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- fire hose in the front
- reduction of the sensitivity of the turrets
edit:
wow you are quick with the suggestions
-make both anchors individually controllable
suggestion
- add stabilisers to the water cannons
- I'd move the towing winch to a lower point (because it currently makes the ship pitch up a lot, especially when towing something heavy).
- A more direct path from the front deck of the boat to the medical room would make bringing people there a lot easier when parked head first towards a vessel (which I often do to use the water turrets).
- Also, since there is such a big medical room I'd prefer more medical beds, some bigger missions have more than 4 people that can't be stabilized, and transporting them in a medical bed is easier than always running down and healing them or swapping beds a lot. On the other hand I've not used the game room that much, so there could be more room for medical beds or other cool stuff.
- Could the water turrets support a wider spray pattern? I've seen other creations "wiggling" the water spray pattern to achieve this, but no idea how it is done.
- If the throttle is in idle and the user gives rudder input you could virtually throttle up the engines to allow the tight turning circle and instantly go back to idle when the rudder input is released, allowing you to turn on the spot without throttling up and then down again.
- Finally, is it possible toggle the player sensing doors on the side off/on? When I dock somewhere close to a pier or alongside another vessel then the doors sometimes open into the pier/vessel and break.
Anyways, thank you for this boat, it's pretty great!
I will see what i can do, repositioning the winch is definitely possible and I can add more med-beds, the tricky part is the access to the medical deck and the side sensors. I will have to see about the water-cannons and the on-spot turning, those might be possible