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If you want less "Vanilla-like" solutions to your arthropod problem I'd also recommend installing "Scutigera" (New Centipede) & "Surface Swimmer", you could also download "Red Horror Centipede", but that thing is genuinely so unfair that I believe only Sporecat & Artificer can kill it.
*Edit: Typo
Regarding the combat power of sporecat, we may slightly weaken the damage of sporecat against arthropods (mainly against large arthropods), but at the same time, we can make spore powder have other more functions, maybe dust explosion (just an example, but possible), Make sporecat more resistant to mobs other than arthropods, but not too strong.
We are interested in adding new arthropods, and adding new areas for sporecat, I am working on making new areas!
The content of these plans will not come so soon, we will first look at the problem of sporecat not being able to eat.
There seems to be a specific issue with spawns for Sporecat, relating to Shoreline. I am unsure if this is just a personal glitch or not, but for my game, it is attempting to spawn Waterfront Complex creatures rather than any Shoreline ones.
For example, room D02 in Waterfront Complex spawns a secret golden long legs, being a recoloured Brother Long Legs. However, in Sporecat's campaign, room D02 in Shoreline additionally spawns that same Brother Long Legs, however it is strangely not golden like the original.
Additionally, when I was entering the main water body of Shoreline (the one you immediately visit after travelling through Garbage Wastes) there was a lone white lizard floating in the water. This isn't too much of an inconvenience, but it is something noticeable.
Just thought of possibly bringing that to some attention. It is a unique experience, even if it does not completely fit within and causes some creatures to be stuck in the water. If this is a consistent issue, it may be best to shift Shoreline's spawns to that of Rivulet's, so it still has the strength in difficulty. Hope this helps in any way! :)
PLEASE make batflies an acceptable food choice, at the very least you NEED to make them worth half a food point and not merely a quarter, as that's such a waste of time to collect! And while you're at it, you should make sure the damage for spears is the average (survivor) strength, as this slugcat should NOT be throwing weak spears while having what appears to be hunter spawns...
Also please put in the description of the mod what the stats are for the slugcat, like spear damage, chance to die to a bite (defense), and how fast it moves... Or you could at least say which slugcat was used as the base and what changes may have been made to the stats. This isn't fun information to find out by yourself, not fun at all...
show you the input after waking up next shelter