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---edit---
might be that i placed a trade without the items in the market to be traded. Also unable to delete the proposed trade, or see it to be bought, picking up and replacing the stall cleared it.
-----Update----
It seems to happen anytime i run out of the item to be sold.
Mods: Silk Road (v. 4.1)
java.lang.NullPointerException: Cannot read field "network" because the return value of "necesse.level.maps.Level.getServer()" is null
at silkRoad.TradeRegistry.removeTrade(TradeRegistry.java:55)
at silkRoad.TradeInfo.remove(TradeInfo.java:79)
at silkRoad.tradingPost.TradingPostObjectEntity.remove(TradingPostObjectEntity.java:42)
at necesse.entity.manager.EntityList.runRemoveLogic(EntityList.java:399)
at necesse.entity.manager.EntityList.lambda$addHidden$1(EntityList.java:166)
at java.base/java.util.concurrent.ConcurrentHashMap.compute(Unknown Source)
at necesse.entity.manager.EntityList.addHidden(EntityList.java:165)
at necesse.entity.manager.EntityList.add(EntityList.java:156)
at necesse.level.maps.Level.replaceObjectEntity(Level.java:766)
at necesse.level.maps.regionSystem.Region.updateObjectEntities(Region.java:108)
at necesse.level.maps.regionSystem.Region.lambda$applyRegionDataPacket$8(Region.java:243)
at necesse.engine.tickManager.Performance.recordConstant(Performance.java:17)
at necesse.level.maps.regionSystem.Region.applyRegionDataPacket(Region.java:242)
at necesse.engine.network.client.ClientLevelLoading.applyRegionData(ClientLevelLoading.java:270)
at necesse.engine.network.client.ClientLevelLoading.applyRegionData(ClientLevelLoading.java:257)
at necesse.engine.network.packet.PacketRegionData.processClient(PacketRegionData.java:44)
at necesse.engine.network.NetworkPacket.processClient(NetworkPacket.java:254)
at necesse.engine.network.client.Client.frameTick(Client.java:261)
at necesse.engine.state.MainGame.lambda$frameTick$9(MainGame.java:418)
at necesse.engine.tickManager.PerformanceTimerManager.recordPerformance(PerformanceTimerManager.java:105)
at necesse.engine.tickManager.Performance.record(Performance.java:10)
at necesse.engine.state.MainGame.frameTick(MainGame.java:417)
at necesse.engine.Screen$1.lambda$update$2(Screen.java:680)
at necesse.engine.tickManager.PerformanceTimerManager.recordConstantPerformance(PerformanceTimerManager.java:113)
at necesse.engine.tickManager.Performance.recordConstant(Performance.java:16)
at necesse.engine.Screen$1.update(Screen.java:679)
at necesse.engine.tickManager.TickManager.tickLogic(TickManager.java:98)
at necesse.engine.Screen.init(Screen.java:1129)
at necesse.engine.Screen.<init>(Screen.java:261)
at StartClient.main(StartClient.java:111)
New trade:
Mods: Settler Interactions (v. 0.1) & Silk Road (v. 5.0)
java.lang.NoSuchFieldError: rainingLayer
at interactions.InteractionsMod.lambda$init$17(InteractionsMod.java:62)
at interactions.SettlerInteractions.SettlerDialogue.HandleSettlerConversation(SettlerDialogue.java:35)
at necesse.entity.mobs.friendly.human.HumanMob.serverTick(HumanMob.java:1267)
at necesse.entity.manager.EntityManager.lambda$serverTick$37(EntityManager.java:593)
at necesse.entity.manager.EntityList.lambda$serverTick$8(EntityList.java:380)
at java.base/java.util.concurrent.ConcurrentHashMap.forEach(Unknown Source)
at necesse.entity.manager.EntityList.serverTick(EntityList.java:366)
at necesse.entity.manager.EntityManager.lambda$serverTick$38(EntityManager.java:585)
at necesse.engine.gameLoop.tickManager.PerformanceTimerManager.recordPerformance(PerformanceTimerManager.java:105)
at necesse.engine.gameLoop.tickManager.Performance.record(Performance.java:10)
at necesse.entity.manager.EntityManager.serverTick(EntityManager.java:584)
at necesse.engine.gameLoop.tickManager.PerformanceTimerManager.recordPerformance(PerformanceTimerManager.java:105)
at necesse.engine.gameLoop.tickManager.Performance.record(Performance.java:10)
at necesse.level.maps.Level.serverTick(Level.java:425)
at necesse.engine.world.LevelManager.serverTick(LevelManager.java:34)
at necesse.engine.world.World.serverTick(World.java:202)
at necesse.engine.network.server.Server.tick(Server.java:222)
at necesse.engine.gameLoop.tickManager.PerformanceTimerManager.recordPerformance(PerformanceTimerManager.java:105)
at necesse.engine.gameLoop.tickManager.Performance.record(Performance.java:10)
at necesse.engine.gameLoop.ServerGameLoop.lambda$update$1(ServerGameLoop.java:42)
at necesse.engine.gameLoop.tickManager.PerformanceTimerManager.recordConstantPerformance(PerformanceTimerManager.java:113)
at necesse.engine.gameLoop.tickManager.Performance.recordConstant(Performance.java:16)
at necesse.engine.gameLoop.ServerGameLoop.update(ServerGameLoop.java:40)
at necesse.engine.gameLoop.tickManager.TickManager.tickLogic(TickManager.java:98)
at necesse.engine.gameLoop.GameLoop.runMainGameLoop(GameLoop.java:19)
at necesse.engine.server.ServerTickThread.run(ServerTickThread.java:29)
I've reproduced the crash using only Settler Interactions, so I don't believe this is due to any conflicts between mods. You may just need to wait for the author of Settler Interactions to update their mod to the latest game version