Project Zomboid

Project Zomboid

Brutal Handwork
RudyTheNinja 28 Jul, 2023 @ 11:27pm
Default Key
Hear me out, what if it was set to nothing?
You already attack w secondary if primary breaks or has nothing
You alternate attacks via sandbox settings

Many reasons you could think of for this
But mainly for a better seemless MP experience where I dont have to tell ppl to change/unset keybind
Which is alot via LFG and a good chance to forget till it's a problem (e.g: switching equipped hands while fighting at the door)
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Showing 1-4 of 4 comments
dhert  [developer] 29 Jul, 2023 @ 4:14am 
I personally don't recommend disabling the Mod Key. It has further utility in the parent Fancy Handwork mod, such as pressing the Mod Key + # on the Hotbar to equip that item as your secondary hand, and Mod Key + the assigned Swap key to swap hand items. I also have plans to further expand the mod key, as the point of it is to enable a different set of actions when you press it. I just got busy with irl life for a bit and haven't really acted on those plans, so its a bit lackluster in its current overall utility. You can change the keybinds for these actions yourself though, which is the best I can recommend.

I am not going to disable it by default as the default settings (including Sandbox) are intended to give you full control over which hand you are attacking with. I.E. you aim and click to attack with your right hand, or you do the same while holding the Mod Key to attack with your left. The other options you refer to are to adjust for your own play style and/or other convenience that just makes sense (such as auto-attacking with secondary when that is all that is equipped, which honestly, was just a side-effect of The Only Cure compatibility. ha).

While I do understand your position, people should be familiar with the mods they are using and should take the time to configure it themselves, including on a server. It takes like 2 minutes. The information is available on the mod page and I try to be as informative as I can in what everything is doing via tooltips and verbose descriptions.

For what it's worth, I have changed the "Swap" default key to "Mod + F" instead of "E" for the upcoming next release due to it opening doors.
RudyTheNinja 29 Jul, 2023 @ 10:58pm 
Originally posted by dhert:
For what it's worth, I have changed the "Swap" default key to "Mod + F" instead of "E" for the upcoming next release due to it opening doors.
That's worth alot! Especially since I was holding a Tote Bag w a knife at the door, so when I opened/closed it, it would switch!
No problem tho, thanks to the Only Cure sideaffect I still fought like normal
The knife broke n I switched to a screwdriver, except it switched out my Tote Bag for it since it was switched to primary n I thought I dropped it idk where lmao

N I get it, more control/options/actions over your character is pretty much the point of the mod
But at the moment it's just manually striking w other arm which can already happen when its the only weapon n can alternate via sandbox settings

So it felt like a niche action for those that really wanted the option to only attack w one side while wielding two weapons
Which is why it felt that it made more sense to have it unbinded

And yes, I did forget about Mod+EquippingSecondary lol n I got nothing
Except mayb it making sense that it would take a moment longer (right-clicking to equip for example)
As it's not your "main" hand unless the survivor is ambidextrous, but that's definitely just a stretch for jst saying that I dont use it vs right-clicking that I'm used to lmao
RudyTheNinja 29 Jul, 2023 @ 11:20pm 
Oh n I was thinking abouts while watching a video that showed your hands mods -which is how I found them even tho I use ur SpiffUI mod lol
N I commented smth like "he uses right-click to aim lul" but then thought I was weird cuz that's the first thing I learned as an fps born gamer

So I tried it out, n seems its actually because of that that I can't use it lol
It's more for precision aiming with very little moment/adjustments n clashed w the increased amount of moment that PZ demanded when using it -looking far, left and right, even walking around a zombie for better positioning was too much

It's really weird bcuz if I hold down left-click its not problem, I can move it around my screen
But when I'm holding down right-click, its like when you switch hands to write is the best I can think of lol or making a fist n raising only your ring finger actually
The middle n ring finger kinda hurt, no it does hurt lol. In aiming mode, they grip the mouse to keep it steady for small adjustments, so when having to move it more than that, it fights against pushing the mouse outwards in any way that extends those fingers

Some real 3am shower thought moments are happening lmao
Starting to get too delirious for punctuation towards the end xD

EDIT: I figured it out, downward pressure on middle makes ring follow suit if they are bent at all (like when over the mouse)
On a straight open hand, if you bend only the middle finger and then try to pull it up, the rest will bend and ring is the first/most affected one
I guess my aiming mode/method solidified it that much more, so it varies per gamer
Last edited by RudyTheNinja; 30 Jul, 2023 @ 4:03am
RudyTheNinja 30 Jul, 2023 @ 4:00am 
What about SHIFT? I just tried it w your future change of Mod+F n it worked perfectly
Doesn't conflict w sprinting or combat stance at all, would b perfect since CTRL is default for aim. Tho now I'm wondering if I'm the only one that uses CTRL lol
Last edited by RudyTheNinja; 30 Jul, 2023 @ 4:52am
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