vehicles in antistasi, I am not able to interact with the one I purchase from the HQ
Jacktheviper  [developer] 30 Aug, 2024 @ 5:55am 
Originally posted by Forrest Doopy Gump:
Hello jack, having a problem with vehicles in antistasi, I am not able to interact with the one I purchase from the HQ

You can use the 'add objects' sub-option from the 'AI options' menu to add the vehicle to the Zeus control list, you need to have a friendly unit near the vehicle.
Thanks for your super quick answer, I did not find that option. What happens is that whenever I get a squad in a vehicle, and I enter the Zeus mod, I lose the control of the squad, plus there is no interaction ping on the car... I could not find this option in the configuration page of the mod either...
Jacktheviper  [developer] 30 Aug, 2024 @ 10:15am 
Originally posted by Forrest Doopy Gump:
Thanks for your super quick answer, I did not find that option. What happens is that whenever I get a squad in a vehicle, and I enter the Zeus mod, I lose the control of the squad, plus there is no interaction ping on the car... I could not find this option in the configuration page of the mod either...

This option is is in the menu that you can access by holding the 'T' key while in Zeus mode.
Forrest Doopy Gump 30 Aug, 2024 @ 10:51am 
Ok I found a solution :)
Forrest Doopy Gump 30 Aug, 2024 @ 10:52am 
By pressing the v key I can show all editable objects in a 50m radius
Jacktheviper  [developer] 30 Aug, 2024 @ 12:43pm 
Originally posted by HuskyStrylight:
I dont see the recruit option, does this work with high command units or units recruited in your squad?

With the last update I changed it to 'Add objects', it's under AI options.
Last edited by Jacktheviper; 30 Aug, 2024 @ 12:43pm
HuskyStrylight 30 Aug, 2024 @ 3:51pm 
Originally posted by Jacktheviper:
Originally posted by HuskyStrylight:
I dont see the recruit option, does this work with high command units or units recruited in your squad?

With the last update I changed it to 'Add objects', it's under AI options.

Thx, one more question, how do you add the whole squad instead of one by one?
Jacktheviper  [developer] 30 Aug, 2024 @ 3:55pm 
Originally posted by HuskyStrylight:
Originally posted by Jacktheviper:

With the last update I changed it to 'Add objects', it's under AI options.

Thx, one more question, how do you add the whole squad instead of one by one?

The radius is limited, so it will only add units that are near the mouse cursor.
Jacktheviper  [developer] 30 Aug, 2024 @ 7:29pm 
Originally posted by Forrest Doopy Gump:
Thanks for your super quick answer, I did not find that option. What happens is that whenever I get a squad in a vehicle, and I enter the Zeus mod, I lose the control of the squad, plus there is no interaction ping on the car... I could not find this option in the configuration page of the mod either...

Fixed the problem with units being removed from the player's group when activating Zeus mod.
Last edited by Jacktheviper; 30 Aug, 2024 @ 7:42pm
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