Imperator: Rome

Imperator: Rome

[OLD] BERRY's Invictus Submod
 This topic has been pinned, so it's probably important
berry the straw  [developer] 6 Mar, 2023 @ 8:55pm
Future Plans
Planned up to/for 0.7.Xob - Bloodline Update Batch 3
  1. Bloodline batch 3 - Eurypontid, and several minor bloodlines for diachronically important nations; Opus in profectum
  2. Reintroducing regency to more new/modded government types, specially Sparta's; Opus in profectum
  3. More scripting, defines, modifiers and prices improvements: Opus in profectum
    1. More antagonists and more agressivelly dynamic geopolitics;
    2. Implementing changes, with slight differences, from Divine Retribution's More Agressive AI;
    3. From laws, to traditions, to ideas and all the way onto province investments there will be cost adjustments, in the future i hope to add modifiers so that each of those choices, changing ideas, discovering inventions and establishing traditions, matters and gives more and therefore is harder to obtain, if only slightly. Paving the way for the Innovation Update;

Planned up to/for 0.8ob - Innovation Update Batches
  1. Government rebalance in preparation for the new ideas and tech;
  2. Ideas - Creating new generic ideas and rebalancing existing one's modifiers and, with the introduction of monthly maintenance costs, try to better accommodate for having more slots. Maybe new ideas from events, innovations and traditions, if thats something plausible. Making them akin to ck3's dynastic legacies, more expensive, but actually defining and influential pillars of your nation. Opus in profectum
  3. Starting tech for everyone, ideally historically accurate and flavourful, but i'll have to see what i can work with. I know now that i can make a script to automate this, so it'll be easier than expected; Opus in profectum

Planned up to/for 0.9ob- Flavour and Scent Update
  1. A more diachronic approach to Region and Province border adjustments, focusing on better borders and roleplay possibilities, while maintaining historic consensus;
  2. Manpower Threshold system - Shown as a % of the maximum manpower, it ideally works as a check for reckless abuse of manpower resources, collapsing bellow it and stability, pop growth and provincial loyalty shall suffer, float above it you shall prosper. Coupled with rebalanced manpower replenishment rates and some other tweaks, should offer a better experience overall;
  3. Slight combat terrain modifiers rebalance, along with other war and combat related changes;

Planned up to/for 1.0 - Finding Balance Update
  1. Converging the Roman Playthrough Standalone with the main mod;
  2. Convert Celticia's work, as it's fictional history, into a fully separate Standalone Add-on pack, with complete mission trees for celticia and deeper Hispanic flavor (Wonders, Treasures, Characters);
  3. Terra Indomita compatibility patch
  4. Complete balancing of all additional content;
Last edited by berry the straw; 30 May, 2023 @ 7:08am