Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Just a small suggestion: maybe in the future there could be an option to manually select which hairstyle appears in the portrait for each character? That would allow us to pick the closest match when using unsupported hair mods — I spend a lot of time randomizing hairstyles just to find the right one :3 Of course, no pressure at all — just thinking out loud. And once again, thank you so much for all your work and the amazing art!
I decided I wanted to try adding some portraits as an add-on to your mod for personal use/fun. For Medieval Overhaul specifically. I was curious if you had a PSD or similar reference portrait that you use as a mannequein for building your mod?
I'm not that great of an artist, but I'm trying to keep it in line with your art style and process if possible. I made some rough sketches, but I'm not sure if I'm doing it right.
But I just would love to have a reference to build the items around, so that it matches in line with how you're doing it.
Any help/suggestions would be great.
But if you're busy that's okay too, Thanks again for all your hard work!
Here's my bad rough sketches so far btw: https://imgur.com/a/myFvTk8
Is there a reason why you can't turn on the compatibility unless they update the version number?
@Undeadbanana Thank you! I have fun with it lol
@Sephira_jo You are so sweet! Thank you! Honestly, if you want to show some love that doesn't cost you anything, you're welcome to sub to our studio's Steam page. No pressure, though! Goodness knows life is full of notifications these days. The kind words are plenty c: https://steamhost.cn/developer/OIGames
@BlaQNYC That's super cool. Once I clear the backlog, I'll be reaching out to people to see what they want next - please let me know then!
-Odyssey vacsuits are in
- the bug where portraits didn't change as pawns experienced life and hair/clothing changes should be fixed (HUGE thank you to @Fenris for all of their testing as well as everyone who brought it to our attention) - also thank you, Bunbunbunnies!
- couldn't replicate the persistent Corvyia and Azaphrae textures across pawns despite doing extensive testing on our end with different possible configs with mods. We've re-enabled the mods in PotR. I know Erin was updating her mods, so maybe it got fixed along the way? Let me know if you are getting that bug, and then we'll talk more in the Bugs/Missing Assets thread to see what we can do/what's going on @The_Lost_Cake and @Dracula
- updated the old VE:Viking hairs to be included in VE:Hairs 1.5 and 1.6
I was curious if you might be adding compatibility for this mod in the future? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2940674337
My tribal colony lives in a mountain and bugs keep attacking us, so as a symbol of our hatred for them, we wear the Spelopede Hoods on our heads.
It would be great if you'd add compatibility for the mod in the future, but it would also be okay if you didn't.
I appreciate you and your consideration.
Stay well and thanks for all your hard work!
A big shout out and thank you to @Fenris for doing some rigorous testing to find out what's going on, but basically there is a bug right now with the 1.6 version where if you load a file for a colony that you have already played with that session, the portraits will stop updating. (To get a bit more detailed, each pawn's portraits will get stuck in whatever state they were before you did the load.)
So far this seems isolated to 1.6. I can reproduce it consistently and am working on a fix now. Hopefully it won't be anything too crazy of a change that was made to the way save/loading caches items. I'll try to get this and the Anthrosonae fix out in a patch in the upcoming days!
@Mimots_the_Jellyfish thank you for the kind words! Hopefully I can support more mods down the line c:
@Morbster thank you for the suggestions! I love a good xenotype. One day!
@Matabat that's so cool! Love that c: Also, thank you for the kind words!
@Sephira_jo that's really sweet! Hopefully one day! Just trying to work my way through my current backlog c:
@Sterl-GC Appreciate the suggestion! Yeah, since it's just lil ole me and my programmer, things move slower than I'd like on our end, but let it be known that you aren't the first to ask for the Ratkin/Mousekin!
@Sacharia and @jackmls1995 okay, that's really good to know - you both aren't the first to note this, but we can't replicate it on our end. Can you share your mods and experiences in the Bugs/Missing Assets Here thread? That'll help us hone in on what's going on and hopefully fix it.
@gh0stashes I believe that's actually on the list! I forgot the exact order, but the order of mods to be drawn is on my public/free Patreon, so you can see the exact spot it's in!
It makes my worlds and pawns feel so much more alive
I like to play with One with death, so my Necromancer is missing pieces all the time before he regens. I can watch the Portrait to see his parts come back ^_^
Slothkin:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3137378088
Rim-Sirens:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2970479169
Sadly i mostly play non human so i'm following until you put on the walkthrough so i can try my hand at adding some too so i can enjoy the cool portrait for those you already support and play with my non humans !
All my pawns have cat ears for some reason in the portrait
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3473578822&searchtext=thrumkin
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3232821236&searchtext=logan
@Jet I don't know :c I hope they get updated, though!
@Dracula and @The_Lost_Cake oh, that's weird. Okay, can you guys post this in the bugs/missing textures thread and take a screenshot of one of the pawns where this is happening? I might be able to identify which mod is causing this. My guess is one of the other mods updated, and that's thrown things off, but I need to check. And just to confirm, you're both on 1.6, correct?
@Kyria let me do a test today of that. Thanks for letting me know! You might be able to use the "Use Baseliner head as default" option to fix it, but if it's the skin color rather than the head not just missing, that might not work. Thank you for the kind words!
@POEHAVSIY I just tested Lycans, but it seems to be working on my end. Can you say what is wrong in the bug fix thread? Thank you!
@Freebird that was an update I added a while ago because there was a bug with it overlapping on the gear a dead pawn might have. I talked with my programmer, and basically we decided that if someone asked about it down the line, we'd talk about a toggle option. I'll talk to him about it! Might be a bit to add in just because he's slammed, but I'll put it on our radar!
Guess next to Vanilla expanded and fernys stuff, yours is one of the essential mods I wouldn't been able to play without xD
That being said, due to the facial animation xeno mod stuff taking a bit to be continued I was trying some other face retexture.
I tried out Malang Faces, but noticed that skin color in the portrait does not get drawn on pawns who use those.
Of course goes without saying I threw it out and will be checking some other faces that are compatible with Portrait generation ^^
Just wanted to tell you, in case it didn't come up yet (didn't see it on your mod que) and maybe it's just a quick fix.
Hope you have as much fun as me trying out the DLC