Stormworks: Build and Rescue

Stormworks: Build and Rescue

HSR-522 "Arrow" SAR Frigate
 This topic has been pinned, so it's probably important
Jacohover  [developer] 13 Apr, 2023 @ 1:27am
Suggestions
If you have and Ideas or Plans for new vehicles or improvements to the current one discuss it here!
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Showing 1-15 of 20 comments
soltscher 13 Apr, 2023 @ 3:52am 
suggestions:
- fire hose in the front
- reduction of the sensitivity of the turrets

edit:
wow you are quick with the suggestions
Last edited by soltscher; 13 Apr, 2023 @ 3:59am
Jacohover  [developer] 14 Apr, 2023 @ 1:07am 
Wellp, whenever I am in the Stormworks mood, I push a lot of stuff through xD
KriegerTomate 14 Apr, 2023 @ 11:12am 
suggestions:
-make both anchors individually controllable
Jacohover  [developer] 15 Apr, 2023 @ 1:25am 
The anchor to be deployed is automatically determined by the system based on distance to land to each side. I might be able to edit the system, however I don´t quite see the advantage for individual control of the anchors.
KriegerTomate 15 Apr, 2023 @ 4:43am 
yes i know it isnt necesceairy but it would add to the realism of the ship
suggestion
- add stabilisers to the water cannons
Last edited by KriegerTomate; 15 Apr, 2023 @ 4:45am
Jacohover  [developer] 16 Apr, 2023 @ 1:12am 
Now that I will do, you just thinking of vertical stabilization or also horizontal?
Jacohover  [developer] 22 Apr, 2023 @ 6:40am 
Added vertical stabilizers and heaters in the latest update
Sofi Erso 9 May, 2023 @ 12:36pm 
Fun suggestion: sirens and lights maybe along the sides and on the nav tower
Jacohover  [developer] 10 May, 2023 @ 1:43am 
What color would those be though?
Vexpy 10 Jun, 2023 @ 12:28pm 
a depth meter would be nice to have
Jacohover  [developer] 11 Jun, 2023 @ 2:52am 
Should be easy enough to implement:steamthumbsup:
InvisibleStrike 7 Oct, 2023 @ 9:25am 
I have some suggestions:

- I'd move the towing winch to a lower point (because it currently makes the ship pitch up a lot, especially when towing something heavy).
- A more direct path from the front deck of the boat to the medical room would make bringing people there a lot easier when parked head first towards a vessel (which I often do to use the water turrets).
- Also, since there is such a big medical room I'd prefer more medical beds, some bigger missions have more than 4 people that can't be stabilized, and transporting them in a medical bed is easier than always running down and healing them or swapping beds a lot. On the other hand I've not used the game room that much, so there could be more room for medical beds or other cool stuff.
- Could the water turrets support a wider spray pattern? I've seen other creations "wiggling" the water spray pattern to achieve this, but no idea how it is done.
- If the throttle is in idle and the user gives rudder input you could virtually throttle up the engines to allow the tight turning circle and instantly go back to idle when the rudder input is released, allowing you to turn on the spot without throttling up and then down again.
- Finally, is it possible toggle the player sensing doors on the side off/on? When I dock somewhere close to a pier or alongside another vessel then the doors sometimes open into the pier/vessel and break.

Anyways, thank you for this boat, it's pretty great!
XXXTENTACIO 7 Oct, 2023 @ 9:28am 
ok
Jacohover  [developer] 7 Oct, 2023 @ 1:36pm 
Originally posted by InvisibleStrike:
I have some suggestions:

- I'd move the towing winch to a lower point (because it currently makes the ship pitch up a lot, especially when towing something heavy).
- A more direct path from the front deck of the boat to the medical room would make bringing people there a lot easier when parked head first towards a vessel (which I often do to use the water turrets).
- Also, since there is such a big medical room I'd prefer more medical beds, some bigger missions have more than 4 people that can't be stabilized, and transporting them in a medical bed is easier than always running down and healing them or swapping beds a lot. On the other hand I've not used the game room that much, so there could be more room for medical beds or other cool stuff.
- Could the water turrets support a wider spray pattern? I've seen other creations "wiggling" the water spray pattern to achieve this, but no idea how it is done.
- If the throttle is in idle and the user gives rudder input you could virtually throttle up the engines to allow the tight turning circle and instantly go back to idle when the rudder input is released, allowing you to turn on the spot without throttling up and then down again.
- Finally, is it possible toggle the player sensing doors on the side off/on? When I dock somewhere close to a pier or alongside another vessel then the doors sometimes open into the pier/vessel and break.

Anyways, thank you for this boat, it's pretty great!

I will see what i can do, repositioning the winch is definitely possible and I can add more med-beds, the tricky part is the access to the medical deck and the side sensors. I will have to see about the water-cannons and the on-spot turning, those might be possible
InvisibleStrike 10 Oct, 2023 @ 1:45pm 
Awesome, thanks for looking into it!
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