Conquest of Elysium 5

Conquest of Elysium 5

Conquest of Elysium 5 Medium Overhaul
Alex the Beetrayer  [developer] 15 Mar, 2023 @ 8:39pm
Updates
New update had quite a few changes. This is also the first update where I've looked at the costs of some rituals that seemed a bit overpriced and implemented some reductions.

Monkey Maharaja and Raksharaja can now transform human tribal villages to Atavi villages.

Hoburg villages now have 1 hand income and Markgraf can transform farms to Hoburg Villages. Flesh rite's location is changed from castle ruin to graveyards so it can better serve as a precursor to blood rite rather than get skipped over.

Autumn Ent has spell casting swapped for fear and moves to front lines.

Kobold Shamans have ritual of Grand Mastery reduced from 200 to 125. Sorcerers still cost 300 to level up. 200 of a single gem is a bit too much for only level 2 spell casting.

Pale Ones - All statue summoning rituals were priced the same as standard summons despite being stationary, Earth made flesh was more than double the cost of an elemental king despite having weaker stats. These rituals are reduced by 50% and Earth made flesh gains regeneration to bring it up to par with other T3 summons.

Agartha Flooding - While this is cool thematically, flooding Agartha basically just means Pale Ones get a very annoying stalemate play. All Agartha terrains now have "nodrown" so it will not insta-kill non-amphibians. Not the most elegant solution but mod commands revolving around water and flooding is basically non-existent.
Last edited by Alex the Beetrayer; 15 Mar, 2023 @ 8:39pm
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Alex the Beetrayer  [developer] 20 Mar, 2023 @ 8:55pm 
New Update.

Tweaked a few attacks to inflict less friendly fire. I don't want to go overboard with this since I think managing friendly fire is part of the experience but there were a few instances that I found nonsensical/too annoying.

Solar rays and color spray spells still do damage to friendly units but will only inflict blindness on enemies. After all, your own units are getting beamed in the back of the head.

Yithian energy beam is now a bolt, so no more blasting through your entire front ranks.

Earth elemental rumble earth no longer affects stone beings so they won't be constantly rumbling each other to death.


Statue of Dvalin is now ownable and has 2 random gem income. Gives Dwarves a little reward on creating their portals.

Elemental Kings/Queens have summon cost raised by 50 as they were a little too cheap for how incredibly powerful they are.

The 100% summon at Magic Academy ritual for the Witch no longer consumes the academy, since summons for Old Ones is already pretty reliable. High Cultist now turns the academy to a haunted city rather than destroying it outright.
Alex the Beetrayer  [developer] 26 Mar, 2023 @ 10:50pm 
Small update.

Further tweak to "rumble earth" attack. Prior adjustment making stone beings immune to this attack had too many weird side effects. This has now been made a 100% enemy only attack, but I have reduced damage to compensate for the complete reduction in friendly fire.

Catapults + Trebuchets (including alchemical variants) now get a single shot during non-siege battles so they are not complete dead weight.
Alex the Beetrayer  [developer] 27 Mar, 2023 @ 1:01pm 
Illusionist update!

Illusionist has a large array of rituals that can take many rituals of mastery to learn, but also has access to the criminally under-priced "simulacrum" ritual in the late game. To alleviate, many rituals are now learned in pairs, and Simulacrum now has a few hoops to jump through + additional costs before you can create the level 3 illusionist clone army.

The following rituals are now learned as a pair:

Capture Images + Capture Spells L1

Capture Phantasms + Capture Images L2

Capture Greater Spell + Capture Spell L2

Capture Greater Spell + Capture Phantasms L3

Palace of Everchanging Dreams + Create Simulacrum

Create Simulacrum now has new costs/requirements

Requires an empty Golden Mirror that will be destroyed in the process

Requires 3 movement points

Can only be cast at a Palace of Everchanging Dreams
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