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(By exemple an outlander with regular rustic style gear whose portraits shows instead a spikecore vest and animalistic helmet.)
-- That being said choosing between that mod and this mod is a no-brainer this mod wins anyday! ;)
Edit: They have the Prestige Trooper Armor as well, covering any other apparel.
Also pawns aged 999 and older has the entire face texture missing.
just fyi I hit a bug when I restarted this for the first time. Seems like it's checking for DLC specific assets even though I only have the base game. Here's the first error:
Followed by two other errors:
and
I posted the full stack trace on pastebin[pastebin.com] if you want to check it out. Hope this helps debug! Absolutely LOVING the appearance of my pawns haha
Confirming this issue as well. I initially assumed they were sunglasses, but looking closer.... eep.
https://imgur.com/a/nfmgZez few of my colonists to show how it's drawing, if it helps
You seem to have accounted for this as the issue doesn't occur with Vanilla or VE animals, but I tried with several different additions from Alpha Animals (log[gist.github.com]) and Dragon's Descent (log[gist.github.com]). The bug is gamebreaking; all nonhuman pawns on the map spam an error PER pawn PER tick after attempting to access a tame mod animal's gear tab. Furthermore, after this error occurs, exiting to the main menu and attempting to begin a new colony causes NOTHING to spawn (did not test loading a save as my saves have, like... all the mods).
Steps to reproduce:
Load the modlist in either of my logs (Animal Equipment and Visual Exceptions may have been extraneous)
Start "Dev quicktest" colony
Locate a tame non-VE mod animal (spawn/tame one via debug if one was not given to the colony as a starting pet)
Open animal's gear tab
Ensure game is unpaused so that ticks can occur.
Just to add: I also tried sorting Portraits at the bottom of the list, still got this error
For reference: I only have the base game and no dlc at all. And this is the only mod I'm using. I get a red message error in the debug log I hope someone knows what's wrong:
RimWorld 1.4.3641 rev649
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RimWorld.VersionControl:LogVersionNumber ()
Verse.Root:CheckGlobalInit ()
Verse.Root:Start ()
Verse.Root_Entry:Start ()
ReflectionTypeLoadException getting types in assembly PortraitsOfTheRim: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <38562b1a2ab64eacb931fb5df05ca994>:0
Loader exceptions:
=> System.TypeLoadException: Could not resolve type with token 0100002a (from typeref, class/assembly HarmonyLib.CodeInstruction, 0Harmony, Version=2.2.2.0, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 0100002a (from typeref, class/assembly HarmonyLib.CodeInstruction, 0Harmony, Version=2.2.2.0, Culture=neutral, PublicKeyToken=null)
=> System.TypeLoadException: Could not resolve type with token 0100002a (from typeref, class/assembly HarmonyLib.CodeInstruction, 0Harmony, Version=2.2.2.0, Culture=neutral, PublicKeyToken=null)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.ModAssemblyHandler:AssemblyIsUsable (System.Reflection.Assembly)
Verse.ModAssemblyHandler:ReloadAll ()
Verse.ModContentPack:ReloadContent ()
Verse.LoadedModManager:LoadModContent ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Looks like you need Harmony Lib
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2009463077
That's exactly what happened. It works perfectly now, thanks a lot!