Dwarf Fortress

Dwarf Fortress

Revised Domestics
20firebird  [developer] 11 Feb @ 7:10pm
Bug Reports
Please put bug reports here. If you're running this mod with any others, please say so, and ideally, mention possible conflicts.
Last edited by 20firebird; 11 Feb @ 7:21pm
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I figured I'd repost my original comment from the comments section so there's no confusion in the future... Hello... since v52 updated I receive the following error when attempting to generate a world "Duplicate Object: material_template WOOL_TEMPLATE. Further duplicates will be printed to errorlog; worldgen will abort". When removing this mod from the modlist the world generates without consequence. Here is the link to the modlist (hopefully people will be able to open this link... I've had problems with folks being able to view my dropbox links)

https://www.dropbox.com/scl/fi/h6owqo8kqy3zhohmkcz16/modlist_072325.json?rlkey=b9k6lcvc1x3kwo2rc752ef6hi&st=7x2k4och&dl=0

I've skimmed through a few mods in my list that I thought might contain any conflicting materials and I couldn't find anything in the raws. I see a similar error with the "Give Me Water" mod (though it was a duplicate entity message).

Darn... I just realized that I didn't actually insert Revised Domestics back in the modlist...

Aside from a few mods updating following the 50.12 update my modlist hasn't added or subtracted any mods, which made me assume some sort of DF change or a change that one of the aforementioned updated mods introduced to make their mod compatible with v52. I don't know, though, I'm completely ignorant of DF mod creation.

I just removed Advanced Agriculture and the mods that depend on it and the error was non-existent and I was able to continue generating a world.

EDIT 07-24 09:28: It appears that the newest DF hotfix update v52.02 fixed an issue that sounds very similar to the error that I reported. Here is said fix: "Fixed a logic issue where any duplicated raws detected will cause further types of duplicated raws to no longer print". So, when DF Hack updates I'll be able to test and see whether or not that actually fixed that error.

I just tested it out without DFHack and with just Revised Domestics and Advanced Agriculture and I still get the "material_template WOOL_TEMPLATE" error message during worldgen.
Last edited by fallout2077; 26 Jul @ 5:52am
Just out of curiosity would replacing "[OBJECT:MATERIAL_TEMPLATE]" with "SELECT_OBJECT:MATERIAL_TEMPLATE]" solve the issue? I made that change and I'm able to generate a world, though for all I know it may not actually be doing anything.
Last edited by fallout2077; 26 Jul @ 6:24am
I uninstalled Dwarf Fortress and DFHack and deleted all folders/files related to Dwarf Fortress and then reinstalled and everything seems to be working so far.
20firebird  [developer] 29 Jul @ 6:44pm 
@fallout2077 Hey, I'm sorry I couldn't get back to you for so long. I could not open the Dropbox link, unfortunately. :( I tested RD against Advanced Agriculture and Shearing is Not Killing and did not receive a crash in worldgen. I'm not sure what other mods could be conflicting with it.
Originally posted by 20firebird:
@fallout2077 Hey, I'm sorry I couldn't get back to you for so long. I could not open the Dropbox link, unfortunately. :( I tested RD against Advanced Agriculture and Shearing is Not Killing and did not receive a crash in worldgen. I'm not sure what other mods could be conflicting with it.

I've since uninstalled, deleted all DF folders, and reinstalled and everything seems to be working now. Steam must not allow Dropbox links to be opened since every time I've posted one in the past everybody would say that it wouldn't open for them (but I'd be able to open it just fine, so what the heck?!). Anywho, thanks for getting back to me, @20firebird!
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